World’s Largest Dungeon: Dungeon Crawler World
CONGRATULATIONS, CRAWLER! You have been selected to participate in the underworld's premier entertainment event!
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$25.00
/ Session
Details
Bi-weekly / Sunday - 8:00 AM UTC
Session Duration / 3.5–4.5 hours
2 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
CONGRATULATIONS, CRAWLER! You have been selected to participate in the underworld's premier entertainment event! Beneath your feet: floor after floor of the most celebrated death-labyrinth real estate ever assembled. Above your head: an audience of millions, sponsors of questionable intent, and an announcer (hello!) who is contractually forbidden from helping you. Prizes await the entertaining. Pit traps await the boring. Your odds of survival are, frankly, hilarious. Please sign the waiver. The waiver may be a mimic. Good luck, crawler! The straight version: Dungeon Crawler World stitches the greatest megadungeons in tabletop history — Undermountain, the World's Largest Dungeon, Emerald Spire, and more — into one colossal, interconnected underworld, then runs the whole thing through the filter of modern dungeon-crawler media. If you love Dungeon Crawler Carl, LitRPG progression fantasy, or the monster-cooking survival ecology of Delicious in Dungeon, this campaign was built with you in mind. What that looks like at the table: * A game show that wants you dead (entertainingly). Achievements, lootboxes, sponsor rewards, and audience participation grant boons, curses, and opportunities you'll regret accepting. The deeper you descend, the higher the stakes and the weirder the fan mail. *Eat the dungeon before it eats you. Dungeon ecology matters. Defeated foes are ingredients, resources, and occasionally dinner, with survival elements straight out of Ryoko Kui's playbook. * A dungeon that fights back. This is a living complex that breathes, evolves, and remembers. Clear a floor, and something moves in behind you. Your choices reshape the crawl. * Enemies from the ridiculous to the genuinely terrifying — often in the same room. Built on Pathfinder 1e, cranked to eleven. Under the hood is heavily homebrewed PF1e with a custom talent system of 1,500+ talent trees spanning classes, species, backgrounds, and universal options - character customisation far beyond anything in the base game, with monsters redesigned along D&D 4e and PF2e lines for genuinely tactical combat. And because nobody's fun should die to a spreadsheet, the system is carefully curated so there are no trap builds. If you love PF1e's depth but have seen everything it has to offer, this is the new frontier. Commit floor by floor. The full crawl from level 1 to 20 will take us a long time. That's the point of a megadungeon, 'ain't it? But you don't have to sign your life away today: the campaign is structured in floor-based arcs, so join for the opening floors, see if the table's a fit, and keep your seat (and your founding-crawler rate, locked in for the life of the campaign) for as long as you keep crawling.
Game style
Dungeon Crawl
Combat Heavy
Rule of Cool (RoC)
Sandbox / Open World
Game themes
Meet the Game Master
About me
G'day! My name is Chris and I have been DMing games of Dungeons & Dragons for 26 years. I am a professional GameMaster running 40+ hours of PF1e and PF2e every week, with more than 50 paying customers spread across ten weekly campaigns. Not only do I have a pro subscription on Roll20, but I also own every available Roll20 resource for D&D 5e. I also own five Foundry VTT licenses with Forge hosting. Additionally, I have an extensive collection of tokens, a massive collection of high-quality battle maps, custom status tokens, a Syrinscape subscription, a private Discord server with a thriving community of more than 70 players, and a truly colossal collection of third-party reference materials (over 1,000 titles).
View Profile →Character creation
Creating your character
A full character creation guide, inspired by Dungeon Crawler Carl's huge world, will be made available closer to campaign kick-off.
What to expect
Preparing for the session
For now, you'll just need a Discord account, as well as access to both Foundry and Roll20. We use the former for playing our games and the latter for post-session journals.
What Chris brings to the table
Your host, ahem, GM: I've been running games since 1996 and GMing professionally full-time since 2020: about 40 hours of adventure a week. My story-first style balances character development, immersive exploration, and challenging-but-conquerable encounters, seasoned with humour that enhances the experience rather than undermining it. As a trained voice actor, I give every NPC — and every sponsor, announcer, and heckling audience member — a voice of their own. Every session comes with premium production values: dynamically lit battlemaps from creators like Cze and Peku, Heroic Maps, and more; Syrinscape soundscapes; custom handouts for creatures, spells, and magic items; handcrafted landing pages with original soundtracks; and a ~1,000-word session write-up so you never lose the thread. Beyond the table: you'll join a thriving Discord community of 80+ players, with free play-by-post side games and a supportive, inclusive atmosphere. LGBTQ+ friendly! Our table is a safe space for all players.
Homebrew rules
We'll be using a heavily modified version of Pathfinder 1e, including Elephant in the Room feats, an in-house talents system, custom classes and races, lootboxes, 4e inspired powers and spells, and more.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Chris creates a safe table
All campaigns on the Multiple Nerdgasms server begin with a session zero in which safety tools, including lines & veils, are discussed. We also make use of the X-card and aftercare.
Content warnings
Safety tools used