In a Land of Blood and Wine | New Players Welcome  |🏳️‍🌈+

Image by Tithi Luadthong / Mat Wilma

In a Land of Blood and Wine | New Players Welcome |🏳️‍🌈+

Monsters own the night. You study them, hunt them, face them in battle. You are monster hunters. To succeed, must you become what you hunt?

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$30.00

/ Session

Details

8 players following this game

Weekly / Saturday - 8:00 PM UTC

Oct 24 / Session 7

Session Duration / 3–3.5 hours

3 / 4 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Sat, Oct 24 | 8:00 PM – Session 7

Sat, Oct 31 | 9:00 PM – Session 8

Sat, Nov 07 | 9:00 PM – Session 9

Sat, Nov 14 | 9:00 PM – Session 10

Sat, Nov 21 | 9:00 PM – Session 11

Sat, Nov 28 | 9:00 PM – Session 12

Sat, Dec 05 | 9:00 PM – Session 13

Meet your party members

3/4

About the adventure

Your world is divided. Into day and night. Into poor and rich. Into hunted and hunters. During the day, close-knit communities thrive under a bountiful sun. At night, only faith or folklore can save the people from monsters that prowl the darkness. The sun dims and shadows grow longer. Night is devouring the days. Some brave souls try to reclaim the night. You are among them. You play as a team of investigators and monster hunters. You'll need brain as much as brawn. Studying their patterns and weaknesses is the only way to defeat these creatures for good. HIGHLIGHTS ✨Collaborative Storytelling - Your ideas shape the world we play in. ✨Human art by real people. No generative AI in sight. ✨Friendly to all LGBTQ+. I strive for a welcoming and safe table. ✨Learn to play. New system? No problem! I am a patient and passionate teacher. This campaign will use the campaign frame "Dark Heart of Andaluria" from the new Daggerheart expansion "Hope & Fear": "Andaluria is a land of sweeping vineyards where beauty and dread intertwine. By day, the streets and valleys are alive with festivals, music, and the scent of wine—but when the sun sets, monsters come out to feast. For generations, the old superstitions and folk rites kept the beasts at bay, but of late the nights have grown unnaturally long, and the citizens of Andaluria live in fear of increasingly terrifying monsters."

Game style

Roleplay Heavy

Puzzle / Mystery Focused

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master

5.0

(41)

TOP GM
Neurodivergent
Educator
Game Designer
Multi-lingual
No Gen AI

1 year on StartPlaying

137 games hosted

Highly rated for: Creativity, Beginner Friendly, Inclusive

About me

Hi, I’m Peter. An instigator of mirth and mischief. I believe the creative agency of players. I believe in kindness and generosity. Coziness and cooperation. You want a games with a dense atmosphere and a rich story? A story that is build from and shaped by your ideas? Look no further! Take a seat at my tables. Or contact me for a custom game. ________________________________________________________ Come on over and say "Hi!" on Bluesky: https://bsky.app/profile/syrsapperlot.bsky.social Pretty things for Daggerheart: https://starlitarchivesgames.substack.com ________________________________________________________ 🎇Highlights Evocative theater of the mind, Immersive voice-acting, music and illustrations. Story-focused & player-driven. No railroads in sight. Kindness and inclusivity ________________________________________________________ 🎭Experience 25+ years of public performance, including: * Teaching at universities for 7 years; * Acting in 10 theatre performances (plus various smaller projects); * Directing 3 theatre performances (plus various acting workshops); * GMing 50+ TTRPG convention games across a dozen game systems. On occasion: DJing; Model United Nations; Literature and poetry performance. ________________________________________________________ 🖼️Trivia about me I’ve spend years living in Germany, the UK, Central Asia and Russia. Also, a few months in South Korea. Once, I bought a hat on top the Great Wall of China. Once, I made a campfire to stave of the bitter Siberian winter. Didn’t help. Once, I ripped my trousers on stage mid-performance. Once, I directed an Austrian stage play at a Kyrgyz night club. Once, I played Santa at a Christmas market hosted by a German embassy. I have yet to reach the shores of my imagination. ________________________________________________________ ❣️Things I love: All things pen and paper and polyhedrons; Traveling on the Trans-Siberian railway; My music collection (digital and physical); The Theatre, both as audience and performer. ________________________________________________________ Where does the name ‘Sapperlot’ come from? ‘Sapperlot’ is an old-timey German way of expressing surprise or amazement, like ‘Blimey!’ in British, or ‘Holy Smokes!’ in American English.

