Fabula Ultima: Tales Beyond the Tall Grass

Image by Moro

Fabula Ultima: Tales Beyond the Tall Grass

What does it mean to conquer death? This question ended the Age of Heroes — yet here you are, an adventurer of a dying trade school, The Heroes Guild.

TYPE

Campaign

LEVELS

5–50

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$35.00

/ Session

Details

1 player following this game

Weekly / Sunday - 12:00 AM UTC

Session Duration / 2.75–3.25 hours

Campaign Length / 30–60 Sessions

0 / 4 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Beyond the sterile hum of this computer screen is the start of a new journey into a world of splendor and terror — Chimera. Together, we'll set forth beyond the halls of the Heroes guild, where your character has taken classes as part of your trade as an adventurer. You will fly over cloud oceans, venture through the petrifying desert — stalked by the wriggling heads of wolves, take shelter alongside the caravans and campfires of diverse folx, and combat the minions and machinations of villains vying for power — as they so often do. This journey has dark elements and includes social commentary, but unlike the trendy grimdark fantasy that punishes hope and trust with random death and weak subversion, our journey is based in hopepunk; we can affect great change simply by acting on what matters. If this is what you need in the world right now when so much is going on, I warmly invite you to join us — for a Tale Beyond the Tall Grass.

Game style

Combat Lite

Roleplay Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

Hexcrawl / Exploration

Dungeon Crawl

Meet the Game Master

5.0

(16)

LGBTQ+
Indigenous
Disabled
Neurodivergent
Published Writer
Artist
Voice Actor
Women/Femme Identifying
Game Designer
No Gen AI

3 years on StartPlaying

95 games hosted

Highly rated for: Inclusive, Storytelling, Creativity

Average response time: 3 hours

Response rate: 100%

About me

Nice to finally meet you - I'm Moro, an indigenous storyteller. I'm inspired by stories from Legend of Zelda, Lord of the Rings, Studio Ghibli. These narratives often revolve around heroic struggles & triumphs, overcoming dread and collapse through radical hope, and sometimes just punching god. You can expect my storytelling and worldbuilding to be: 🤝 Collaborative ⚓ Immersive 🏳️‍🌈 Inclusive 🎭 Character-Driven

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Character creation

Creating your character

Character creation will happen during Session Zero, where players will make their own character and collaborate on how they know other characters. I will provide my homebrewed setting both Gothic and High Fantasy for free that give additional quirks, custom weapons, and campaign details.

What to expect

Preparing for the session

We use Discord and Roll20, so make sure to create an account with Discord and Roll20 so you have access to the virtual table.

What Moro brings to the table

You can expect the following to be provided: - 1️⃣ Game elements like: expanded Monte Cook safety checklist, maps made and provided by me, character voices, ambient music, tactical combat, and heavy roleplay - 2️⃣ Using Roll20 and Fultimator to create and import characters, at this link here: 👉 https://github.com/fultimator/fultimator-desktop/releases - 3️⃣ You don't need the the Fabula Ultima Core Rulebook, but you can grab the PDF at this affiliate link here: 👉 http://www.drivethrurpg.com/en/publisher/17072/need-games/category/43538/fabula-ultima-ttjrpg?affiliate_id=3659720 - 4️⃣ All Session Zero character creation and gameplay will happen collaboratively in Discord and Roll20.

Homebrew rules

You can expect these expanded, homebrew rules: - 1️⃣ Quirks and Starting Bonds! Whether or not you have access to the Atlases, I will provide you the expanded Rules for Quirks. - 2️⃣ We'll use "10 Candles" opening ritual to start the game with universal truths. - 3️⃣ We'll use a hex crawl table for travel's discoveries and dangers

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Moro creates a safe table

I am a firm believer that if the players don't feel safe to be vulnerable, then fun can't happen. With this in mind - we will be using the following Safety Tools: 1️⃣ An expanded Monte Cook Safety Checklist provided at the start of Session Zero that must be completed before the game begins. 2️⃣ X, N, & O cards / messages - if it is posted anywhere in Discord, Discord DMs, or Roll20, the session will be paused, stopped, and a discussion can be had after a break. 3️⃣ Rewinds and Aftercare - a check-in during gameplay and after the gameplay is over. There will always be an invitation to DM me on Discord to address anything in gameplay we need to amend.

Content warnings

Cults
Death
Devils / Demons / Fiends
Scars
Uncanny Valley
Insects

Safety tools used

Frequently asked questions