The Long Clearing | A Rustic Fantasy Settlement Campaign

The Long Clearing | A Rustic Fantasy Settlement Campaign

Help build a home on the edge of civilization, where every favor owed, every hard choice, and every friendship will shape the future of a small town.

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Saturday - 1:00 AM UTC

Session Duration / 2.5–3 hours

0 / 4 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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This game will begin once 3 players have joined
About the adventure

The road you've been following doesn't end all at once. It gives up in stages. The packed dirt of a road turns into wagon ruts. Those wagon ruts turn into foot trails. Those foot trails become deer tracks. And those deer tracks? They vanish under fern, moss, mud, roots, and whatever else that'll make you hate a wagon wheel. Then, at last, the trees break. It's just a loose collection of tents, some grand ideas for walls, and a hole that'll maybe become a well. And a bunch of fools. Just like you. As you watch the smoke trail into the sky from the only cookfire, you can't help but have a dangerous thought. "We can do this." So. The work is simple. Raise a few walls. Build some actual shelter. Learn the names of the people around you. Feed anyone who's hungry. Fix whatever breaks. Bury anyone who dies. And keep a fire lit. Who knows what is truly luring out in the dark and untamed wilderness and what it thinks of fools like you. šŸ—” Build a settlement in the untamed wilderness. šŸ—” Balance time between town life, work, preparation, and solving the town's problems. šŸ—”Build relationships (or rivalries) with your fellow settlers and fools. šŸ—”Explore long-forgotten ruins in The Backlands and decide what is worth bringing into the light. šŸ—” Make meaningful connections to face the dangers ahead. šŸ—”Build something worth protecting. Note: This campaign uses a Modified Weekly Schedule. (Two weeks on, one week off.)

Game style

Roleplay Heavy

Tactical / Crunchy

Realm Building

Meet the Game Master

5.0

(24)

TOP GM
LGBTQ+
Neurodivergent

3 years on StartPlaying

380 games hosted

Highly rated for: Storytelling, Creativity, Inclusive

Average response time: Under 1 hour

Response rate: 100%

About me

Hello weary traveler! So, looking for a new Dungeon Master, eh? Well then allow me to introduce… myself. I started playing Dungeons and Dragons when I was thirteen, as the human prince fighter. Give me a break, I was thirteen and we didn't have the right books to actually run a successful campaign. A year later, when we’d finally managed to piece together what we had done wrong, I had already discovered that I was more interested in building worlds, raising villains, to crafting collaborative stories upon strong connections to a fantastic world and the inhabitants along with my players, and I also rather enjoyed doing the silly voices. And so I took to becoming my group of friends’ forever DM. Over the past nineteen years, I’ve continued to play the most widely known system, continuing to this day to spend all my hard-earned wages on 5E supplements, dice, miniatures, and paint. I have also branched out into other systems like Monster of the Week, Uncharted Worlds, Demigods, Kids on Bikes, Wanderhome, Monsterhearts, The Sprawl, and, honestly, we could sit here for hours and I’d probably remember playing a system you’d vaguely heard of and have a fun story about it. Yet, somehow, I always end up running a Dungeons and Dragons game. And that's fine by me. Over the last seven years, I've transitioned to mostly online games over Roll20, where I've completed six campaigns and countless one-shots.

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Character creation

Creating your character

šŸ“š - 5.5e Character Ruleset šŸ“š - Point Buy Stat Array šŸ“š - Starting Level 1 šŸ“š - Characters created via D&D Beyond šŸ“š - Reference Books Permitted: 5.5e Player's Handbook, Forgotten Realms: Heroes of FaerĆ»n šŸ“š - Character Creation Handled During Session 0.5

What to expect

Preparing for the session

What Players will need before applying: šŸ’» - Discord Account šŸŽ² - Roll20 Account šŸŽ¤ - Decent, working microphone šŸŽ§ - Headphones šŸ“· - Webcam (Optional but preferred) šŸ“• - Some knowledge of Dungeons and Dragons Fifth Edition. šŸ‰ - D&D Beyond Account What Players will need before Session Zero: šŸ“– - Read the Rules and Guidelines listed on our Primer šŸ“— - Read the Mechanics and Character Guidelines in our Primer šŸ”Œ - Beyond20 extension installed for Roll20 and D&D Beyond šŸ•¬ - Have joined the Discord Server and followed the instructions on the First Step channel. šŸ–‹ - Have filled out the Digital RPG Consent Checklist in their character channel.

What Scott brings to the table

Gameplay will take place on Roll20, with a Discord Server to handle voice chat. Character Creation will be done via D&D Beyond. However, this campaign will also feature: šŸ”¹Ambient/Combat Music and Soundscapes via Discord Bot/Roll20 šŸ”¹Mostly Rules as Written (Some swings into Rule of Cool.) šŸ”¹Tactical Combat with Alternative Win Conditions, Smart Enemies, and Objectives beyond smacking each other in the face. šŸ”¹Campaign Primer - https://docs.google.com/document/d/1IOXnvLeX5BJ8beENEjDaA2LEy6LjeoLtTr2t8hPIMmk/edit?usp=sharing

Homebrew rules

The Long Clearing uses the Homebrew Add-On "Threads and Bonds" which is detailed in our Campaign Primer. Book Setting Rule - Campaign has sourcebook restrictions. Potion Miscibility - Mixing Potions can have disastrous results.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Scott creates a safe table

Note: This game and all tables I run are considered safe spaces. This game is LGBTQIA+ Friendly. Lines and Veils - A link to a shared document will be sent to each player. Monte Cooke RPG Consent Checklist - Sent to each player to be filled out before our Session Zero. Session Zero - Held to discuss the themes of the game, build characters together, and discuss our lines and veils. X,N, & O Cards - Will be digitally available on our Roll 20 screen, but also urge players using webcams to have physical cards available to hold up. Aftercare/Bleed/Debrief - Sessions will end 5 minutes before our game cut off time (3 hours) in which we will discuss the session and check in on one another. (If uncomfortable speaking up, please message me after session.) Breaks - We will take a 10 - 15 minute break in the middle of the session to get up, use the restroom, and destress from the session. Additional breaks are available upon request. Open Door - Anyone can leave the game at any point, no questions asked.

Content warnings

Alcoholism
Alcohol Use
Animal Death
Blood
Cannibalism
Character Death
Cults
Death
Deep or Large Bodies of Water
Devils / Demons / Fiends
Drowning
Extreme Violence
Fire
Freezing
Gore
Hangings
Hostages
Illness
Insects
Kidnapping
Language/Cursing
Lifechanging Injury
Medical Issues
Mutilation
Mutilation of Corpses
Nightmares about Traumatic Events
Paralyzation
Pet Death
PTSD
Scars
Slavery
Snakes
Spiders
Suffocation
Trauma
Violence

Safety tools used

Frequently asked questions