Dm/Gm Travis banner

Dm/Gm Travis

he/him

5.0

(12)

TOP GM

Timezone

America/chicago

Language

English

Identity

Published Writer

About Dm/Gm Travis

Just like characters, my life keeps developing too. I love story collaboration and huge immersive worlds where everyone can shape their destiny.

At a glance

1 year on StartPlaying

151 games hosted

Highly rated for: World Builder, Storytelling, Sets the Mood

$33 per session

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

Featured Prompts

I became a GM because

I became a GM because of two reason really. The first was to build worlds and create stories I wanted to tell. Secondly because I want those stories to expand into something unique and different, if possible as theres so much thats out there!

The three words my players would use to describe me are...

Empathetic, creative, strategic.

When I'm not running games I'm...

Doing videography, writing books, or playing video games.

How Dm/Gm Travis runs games

I am often told that I blend cinematic storytelling, and allow for player collaboration through role-play. I lean into the rule of cool, and I like to set my own rules so the game really feels like the players are in control. I love players who enjoy roleplaying their characters cooperatively.

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I deal with rules issues by...

Conversing and talking with players in the moment as it needs to fit narratively and "Realistically" within the Tetara rules, not DND rules. I would say this has led to a resolution 7/10 times.

Rules are...

Rule of Cool. Basic 5e of 2014 and 2024. Spells and the magic system is homebrewed, so they do not always work as written, as the system is changed to match Tetara, not Tetara matching the system.

Dm/Gm Travis's ideal table

My tables are built for community-driven players. People who enjoy collaboration. Players who don’t just look for their own spotlight, but actively engage with others, helping build moments, stories, and a shared experience that feels bigger than any one character. When it comes to politics, beliefs, or identity--------everyone has them. And that’s respected. But this isn’t the place for it. This is a game. We don’t bring politics to the table, and we don’t push agendas. If you feel the need to force it on everyone, then you aren't the right fit. What matters here is the experience we’re creating together. Players in this community may not always agree outside the game, but they’re mature enough to separate that from why they’re here. To support that, every player goes through a survey before joining. That helps me build parties that are aligned in playstyle, expectations, and overall tone, so no one walks in feeling out of place or at odds with the group and as comfortable as possible with forming parties.

Featured Prompts

I think it's a red flag when players...

Jumps in and cuts others off instead of letting moments play out Metagames—acting on information their character wouldn’t know Constantly tries to take the spotlight or insert themselves into every scene Stays self-focused instead of engaging with the group Doesn’t give others space to speak, act

I think metagaming...

I think metagaming is an absolute game killer. Players shouldn’t be acting on information their character wouldn’t know, or “reading” other players and using that knowledge in-game when their character has no reason to. It breaks immersion. It undermines the story.

I think min/maxing...

I think heavy min/maxing tends to hurt the overall experience. Instead of feeling authentic to the character or the world, it can come off more like a technical glass cannon—built to win numbers, not to live in the story. It is allowed. But it’s discouraged.

Dm/Gm Travis's Preferences

Systems

Homebrew Game

Platforms

Game style

Roleplay Heavy

Combat Heavy

Rule of Cool (RoC)

Realm Building

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