🦉 HUMBLEWOOD | Beginner Friendly | FRIDAY [new players wanted🦉
Journey into the enchanting world of Humblewood, where cozy villages, towering forests, and woodland folk hide an ancient threat.
$20.00
/ Session
Details
5 players following this game
Weekly / Friday - 11:30 PM UTC
Nov 7 / Session 8
Session Duration / 3–5 hours
4 / 7 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
This campaign blends cozy woodland fantasy, exploration, mystery, meaningful roleplay, and dangerous adventure. You will meet memorable allies, travel through distinct settlements, investigate old secrets, face bandits and monsters, and watch your choices shape how the people of Humblewood respond to the crisis. The story balances heartfelt community moments with tense combat, dungeon exploration, political conflict, and a steadily unfolding mystery.
Game style
Rule of Cool (RoC)
Rules as Written (RaW)
Roleplay Heavy
Realm Building
Game themes
Meet the Game Master
About me
A long time gamer (and once a theatre kid myself) - Dungeons and Dragon's has become a staple in my every day life! I love to create and play with new people. Collaborating with others has led me to start playing as a Dungeon Master myself. From new players to seasoned vets- all are welcome at my inclusive tables!
View Profile →Character creation
Creating your character
You will join my discord and @ tag me @knotzmusic to get your campaign link and then make your character, https://discord.gg/Y4GHY9sGk
What to expect
Preparing for the session
You will need DISCORD and a SHARD TABLETOP profile. All are free. Do not make your character on shard until you are in the campaign.
What Jason (KNOTZ) brings to the table
My tables are all about telling the story. Ambient music, images and character voices to get you in the vibe. We do try to be by the book with rules typically but love a good "rule of cool" moment when appropriate!
Homebrew rules
Dice Transparency: When rolling my dice as a Dungeon Master, I do every roll in front of the table for them to see. That means that there is no dice “fudging” and everyone can see the results of a roll. With that being said, all rolls should be done through the Shard tabletop so everyone can see the results. If you have a camera set up to show your dice rolls, exceptions may be allowed for physical rolls instead and should be discussed with your DM prior to the game. Health Potions: You may use a bonus action to consume a healing potion- in which the usual dice roll will determine how much is regained. You may use an action to consume a healing potion- in which the highest amount of regained health points will be gained instead. It takes a full action to administer a health potion to another player, in which the usual dice roll will determine how much that players health is regained. Flanking: “Flanking” an enemy means positioning two or more allies within 5 feet of them on opposite sides. When an enemy is flanked, you have advantage on attack rolls against them, meaning you can roll a d20 twice and take the higher result. This advantage is given to all allies attacking an enemy that is being flanked. Inspiration: Inspiration is a rule the Dungeon Master can use to reward you for playing your character in a way that's true to his or her personality traits, ideal, bond, and flaw. All players will start a session with one inspiration unless a campaign has rules where inspiration can be accumulated for currency. A player may use their inspiration after rolling a D20 dice before the outcome has been revealed.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Jason (KNOTZ) creates a safe table
Open door policy, X N O cards are just a few!
Content warnings
Safety tools used


