The Original Dragonlance Adventure in the Latest Edition!
Five years have passed. You return to Solace to find a troubled land—gods silent, war rising, and destiny awaiting.
$15.00
/ Session
Details
Weekly / Wednesday - 12:00 AM UTC
Session Duration / 1.5–2.5 hours
Campaign Length / 9–13 Sessions
3 / 8 Seats Filled
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About the adventure
Return to the world of Dragonlance in the latest edition of Dungeons & Dragons with Dragons of Despair by Tracy Hickman. Five years after a fruitless search for lost clerical magic, you reunite on the road east of Solace to find Krynn changed. Refugees flee burned villages. The gods remain silent. And whispers speak of dragons—creatures long dismissed as legend. Your journey will carry you from the familiar warmth of Solace to the haunted ruins of Xak Tsaroth, where the fate of Krynn begins to unfold. This game is run using Dungeons & Dragons 5.5 (2024) Edition. There will be modifications made for this module and the ruleset. The world of Krynn differs from standard D&D—clerical magic has been absent for centuries, dragons have not been seen in over a thousand years, and cultural assumptions differ from other fantasy settings. The tone is epic fantasy grounded in uncertainty: a world on the brink of a new age. This table is for both veteran D&D players who want to experience the module in the latest D&D edition and newer players curious about Dragonlance. I run the adventure with respect for the source material while ensuring clarity and fairness at the table. Expect immersive description, tense dungeon exploration, story-driven momentum, and the opportunity to step directly into one of the most influential campaigns in tabletop history. If you’ve ever wanted to see how the War of the Lance began—this is where legends are forged.
Game style
Dungeon Crawl
Combat Heavy
Roleplay Lite
Rules as Written (RaW)
Game themes
Meet the Game Master
Less than a year on StartPlaying
18 games hosted
Highly rated for: Knows the Rules, Creativity, Storytelling
Average response time: 5 hours
Response rate: 100%
About me
With over 30 years of experience in tabletop roleplaying games, I bring a deep love of classic systems and immersive storytelling to every table I run. My roots are firmly planted in old-school gaming—especially AD&D—but I also actively run and enjoy modern systems, including D&D 5e (2024). I have a strong preference for rich, lore-driven settings. When using established fantasy systems, I most often run games in Dragonlance or within my own original DireLands campaign world, both of which emphasize character-driven narratives, meaningful choices, and long-term consequences. In addition to fantasy, I specialize in darker, more atmospheric campaigns. I run a fully homebrewed cosmic horror setting using the In Nomine system, inspired by World of Darkness themes and infused with elements of Clive Barker and classic monsters. These games focus on moral tension, surreal horror, and unsettling mysteries. Whether guiding epic heroes or exploring the shadows of the unknown, my goal as a Game Master is to create memorable stories, collaborative worlds, and engaging experiences for every player at the table.
View Profile →Character creation
Creating your character
We will be setting up a session zero for each player. This will be free in order to set up characters and expectations. We will be using modified D&D 5.5e rules, so the Players Handbook, Dungeon Masters Guide, Monster Manual, and DL1 Dragons of Despair module only!
What to expect
Preparing for the session
This is a live-streamed actual play. You will need to join my free Discord server. You will also need a free D&D Beyond account (https://www.dndbeyond.com/).
What AdamPC brings to the table
I run Dungeons & Dragons 5.5 Edition with respect for the intent of the 1984 module. This means I adhere closely to Rules as Written with respect for ingenuity and creativity on the players part. The tension of limited healing, uncertain divine magic, and meaningful consequences is part of the experience. That said, fairness and clarity are paramount. I clearly explain rulings, ensure players understand the mechanics that matter, and maintain consistency at the table. I do not run “gotcha” games. The world is perilous, but never arbitrary. I use immersive description, distinct NPC characterization (including character voices when appropriate), and ambient music to reinforce tone—particularly during dungeon exploration and pivotal story moments. You can expect a structured, story-driven campaign rooted in the epic scope of the original Dragonlance saga. I support both veteran D&D 5.5e players and those new by helping with character options, explaining setting differences (such as the absence of clerical magic at the outset), and guiding players through the unique aspects of Krynn. My goal is to deliver the adventure as it was meant to be experienced: challenging, atmospheric, and worthy of legend.
Homebrew rules
The basic D&D 5.5e rules are stylized and slightly modified to fit with the Dragonlance campaign setting.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Webcam
Platforms used
Safety
How AdamPC creates a safe table
All of my games are designed to be welcoming and inclusive for players of all ages and experience levels. I use the X, N, & O check-in system to ensure everyone feels comfortable with the content, and we take regular breaks for sessions longer than two hours. After each session, we follow up with a Stars and Wishes feedback check-in to hear what worked well and what could be improved. My goal is to create a safe, fun, and supportive environment where players can focus on story, exploration, and collaboration without worry.
Content warnings
Safety tools used