Your Turn To Save The World | Invincible Superhero RPG

Your Turn To Save The World | Invincible Superhero RPG

Evil lurks around every corner. It's time for the next generation of superheroes to rise up!

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$25.00

/ Session

Details

3 players following this game

Weekly / Monday - 2:00 AM UTC

Aug 31 / Session 4

Session Duration / 2–3 hours

5 / 6 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Schedule

Mon, Aug 31 | 2:00 AM – Session 4

Mon, Sep 07 | 2:00 AM – Session 5

Mon, Sep 14 | 2:00 AM – Session 6

Meet your party members

5/6

About the adventure

1986: The general public becomes aware of the existence of superhumans 1996: The Superhuman Rights Coalition, led by superhuman Dr. Isaac Dro, reaches an agreement with the United Nations permitting superhumans to use their abilities to aid the public. Superheroes become mainstream. 2006: Superhumans ending their careers as superheroes becomes common enough for active training and recruitment of future superhero generations to be fostered by the SRC. 2026: A new group of superhumans begins training at the SRC under the tutelage of Dr. Dro. You are a member of this newest generation of superheroes. You have all your potential for the future to discover, and all the great deeds of past generations to live up to. What sort of hero will you be? And are you ready for the pain and devastation truly sinister beings can cause?

Game style

Roleplay Heavy

Theater of the Mind

Meet the Game Master

4.8

(13)

Military Veteran
Published Writer
Educator

1 year on StartPlaying

123 games hosted

Highly rated for: Creativity, Beginner Friendly, Voices

Average response time: 7 hours

Response rate: 100%

About me

Hey! My name is Michael, and I love creating worlds, building characters, and telling stories. I also like hosting games with a good balance of RP and combat. I love seeing what kind of shenanigans players can come up with and trying to create genuinely heartfelt moments in the games. If you're looking to push the boundaries of what you can accomplish as a player, I want to play with you.

View Profile →
Character creation

Creating your character

PRE-MADE CHARACTERS AVAILABLE UPON REQUEST The Invincible Roleplaying system is, and this is a technical term, brand-spanking new. As such, there's going to be a lot of trial and error in session zero putting together character sheets. All players will be given access to my copy of the character creation section of the system to start thinking of their characters. In session zero, we will go step by step through the character creation process to make it all as painless as possible. Players are recommended to consider what kind of superpowers they would like to have and their superhuman origins before session zero.

What to expect

Preparing for the session

You will need the ability to join a discord server to play. Message after joining for the link!

What Michael brings to the table

I will be hosting the game via Discord. I will be sharing the sourcebook so players can study the rules. I do character voices to help me keep the various NPCs straight in my head. I think they're pretty good, but I'll let you be the judge. I have never hosted a session with ambient music before, and would like to experiment with it this campaign. If it isn't working we will adjust. In general, I tend to lean more "Rule of Cool." I strongly encourage players to attempt shenanigans. I tend to use the rules as a guideline to keep storytelling consistent and more unpredictable, as opposed to a rigid set of limitations on what characters can and cannot do.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Michael creates a safe table

Invincible as a franchise is built around intense, occasionally even cruel, personal interactions and vicious, gore-filled combat. This RPG will honor that, which may lead some players to feeling uncomfortable. During session zero, there will be a discussion of lines and veils to give players the chance to discuss what topics they want to tread carefully around, and which topics they need to avoid altogether. In session, players are always permitted to request a pause in the game to discuss/remove triggering elements. If preferred, players can also message me directly to warn me about any issues they would prefer not to bring up in front of the whole table.

Content warnings

Abuse
Alcoholism
Alcohol Use
Blood
Body Horror
Character Death
Child Abuse
Confronting Abuser
Controlling Parents
Death
Devils / Demons / Fiends
Domestic Abuse
Drowning
Drugs (addiction, use, withdrawal)
Emotional Abuse
Extreme Violence
Execution
Fire
Freezing
Genocide
Gore
Guns
Hangings
Hostages
Human Trafficking (adult only)
Homophobia
Illness
Kidnapping
Insects
Language/Cursing
Lifechanging Injury
Mass Death
Medical Issues
Memory Erasing
Mental Illness
Microaggressions
Mind alteration
Mind Control
Miscarriages/Abortion
Misogyny
Murder
Mutilation
Mutilation of Corpses
Nightmares about Traumatic Events
Panic Attacks
Paralyzation
Police Brutality
Prejudice
PTSD
Racial Profiling
Racism
Real World Religion
Scars
Seizures
Self-Harm
Sexism
Sexual Assault
Sexual Content
Slavery
Sexual Predator
Small Spaces (Claustrophobia)
Suicide
Suffocation
Suicide Ideation
Talk of Superior Race
Terrorism
Torture
Trauma
Violence

Safety tools used

Frequently asked questions