⚰️ MNbN: The Final Nail
Minnesota's preppers know the undead are real. The Mortician's Army hunts them one coffin nail at a time, and it's your turn to swing.
$23.00
/ Session
Details
3 players following this game
Weekly / Tuesday - 1:30 AM UTC
Session Duration / 3.5–4 hours
Campaign Length / 35–40 Sessions
0 / 5 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
About the adventure
"𝒜𝓈𝓀 𝓃𝑜𝓉 𝓌𝒽𝒶𝓉 𝓎𝑜𝓊𝓇 𝒸𝑜𝓊𝓃𝓉𝓇𝓎 𝒸𝒶𝓃 𝒹𝑜 𝒻𝑜𝓇 𝓎𝑜𝓊; 𝒶𝓈𝓀 𝓌𝒽𝒶𝓉 𝓎𝑜𝓊 𝒸𝒶𝓃 𝒹𝑜 𝒻𝑜𝓇 𝓎𝑜𝓊𝓇 𝒸𝑜𝓊𝓃𝓉𝓇𝓎" - 𝒥𝑜𝒽𝓃 𝐹. 𝒦𝑒𝓃𝓃𝑒𝒹𝓎 Welcome to the Twin Cities, the two-headed titan of self-proclaimed beauty and artistic flare. Once ruled by a single Prince in St. Paul despite the persistent Anarch presence in Minneapolis, the Ivory Tower has lost its hold. The death of Prince Merrain in 2018 and the fall of the Powderhorn Caern in 2021 have sent both cities reeling as Camarilla, Anarch, Hunters, and even Lupines roam the streets, and everyone is hungry for a piece of the spoils. --- "Hunter: the Reckoning" is set in the World of Darkness, a modern-day gothic-punk world much like our own where werewolves, vampires, ghosts, and more are all real. The games focus on storytelling and character development as well as personal, environmental, and political horror. In Hunter, you play the role of a mortal, a human who has or will soon learn the truth and find themselves opposing these overwhelming forces of darkness for the good of mankind. Launching off of canon established in Winter's Teeth and Crimson Thaw, "Twin Cities by Night" chronicles tell the ongoing story of St. Paul and Minneapolis, where Vampires, Werewolves, and Humans walk the streets with their own end goals and motives. While the Camarilla struggles to regain control and establish a new parliament, you find yourself with a surprising amount of freedom... and danger.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Game themes
Meet the Game Master
About me
𝐄𝐩𝐢𝐭𝐚𝐩𝐡: Multi-splat Storyteller 𝐐𝐮𝐨𝐭𝐞: "That doesn't sound safe. Luckily we have these safety tools!" 𝐂𝐥𝐚𝐧: Gangrel 𝐏𝐋𝐀𝐘𝐄𝐑 𝐃𝐀𝐘𝐒: 𝐑𝐄-𝐈𝐍𝐕𝐄𝐍𝐓𝐈𝐍𝐆 𝐓𝐇𝐄 𝐖𝐇𝐄𝐄𝐋 I’ve been roleplaying and storytelling before I even knew what to call it, starting with sleepless nights through childhood making up stories and custom characters with my little brother. As the oldest of four, learning how to organize and entertain came naturally, and what started with our own stories with legos and action figures translated easily to online text formats through facebook and yahoo mail. Renn Faires, reenactment troupes, theatre groups, and roleplaying games brought a kind of structure and personality to storytelling, all before I ever touched a d10. Much like others, I’d been reading through the White Wolf wiki for years. The V5 beta packet dropped in 2017 while I was in college, and I adapted the system to fit online MMO use first, before then trying my hand at joining a few chronicles myself. When each one fell through for one reason or another, I sat down behind the storyteller’s screen myself with a group of friends in 2021. 𝐒𝐓𝐎𝐑𝐘𝐓𝐄𝐋𝐋𝐄𝐑 𝐍𝐈𝐆𝐇𝐓𝐒: 𝐅𝐈𝐒𝐇 𝐓𝐎 𝐖𝐀𝐓𝐄𝐑 It started with a Chicago by Night chronicle, followed by a sequel playing through the events of The Dying Fields. When the Werewolf corebook dropped in 2023, we jumped right back in with a custom setting set in Ely, Minnesota. I’d been working at a local zoo at the time, and once I started realizing storytelling was more my calling, I made the official switch to SPG in early 2024. One spin-off chronicle after another has slowly built out my World of Darkness universe across multiple locations including Minneapolis, St. Paul, New Mexico, Mexico City, Idaho, Chicago, and a few more. I've met so many awesome and creative people so far, some of whom you can find below, and I love getting to tell stories together about werewolves, vampires, and even stranger things. 𝐏𝐋𝐎𝐓𝐒 𝐀𝐍𝐃 𝐒𝐂𝐇𝐄𝐌𝐄𝐒 • 𝐅𝐮𝐥𝐥 𝐓𝐢𝐦𝐞 𝐒𝐭𝐨𝐫𝐲𝐭𝐞𝐥𝐥𝐞𝐫: In 2024, I started the transition to full-time professional World of Darkness storyteller, supplemented with a part-time position until I had enough Chronicles and seats filled. Now, Storytelling is my full time job, meaning I can dedicate all my time to running these stories, preparing new content, and investing in quality storytelling. • 𝐑𝐞𝐝𝐦𝐚𝐧𝐞'𝐬 𝐖𝐨𝐫𝐥𝐝 𝐨𝐟 𝐃𝐚𝐫𝐤𝐧𝐞𝐬𝐬: What started as an effort for simplicity and my own sanity has quickly become one of my favorite aspects of the “Professional Storyteller” role. Each and every one of my World of Darkness games are set in the same universe, same timeline, and same general time as each other. The events of each chronicle changes the world in minute or major ways, and your own actions have lasting effects. Touchstones, contacts, allies, and other SPCs may very well die or outlive you, and Player Characters can easily switch Chronicles as needed without having to re-learn anything about the setting. Players from one Chronicle or a past one might