MOTHERBOARD 📟 A Tech-Fantasy Daggerheart Campaign! 🏳️🌈
A new threat rises as a malicious virus spreads through the machines that wander the Wastes.
$15.00
/ Session
Details
3 players following this game
Weekly / Sunday - 11:00 PM UTC
Session Duration / 2–3 hours
Campaign Length / 24+ Sessions
1 / 5 Seats Filled
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About the adventure
Among the ancient ruins of the fallen world, the great walled cities of the Echo Vale sit as bastions of hope in an otherwise hostile land. Utilizing technology powered by a mysterious language that runs through metal threads tethered high above the valley, these citadels insulate their citizens from the Wastes, where autonomous machines roam wild and massive wandering cities scour the land for scrap. But when a malicious virus infects the machine beasts that work alongside the people of the valley, the once-docile creations turn violent. In a Motherboard campaign, you’ll use technology instead of magic as you play extraordinary heroes leaving the safety of the walled cities to travel the Wastes and bring peace to the Vale once more.
Game style
Hexcrawl / Exploration
Puzzle / Mystery Focused
Roleplay Heavy
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
4 years on StartPlaying
662 games hosted
Highly rated for: Storytelling, Creativity, World Builder
About me
Welcome, Adventurers. I’ve been running and playing tabletop RPGs for over 20 years, and what keeps me coming back is simple. I love creating stories with people. My goal at every table is to build a space where players feel comfortable, engaged, and excited to see what happens next. I focus on immersive, narrative-driven games supported by rich worldbuilding, dynamic NPCs, ambient music, and character-driven moments. Whether it’s a tense combat, a ridiculous bit of table shenanigans, or a scene that hits a little harder than expected, I aim to strike that balance between fun, freedom, and meaningful storytelling. Player agency is at the heart of how I run games. If you’ve got a wild idea, I’m probably going to find a way to make it work. I believe the best moments come from collaboration, creativity, and saying “yes” when it matters. I’ve run everything from complex systems like Exalted to lighter, more chaotic games like Goblin Quest, and I’m always excited to learn something new. If there’s a system or style you’re curious about, I’m happy to explore it with you. Whether you’re brand new to TTRPGs or a longtime player, you’ll find a welcoming table here. A place where stories connect, choices matter, and every session feels like part of something bigger.
View Profile →Character creation
Creating your character
All players will work together during session 0 to create characters and add points of interest on the map to help flesh out the world we will all be playing in. Collaboration with other players to create meaningful story connections is highly encouraged! If you are joining after the start of the campaign we will work with your schedule to connect you to the game in a meaningful way. When thinking about your character and there place in the setting use the following to help ground your ideas within the setting. PLAYER PRINCIPLES Replace Magic with Technology In a Motherboard campaign, all magic is technology. When your character casts spells, consider how the effect manifests in this world. Each time they use a weapon, consider how to align it with the repurposed and rebuilt technology of the fallen world. Contrast the Technological with the Emotional While the Echo Vale is filled with exciting technologies and unique adaptations, it’s also filled with people experiencing hardship, fear, and love. As your character travels through the valley, fighting remnants and political adversaries, consider how the wider story affects them personally. Each time your character interacts with new people and technology, consider how they feel about them and take action based on their emotional response. Create a Shared Language The Echo Vale is built atop an ancient society that perished long ago. The lifestyle and language of the fallen ones was incredibly advanced, yet it still remains obscure to the Echo Vale’s modern people. It’s up to you to make a shared lexicon to describe the technology they use, working with the table to determine what your characters do and do not understand about the fallen world. This includes the terminology, application, and meaning of places and objects. Your characters may use a language that developed from the one spoken and written by their predecessors, but they’ll likely have a different understanding of words because they lack necessary context. Similarly, their people might have ascribed meaning and function to objects with an entirely different original purpose.
What to expect
Preparing for the session
- Microphone needed - Headphones appreciated to avoid echo during game - Links to our Discord and relevant websites will be found in the preparation materials after joining
What Jonny | Badger Den Games brings to the table
All the books and materials you will need! I enjoy using different voices to denote a variety of caricatures and making use of ambient sounds and music to help set the tone for the session. I don't expect players to use different character voices (but your welcome to) and the volume of background music/ambiance can be adjusted by the player to fit their comfort level. I am definitely a Rule of Cool GM but the rules are there for a reason and I will generally stay within reasonable bounds of them.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Jonny | Badger Den Games creates a safe table
I encourage players to speak up during session 0 to freely voice any topics that you don't want in your game or areas that you wish to be handled carefully. Players can also send me a Lines and Veils document privately if they do not wish to speak openly about certain subjects. I will never reveal players private information for any reason.
Content warnings
Safety tools used