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Character creation

Creating your character

Collaborative storytelling begins with making characters together. I think of this process as 'party creation'. During session 0, every player brings a few loose ideas to the table (rather than a fully formed character). We look for overlap and thematic connections between those ideas and only then everyone chooses which character they actually wish to play. You can build a character from all the options in the Daggerheart Core Rulebook as well as the expansion Hope & Fear. Characters start at level 1.

What to expect

Preparing for the session

You will need a PC or Laptop, a microphone and separate headphones. A webcam is appreciated. Alchemy VTT We'll be using a virtual tabletop, specifically Alchemy. Of all the programs to play online, Alchemy might well be the easiest to use and the prettiest to look at. “Those of you who haven’t played with Alchemy before: it is so cinematic, it is so moody, it is so cool.” – Spencer Stark, Daggerheart creator Discord You will need a discord account for communication between games. New to Daggerheart? I'll happily show you the ropes. You can also learn about the Daggerheart basics here: https://www.youtube.com/watch?v=6bV2K5eoJgk

What Peter Sapperlot brings to the table

🧪An Easy Online Play Experience Alchemy VTT offers easy access to all your character stats and resources. It gives you a good overview of all your abilities and features at all times. 🎲Immersive Atmosphere Gorgeous, human-drawn scenes by Czepeku underscored with some catchy tunes and the occasional sound effect. 🎭Voice Acting I am bringing over a decade of theatre experience to the table. I can portray a diverse cast of characters and bringing them to live with a wide range of voices. ⛱️ Sandbox Gameplay Your ideas shape the world we play in. Take any path you like. In Daggerheart you turn any corner, stroll down any corridor – and have fun with whatever trouble awaits on the other side. 💡Learn-to-play You are new to Daggerheart? I’ll gladly answer all your questions.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Webcam

Safety

How Peter Sapperlot creates a safe table

The internet is dark and full of terrors. I wish to carve out a tiny enclave of safety and inclusion at my table. During a Session 0 we will employ the Deck of Player safety to flag topics or subject matters that players wish to avoid in their games. During weekly sessions I will maintain an Open Door Policy. There won’t be any hard feelings or explanations needed, should you ever wish to step away from the table – temporarily or permanently. Furthermore, Alchemy offers an X-card feature. Leaving is a measure of last resort. Preferably, players use the X-card to indicate when something in the narrative makes them feel uncomfortable or unsafe. In the middle of every session, there will be short break for everyone to recharge. Before and after every session there will be short check-in, an opportunity for anyone to share how they are holding up – with regards to the game as well as in real life. As a player, I never liked tables where everybody just dashes away after the curtain falls. Sharing, naturally, always remains optional. As part of that aftercare, I will use Stars&Wishes. At the end of each session, players can award a Star to highlight a moment, other player or NPC. I will then encourage everyone to express a Wish, something they would like to see change in future sessions, or an idea they would like to become part of the shared narrative. I strongly believe in trust as the fundamental pillar of any TTRPG table. Without trust creativity can’t flourish, let alone any collaborative storytelling. Therefore, I will always strive to be a patient teacher, an attentive listener and an inclusive, non-judgemental host.

Content warnings

Alcohol Use
Blood
Body Horror
Character Death
Classism
Death
Deep or Large Bodies of Water
Drowning
Execution
Fire
Forced Blood Draining
Freezing
Gore
Guns
Hangings
Insects
Language/Cursing
Memory Erasing
Murder
Mutilation of Corpses
Nightmares about Traumatic Events
Scars
Snakes
Spiders
Suffocation
Violence
Witch Prosecution

Safety tools used

Frequently asked questions