Image by Myself.
REBEL COMPANY - Fight the Empire ! Learn Age of Rebellion ! 🌈
You are Rebel commandos. Strike behind enemy lines, make dashing raids, fight dirty skirmishes and leave no traces. The Rebellion is counting on you.
$25.00
/ Session
Details
Weekly / Sunday - 7:00 PM UTC
Session Duration / 3 hours
0 / 5 Seats Filled
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About the adventure
You are fighting the Empire. Unlike aces in space, infantry on the front lines or spies in the backstreets, you are Commandos in the shadows. Strike fast and fight dirty battles behind enemy lines. Destroy outposts or kill key officers of the Imperial army. Build unusual alliances with local populations or criminals. Make uneasy truces with other rebel factions. The path of destruction you will draw shall be the first step for many key actions of the Rebellion. And when you will die, no one will know that you gave your life for a greater cause. No Force users. No Mandalorians. Only normal people fighting for a better Galaxy. 🪐 Star Wars inspirations : Andor, the Empire comics of 2002, Star Wars Dark Forces, Zero Company. 🎞️ Other inspirations : Gaunt's Ghosts, Sharpe, Band of Brothers, the Commandos video game serie.
Game style
Combat Heavy
Roleplay Heavy
Rules as Written (RaW)
Tactical / Crunchy
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Inclusive, Storytelling, Creativity
Average response time: 24+ hours
Response rate: 100%
About me
My online name is Faisselle. It is a type of cheese. 👶👶Father of two. 📖 History teacher. ✊Leftist. 🥸 Pro GM. 🔵⚪🔴French and speaking english, so I guess bilingual. 🕛Timezone : GMT +2. So sometimes I do not answer immediately, but I answer everytime. ⛔ I do not use AI, and I expect my players to not use it in any aspect of a game we play. I'm a French GM with about 16 years in the hobby, mostly as a GM. I have a background as a history teacher. I love tense, high stakes one-shots and campaigns, where the player's decisions drive the story : all your choices will matter. I am mostly here to humbly offer my experience to anyone willing to try. My main rules are : emotional security and parity ; no oppressive behaviour of any kind ; lots of social themes in my games. And voices. I have played numerous games as a GM, starting with Call of Cthulhu and Little Fears before taking interest in Star Wars Edge of the Empire, Legend of the Five Rings, NightProwler, 3:16, Vampire Dark Age, Spire the City must fall, Quest... I also DM D&D, tweaking it with all these other games experience. I also like to write my own roleplaying games when I have the time. You can find most of them right here : https://faisselle.itch.io/ - Bonjour. Mon nom en ligne est Faisselle, comme le fromage. Je suis un MJ depuis seize ans, principalement dans cet rôle. J'ai maîtrisé de nombreux jeux, en commençant par l'Appel de Cthulhu et Little Fears au début de ma "carrière" avant d'y ajouter Star Wars aux Confins de l'Empire, Le Livre des Cinq Anneaux, NightProwler, 3:16, Vampire Dark Age, Spire, Quest, Vaesen... Je peux même maîtriser du D&D, si ça vous dit. J'écris aussi mes propres mini-systèmes (certains ne sont pas si mauvais). Je suis surtout ici pour humblement proposer mon expérience de meneur de jeu à quiconque serait tenté-e d'essayer. Mes règles immuables sont : la sécurité émotionnelle, la parité (au minimum), l'absence de comportement oppressif, et de nombreux thèmes sociaux en partie.
View Profile →Character creation
Creating your character
We will create a Discord conversation for the group. The players will be provided every document for the game and assistance on my part to create their characters, their backstories, their connections, and elements about the game setting. We will do a Session 0 to explain the rules, a basic lore presentation, and create the characters as a team. The characters will all be members of the Rebellion Commandos : the classes will therefore be limited to martial classes. They will start at base level, so they will play as a pretty new team of special forces. I own every book of the Star Wars Edge collection (so Edge of the Empire and Force and Destiny), so I can provide extended knowledge on how the game works and how to create a character. I have made numerous cheat sheets so that everyone can understand how the game works and what the setting has to offer. You can take a look at these books if you want : knowing elements of the lore in advance is no big deal. The players should know the basic cheat sheet (it tells them how the base mechanic works) and their character sheet, to help the game flow. If needed, we will make a extended Session 0 with a little game session where the characters will meet, take a liking at each other, and meet their hierarchy.
What to expect
Preparing for the session
The players should have a Roll20 account. The players will have to create their characters with my help, to learn the basic system of Star Wars Age of Rebellion. I am very bad at visualizing characters without an image, so a non AI image of their characters would be greatly appreciated. All of this will be taken care of on Discord, so the players will have to join a Discord conversation. I also use Watch2gether, a free website, for music, so no need to create an account on it.
What Faisselle brings to the table
I use ambient music on Watch2gether, generally from the real world place I use inspiration for the game. I love roleplay and creating NPCs, making voices or giving them mannerisms. Nobody is a nobody in my games : every single one of the NPCs have a name, a face, a behaviour. My games are often "timed". There is a time limit to accomplish things, and the rest of the world keeps moving around the players. In this case, the phenomenons only gets stranger and stronger, and what is at stakes only grows in importance - in the end, the players could very well end up with too much on their hands. I have played Star Wars Edge of the Empire and adjacent games for many years. For this campaign, the emphasis will be on shadow operations : many fights and skirmishes, but also reconnaissance, intel tracking, assassinations... I like to use the rules mostly as written, because I consider that they are here for a reason. I'd rather follow players ideas than bend the rules every time. However, my scenarios are written in a way that allows player agency above all. There is no predetermined ending, no predetermined path, only what the world would logically do and how the players are going to change that - or not. I like characters that are connected to the world : for campaigns, I make a duty to use the characters backstories, and also to give players elements that connect them to the broader setting. In Age of Rebellion, your characters have to take care of resources for their squad. Their superiors, comrades and other fellow rebels will be people who exist and interact with the story.
Homebrew rules
Many NPCs and space ships will be created by me, but the core rules are not changed in any way.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Faisselle creates a safe table
All of my session are, at minimum, with parity : no "men only" table, and if the remaining seats are for women or NB persons, they won't be given to anyone else. Before the campaign , we take time to discuss desires and triggers. I sent to everyone via private message a document that allows to document Lines and Veils. I am the only one to read them all, and then I write the scenario according to every Line and Veil expressed. In Session 0 (written or in vocal) we mostly talk about how to make sure every character has a place in the adventure. I also take care to check of the experience of everybody, to make sure that everyone will be comfortable speaking, expressing themselves... I communicate openly about my own triggers for character backstories. During the game, everyone can use the X Card in the way that is better suited for them (private message, vocal, ping...) no questions asked. We also can discuss any matter at any time, stopping the session to do so. After the session, there is a vocal debriefing to be sure everyone was comfortable, how things can be improved for the next game, if everyone had a good time and wants to go on. I tend to ask questions about every aspect of the game, vocally or by writing them on Discord, so that everyone can answer in their own time, with their own amount of details.
Content warnings
Safety tools used