Hopaton: 14th Campaign Tetara Grimdark

Hopaton: 14th Campaign Tetara Grimdark

The High Elves have given the Lapara and Lapiri a future. The greatest gift you could give in return is something even they have never obtained

TYPE

Campaign

LEVELS

2

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
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$33.00

/ Session

Details

1 player following this game

Weekly / Sunday - 2:00 PM UTC

Session Duration / 4–6 hours

Campaign Length / 30+ Sessions

2 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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This game will begin once 5 players have joined

Meet your party members

2/6

About the adventure

After surviving the Dark Elf War, you and your communities came together to create Hopaton. A forgotten land of rich meadows, creeks, and open fields became the new home for the Lapara and Lapiri people.(Bunnyfolk) With the help of the High Elves, who ensured your survival during the darkest days, your people were able to rebuild. Queen Xaylin of Aideon granted the northern lands of Aideon to the Lapara and Lapiri, allowing them to create their own communities and traditions while still being part of the kingdom. You learned of the heroics the Queen and the High Elves of the war and how they were the "Saviors" of the world. A dark plague, now known to have been caused by a Dragonborn named Creegor, who also provided an abundance of growth and food, nearly wiped out your kind. Many were lost, and without the High Elves, your people may not have survived. Your old homeland of Arley remains somewhere beyond the unknown. However, the lands along the border are strange. The terrain constantly shifts and changes, making it impossible to map or understand. Even the great High Elves do not know what causes it. Now, your people seek to uncover the mystery. Not only to find your lost homeland, but to give something back to those who saved you. The High Elves have given the Lapara and Lapiri a future. They have protected your people, shared their knowledge, and helped rebuild what was lost. The greatest gift you could give in return is something even they have never obtained: The secrets of the Uncharted Lands. Before this journey can begin, however, your people must prove they are ready. Seven teams. Seven Burrows. Seven Clans. The bravest, smartest, and wisest among the Lapara and Lapiri will travel across Hopaton. The first team to successfully prove their worth and reach the final destination of Friendship Fields will earn the right to journey into the Uncharted Lands.

Meet the Game Master

5.0

(12)

TOP GM
Published Writer

1 year on StartPlaying

164 games hosted

Highly rated for: World Builder, Storytelling, Sets the Mood

Average response time: 2 hours

Response rate: 100%

About me

Just like characters, my life keeps developing too. I love story collaboration and huge immersive worlds where everyone can shape their destiny.

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Character creation

Creating your character

Character creation will begin before session 0. Using the player's bible and getting to know the lore will be a huge asset. Your characters are so young in the world that their identities, passions, strengths, and weaknesses are unknown. Starting level 1: Point system will be rolled for in a group session 0! (Will get one chance to reroll all stats if first round isn't liked.) Once characters are made, the player may provide a character image, though the cost of the game includes artwork for your character to be created.

What to expect

Preparing for the session

We run our games from The Forge, through Foundry VTT. You will need Discord. A Clear working mic. All players use DnDbeyond character sheets(a link is provided to homebrew races/species) DnDBeyond Extension is also required. All needed things are free at no cost to the player.

What Dm/Gm Travis brings to the table

1. Though I lean into the rule of cool, and when story moments allow, there is a somewhat balanced approach to both rules as written and the rule of cool. 2. Music is provided every session, custom battlemaps made by me or paid from patrons. 3. I do push players to be involved with one another as all games are ultimately community-driven, as all players want to work together to create the story. 4. My goal is to help you feel immersed, so much so, that parties are able to dive right back in weekly, with me only needing to guide at moments while parties shape their own stories through role-play. 5. I do not allow players to pvp, unless the group agrees to it. 6. Though parties may have different alignments, ultimately, if the characters aren't contributing to one another, I will ask to rework the character so that it is benefiting everyone. (Team focused) Is the goal.

Homebrew rules

From time to time, players can ask to do something if given a reason such as "Im in the shadows, or high ground. Can i do this? I have also created a beta of "careers" in which players manually track a system where they can choose to be more. I don't always allow successes simply because someone got a Nat 20. (Example mysterious tablet from 2k years ago, suddenly deciphered by a cook background character) as there is some realism built into the game. This is where I focus on the "career" backstories.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Dm/Gm Travis creates a safe table

Session 0 we talk about topics that are uncomfortable for players and do our best to avoid them altogether. Players can then decide to reach out directly to me in the moment, decide on X, N, O's, etc.

Content warnings

Alcoholism
Alcohol Use
Animal Cruelty
Animal Death
Blood
Cannibalism
Character Death
Death
Deep or Large Bodies of Water
Drowning
Emotional Abuse
Fire
Freezing
Gore
Lifechanging Injury
Medical Issues
Mental Illness
Mind Control
Panic Attacks
Racial Profiling
Talk of Superior Race
Violence

Safety tools used

Frequently asked questions