Tomb of Annihilation + Arcana Unleashed| Levels 1-20 | Session 0

Tomb of Annihilation + Arcana Unleashed| Levels 1-20 | Session 0

The dead are rising, and Chult is running out of time. Brave the jungle, uncover its lost ruins, and break the Death Curse, or join it.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

2 players following this game

Weekly / Saturday - 3:00 AM UTC

Session Duration / 3–3.5 hours

0 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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This game will begin once 3 players have joined
About the adventure

Chult is beautiful, ancient, and absolutely trying to kill you. A death curse is spreading, and the answer lies somewhere beyond Port Nyanzaru, past hungry jungles, forgotten cities, undead horrors, and ruins best left buried. You’ll choose the path, decide who to trust, and live with what your expedition awakens. This is a character-driven adventure with dangerous exploration, meaningful roleplay, tactical combat, and plenty of room for clever ideas. The campaign is deadly, but never careless with your character or your time. New players are welcome. I’ll help with the rules, give everyone room to shine, and build a table where we can laugh together, even when Chult is closing in.

Game style

Hexcrawl / Exploration

Puzzle / Mystery Focused

Roleplay Heavy

Meet the Game Master

5.0

(11)

TOP GM
Neurodivergent
Educator
Multi-lingual

Less than a year on StartPlaying

36 games hosted

Highly rated for: Inclusive, Beginner Friendly, Visual Aid

Average response time: Under 1 hour

Response rate: 100%

About me

Hi folks! I’m Bauric, and Dungeons & Dragons has become one of the great joys of my life. Maybe you feel the same way. Maybe you’ve been playing for years, collecting dice you absolutely do not need, and building characters you may or may not ever get to use. Or maybe you’re brand new, a little curious, and wondering if this whole “roll dice and pretend to fight goblins” thing is actually for you. Either way, I think we’ll get along just fine. At my Table, I try to run games that feel welcoming, cinematic, and full of memorable moments. I love a good creepy mystery, a dramatic villain speech, a desperate last stand, and the kind of ridiculous table joke that somehow becomes permanent campaign lore. As a Dungeon Master, I care most about making sure everyone feels comfortable, involved, and excited to come back. New players are always welcome at my table, and experienced players will still find plenty of room for big choices, dangerous fights, strange discoveries, and character moments that actually matter. I mostly run D&D 5.5 / 2024 rules, with 5e compatibility where it makes sense. The rules matter, but the story and the people at the table matter more. Think I might be your kind of DM? Come join a game, send me a message, and let’s roll some dice.

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Character creation

Creating your character

🧙 No character creation is needed before Session 0 🤝 We’ll form the party together during Session 0 🎲 Start at Level 1 📊 Use Point Buy 📘 2024 rules as the foundation 🔄 2014 options when there is no 2024 version 🛠️ Homebrew & Unearthed Arcana require approval 🚫 No Grim Hollow or Crooked Moon 🤝 Connect your character to the party 🌿 Bring a reason to travel to Chult 🧭 Build someone who will keep going 📜 Your character’s backstory matters. I’ll always take the backstory you give me and homebrew it into the module. Explorers, scholars, treasure hunters, mercenaries, pilgrims, and desperate heroes all fit naturally. Before leaving Port Nyanzaru, we’ll make sure everyone feels connected, campaign-ready, and part of the expedition.

What to expect

Preparing for the session

Things you'll need: 💬 Free Discord account 🐉 Free D&D Beyond account 🎙️ Working microphone 🌐 Stable internet 💻 Computer or laptop 🎧 Headset recommended 🧭 No character prep needed Once you join, you’ll receive the Discord, campaign, and Foundry links. We’ll handle setup together before the expedition leaves Port Nyanzaru.

What Bauric brings to the table

😄 A little comedy 🎭 Strong character moments ⚔️ Dangerous, meaningful combat 🗣️ Plenty of room for roleplay 🌿 A Chult that feels ancient and alive 💀 Ruins that remember 🧭 Choices that shape the expedition 🤝 A table where everyone matters My goal is simple: you leave each session included, satisfied, and ready to tell someone what just happened.

Homebrew rules

💀 Death saves are rolled privately ⚔️ Flanking is not used 🗡️ Dual wielders may still use a Bonus Action attack after activating Nick with the Nick weapon first ⚖️ Rulings are fair and consistent The goal: fewer speed bumps, sharper danger, and a smoother journey through Chult.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Bauric creates a safe table

Chult should feel dangerous for the characters, not uncomfortable for the players. 🛡️ Tone, boundaries, and expectations covered in Session 0 📄 Shared Lines and Veils document 🔄 Boundaries can be updated anytime ❌ X, N, and O tools available during play 💬 Safety tools can be used in chat or by direct message ⏸️ Five-minute break every hour 🚪 Open-door policy 🤝 Quick check-ins during heavier scenes You can pause, step away, or check out briefly without pressure or explanation. The goal is a tense, immersive adventure with a respectful and comfortable table behind it.

Content warnings

Character Death
Death
Blood
Body Horror
Violence

Safety tools used

Frequently asked questions