Image by Tithi Luadthong / Mat Wilma
In a Land of Blood and Wine | New Players Welcome |đłď¸âđ+
Monsters own the night. You study them, hunt them, face them in battle. You are monster hunters. To succeed, must you become what you hunt?
$30.00
/ Session
Details
8 players following this game
Weekly / Saturday - 8:00 PM UTC
Oct 24 / Session 7
Session Duration / 3â3.5 hours
3 / 4 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
Your world is divided. Into day and night. Into poor and rich. Into hunted and hunters. During the day, close-knit communities thrive under a bountiful sun. At night, only faith or folklore can save the people from monsters that prowl the darkness. The sun dims and shadows grow longer. Night is devouring the days. Some brave souls try to reclaim the night. You are among them. You play as a team of investigators and monster hunters. You'll need brain as much as brawn. Studying their patterns and weaknesses is the only way to defeat these creatures for good. HIGHLIGHTS â¨Collaborative Storytelling - Your ideas shape the world we play in. â¨Human art by real people. No generative AI in sight. â¨Friendly to all LGBTQ+. I strive for a welcoming and safe table. â¨Learn to play. New system? No problem! I am a patient and passionate teacher. This campaign will use the campaign frame "Dark Heart of Andaluria" from the new Daggerheart expansion "Hope & Fear": "Andaluria is a land of sweeping vineyards where beauty and dread intertwine. By day, the streets and valleys are alive with festivals, music, and the scent of wineâbut when the sun sets, monsters come out to feast. For generations, the old superstitions and folk rites kept the beasts at bay, but of late the nights have grown unnaturally long, and the citizens of Andaluria live in fear of increasingly terrifying monsters."
Game style
Roleplay Heavy
Puzzle / Mystery Focused
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
1 year on StartPlaying
137 games hosted
Highly rated for: Creativity, Beginner Friendly, Inclusive
About me
Hi, Iâm Peter. An instigator of mirth and mischief. I believe the creative agency of players. I believe in kindness and generosity. Coziness and cooperation. You want a games with a dense atmosphere and a rich story? A story that is build from and shaped by your ideas? Look no further! Take a seat at my tables. Or contact me for a custom game. ________________________________________________________ Come on over and say "Hi!" on Bluesky: https://bsky.app/profile/syrsapperlot.bsky.social Pretty things for Daggerheart: https://starlitarchivesgames.substack.com ________________________________________________________ đHighlights Evocative theater of the mind, Immersive voice-acting, music and illustrations. Story-focused & player-driven. No railroads in sight. Kindness and inclusivity ________________________________________________________ đExperience 25+ years of public performance, including: * Teaching at universities for 7 years; * Acting in 10 theatre performances (plus various smaller projects); * Directing 3 theatre performances (plus various acting workshops); * GMing 50+ TTRPG convention games across a dozen game systems. On occasion: DJing; Model United Nations; Literature and poetry performance. ________________________________________________________ đźď¸Trivia about me Iâve spend years living in Germany, the UK, Central Asia and Russia. Also, a few months in South Korea. Once, I bought a hat on top the Great Wall of China. Once, I made a campfire to stave of the bitter Siberian winter. Didnât help. Once, I ripped my trousers on stage mid-performance. Once, I directed an Austrian stage play at a Kyrgyz night club. Once, I played Santa at a Christmas market hosted by a German embassy. I have yet to reach the shores of my imagination. ________________________________________________________ âŁď¸Things I love: All things pen and paper and polyhedrons; Traveling on the Trans-Siberian railway; My music collection (digital and physical); The Theatre, both as audience and performer. ________________________________________________________ Where does the name âSapperlotâ come from? âSapperlotâ is an old-timey German way of expressing surprise or amazement, like âBlimey!â in British, or âHoly Smokes!â in American English.
View Profile âCharacter creation
Creating your character
Collaborative storytelling begins with making characters together. I think of this process as 'party creation'. During session 0, every player brings a few loose ideas to the table (rather than a fully formed character). We look for overlap and thematic connections between those ideas and only then everyone chooses which character they actually wish to play. You can build a character from all the options in the Daggerheart Core Rulebook as well as the expansion Hope & Fear. Characters start at level 1.
What to expect
Preparing for the session
You will need a PC or Laptop, a microphone and separate headphones. A webcam is appreciated. Alchemy VTT We'll be using a virtual tabletop, specifically Alchemy. Of all the programs to play online, Alchemy might well be the easiest to use and the prettiest to look at. âThose of you who havenât played with Alchemy before: it is so cinematic, it is so moody, it is so cool.â â Spencer Stark, Daggerheart creator Discord You will need a discord account for communication between games. New to Daggerheart? I'll happily show you the ropes. You can also learn about the Daggerheart basics here: https://www.youtube.com/watch?v=6bV2K5eoJgk
What Peter Sapperlot brings to the table
đ§ŞAn Easy Online Play Experience Alchemy VTT offers easy access to all your character stats and resources. It gives you a good overview of all your abilities and features at all times. đ˛Immersive Atmosphere Gorgeous, human-drawn scenes by Czepeku underscored with some catchy tunes and the occasional sound effect. đVoice Acting I am bringing over a decade of theatre experience to the table. I can portray a diverse cast of characters and bringing them to live with a wide range of voices. âąď¸ Sandbox Gameplay Your ideas shape the world we play in. Take any path you like. In Daggerheart you turn any corner, stroll down any corridor â and have fun with whatever trouble awaits on the other side. đĄLearn-to-play You are new to Daggerheart? Iâll gladly answer all your questions.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Webcam
Platforms used
Safety
How Peter Sapperlot creates a safe table
The internet is dark and full of terrors. I wish to carve out a tiny enclave of safety and inclusion at my table. During a Session 0 we will employ the Deck of Player safety to flag topics or subject matters that players wish to avoid in their games. During weekly sessions I will maintain an Open Door Policy. There wonât be any hard feelings or explanations needed, should you ever wish to step away from the table â temporarily or permanently. Furthermore, Alchemy offers an X-card feature. Leaving is a measure of last resort. Preferably, players use the X-card to indicate when something in the narrative makes them feel uncomfortable or unsafe. In the middle of every session, there will be short break for everyone to recharge. Before and after every session there will be short check-in, an opportunity for anyone to share how they are holding up â with regards to the game as well as in real life. As a player, I never liked tables where everybody just dashes away after the curtain falls. Sharing, naturally, always remains optional. As part of that aftercare, I will use Stars&Wishes. At the end of each session, players can award a Star to highlight a moment, other player or NPC. I will then encourage everyone to express a Wish, something they would like to see change in future sessions, or an idea they would like to become part of the shared narrative. I strongly believe in trust as the fundamental pillar of any TTRPG table. Without trust creativity canât flourish, let alone any collaborative storytelling. Therefore, I will always strive to be a patient teacher, an attentive listener and an inclusive, non-judgemental host.
Content warnings
Safety tools used