even show up as Guest Stars in the present, and cross-over Elysium and Moot events remain a possibility. • 𝐂𝟓 𝐂𝐡𝐚𝐧𝐠𝐞𝐥𝐢𝐧𝐠: I am slowly working on Changeling: the Dreaming for WoD5. Changelings and even stranger things are still considered canon in WoD5 content, as mentioned in all three corebooks, and even a large part of some H5 content. There are some homebrew options out there, but I am developing my own with simplicity, lore, playable Thallain and Gallain options, and balance in mind. It is in its later stages, and primarily just needs time and testing of the Cantrip system. • 𝐖𝟓 𝐂𝐡𝐚𝐧𝐠𝐢𝐧𝐠 𝐁𝐫𝐞𝐞𝐝𝐬: Werewolf: the Apocalypse is set in a world were were-wolves are rare, but the norm compared to others, who have been almost wiped out. Many have already been re-canonized one by one in official W5 content, but not yet provided as playable beyond simple stat blocks. This homebrew project started with W5 Ratkin, which are now complete and playable. Others are in the works, and I plan to eventually have the entire roster of Fera and Mockeries available for play. • 𝐌𝟓 𝐌𝐚𝐠𝐞: Yes, I am working on it. No, it is not ready. Mage is in high demand, but is the longest ongoing project of the splat projects. While fascinating, Mage is in severe need of simplification, balancing, and testing before it can be made available for play. This will likely be using the V5 system skeleton, with Hubris buildup similar to Humanity, Paradox similar to Hunger, and Rotes similar to Discipline Powers and Rituals. • 𝐖𝐫𝟓 𝐖𝐫𝐚𝐢𝐭𝐡: Wraith: the Oblivion for WoD5 is pretty much complete! This proved surprisingly simple, and quite similar to Vampire: the Masquerade, enough so that using the V5 system skeleton proved quick and easy. It still needs some polish, and beta testing revealed it is usable and playable, but so far inconvenient when it comes to interacting with other players in the physical world. I’ll be doing more work on it when I find the time to allow more wiggle-room for cross-splat interaction. • 𝐃𝟓 𝐃𝐞𝐦𝐨𝐧: C̴̮̻͕̝̞̆͑̇̀̇͆̀͆̑̅o̵̻̰̱͕̯̹̩͙̤̔̇̇͘͘m̵̨͓̥̬̟̞̗̫̀͊̌̌̊̾̚i̶͓͚͈͑n̴̨͙̑͊̂́̒́̅͘ģ̴̳̗͉̲̮͕̍̂ͅ ̶͚̔̽͛̊͛͐̚̕͠s̴̨̖̦̜̣͖̠̩̤̃̓̍̈́̽̍̾͘̚̕ơ̸͖̺̫̽͝ò̵̢̡̭͈̣̜̥̥̞̬̇̀̂̉̇͆n̸̘̙͔̖͂̑
View Profile →Character creation
Creating your character
World of Darkness games allow players to create their own monsters. Character sheets are created on Foundry, and use the basic character creation guideline from the WoD5 rulebooks. Players may choose a fitting Sea of Time option, and one Loresheet per character.
"⚰️ The Final Nail" is an underdog Hunter: the Reckoning chronicle taking place in Minnesota, in pursuit of the inhuman living both in and outside the cities. Because there are things out there. The undead exist. As part of the Mortician's Army, a militia of Hunter cells formed from Minnesota's prepper communities, you know this to be true. You also know where to look, and how to take them down. Some may have survived and kept killing until now, but you'll be there to put the final nail in their coffin. Key locations are likely to include Minnesota's major cities, rurul communities, Hunter cell meetups, gun shows, and various haunts of vampires and other monsters across Minnesota. Playable options mostly focus on Hunters, with Ghouls and Thin-bloods possible, as well as others within reason fitting the off-the-grid mortal underdog theme.
What to expect
Preparing for the session
For this adventure, you'll need Discord and a Forge VTT account, which you can sign up for easily with Google. You will also need a microphone and headset (no speakers) to avoid echo feedback. Video is fully optional and not required. As an online tabletop game, physical dice will not be used. All source material needed will be provided will all sources cited.
What Redmane brings to the table
RAGE Games provides everything you need for your World of Darkness horror story. We reference WoD 5th Edition content, and all necessary information will be provided. Startplaying is used for organization, Discord is used for voice, and Foundry is used for play. In addition to weekly sessions, players also get character support throughout the week, first dibs on seats and discounts, discord access, and access to this Chronicle's recordings.
Homebrew rules
RAGE Games provides a growing assortment of homebrew perks, abilities, and flaws to round out your character. All systems stick to rules-as-written where possible, with extra rulings as needed for multi-splat conversion.
Equipment needed to play
Microphone
Internet
Headphones
Computer
Platforms used
Safety
How Redmane creates a safe table
Tabletop Roleplay offers a customizable experience in the genre and world of your choice, and that means taking your interests and limits into account. Below are the safety tools and how we use them each session. For more on safety used, see my Storyteller Profile.
Content warnings
Safety tools used