The Adventures Guild - Weekly One-Shot

The Adventures Guild - Weekly One-Shot

Forget the small-town tavern gossip the Adventurer’s Guild is your gateway to untold riches, renown, and a family forged in the heat of battle.

TYPE

One-Shot

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$25.00

/ Session

Details

Once / Thursday - 8:00 PM UTC

Jul 16

Session Duration / 2–3 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Hear Ye! Hear Ye! The ringing of a heavy brass bell echoes across the crowded market square as the Herald unfurls a thick, wax-sealed parchment.* BY ROYAL PATENT AND DECREE OF THE ADVENTURER’S GUILD! Gather close, citizens, travelers, and sellswords alike! Let it be known that the Grand Adventurer’s Guild has thrown wide its gates and issued an open summons to all bold souls, stalwart hearts, and masters of blade or book! If you languish in obscurity, if your coin purse rings hollow, or if the fire of ambition burns hot in your chest, your calling has arrived! Hark to what awaits those who pledge their names to our ledger: Wealth Untold: The Guild alone holds the exclusive rights to the realm's highest-paying contracts, royal bounties, and unsearched ruins. Prove your mettle, and you shall never count coppers again! A Fellowship of Iron:** Within our halls, you do not walk alone. You shall forge bonds of unbreakable brotherhood with companions who will shield your back when the shadows lengthen. Immortalized Glory. Your deeds shall not be forgotten! The Guild records every triumph, ensuring your name is sung by bards in every tavern and grand hall across the land! Whether you seek a fresh start, a fortune to your name, or a legacy that outlasts the stars—the Guildhall expects you. STEP FORWARD, SIGN THE LEDGER, AND CLAIM YOUR DESTINY! Present yourselves to the Guildmaster at the eastern gate before the final bell tolls. WEEKLY ONE-SHOTS. COME AS OFTEN AS YOU WANT. EACH ADVENTURE IS A STAND ALONE TREK. Join and come as often as you want to play THIS WEEK: THE OAKHEAVEN MOSISTARY Deep within a desolate, ruined monastery, an unnatural silence masks an ancient, creeping dread that has already claimed its first victims. Join the Adventurers Guild, brave the skeletal echoes of the past, and claim the legendary fortune and gold that await those who can survive the quiet.

Meet the Game Master

5.0

(15)

LGBTQ+
Published Writer
Teacher/Educator

4 years on StartPlaying

9 games hosted

Highly rated for: Creativity, Teacher, Knows the Rules

About me

Hark, O ye noble denizens of the realms both tangible and ethereal! Attend and hearken to the grand saga of The Nobel Ergo Ironfist, a luminary whose footsteps traverse the very annals of Dungeons & Dragons, commencing with the legendary Chainmail in the bygone days of 1972. Lo, more than four decades past, Ergo took upon the mantle of Dungeon Master, a maestro weaving the tapestry of tabletop sagas, offering not mere campaigns but realms where laughter echoes and camaraderie flourishes. With a steadfast commitment, the call resounds—creating an environment not just of fantasy, but one that is safe and joyous for every gallant soul who treads upon the paths of Ergo's adventures. As the ink of a bard's quill graced the parchment, Ergo, a published author of yore, scribed tales for Chaosium in the early eighties, casting enchantment upon the realm of King Arthur Pendragon. A harbinger of joy, Ergo stood as a guardian of role-playing revelry in the famed RPG conventions of the Bay Area. Behold, the favored realms that Ergo traverses with the might of imagination! Dungeons & Dragons, Dragonquest, Pendragon, and the eldritch landscapes of Call of Cthulhu—all embraced as cherished realms of exploration. In the realm of board games, the master tactician revels in the mysteries of Mansions of Madness and the Return to Dark Tower. Yet, beyond the realms and games, Ergo declares with unwavering resolve, echoing through the ages: "YOU MUST HAVE FUN!!!" Thus speaks the herald, and so it is decreed—an oath of joy that binds every adventurer in Ergo's company. In the grand symphony of tales and quests, Ergo stands as an exemplar, a guardian, and a purveyor of mirth. So, let it be known across the lands that Ergo, the indomitable herald of joy, beckons all to revel in the enchantment of shared narratives, in the laughter echoing through ancient halls, and in the camaraderie that makes every campaign truly legendary!

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Character creation

Creating your character

Use any method you prefer, including just manually assigning values. I want you to have fun with your characters. Just don't submit a superhero.

What to expect

Preparing for the session

You will need a Discord account (Free) A Roll20 account (Free)

What Ergo brings to the table

Over 50 years of experience as a DM. A wicked sense of humor. A fun session. Rule of Cool. Maps, Dynamic Lighting. Original Stories.

Homebrew rules

Drink a potion as a Bonus Action.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Ergo creates a safe table

Pre Game meet. X,N, O Cards

Content warnings

Blood
Cults

Safety tools used

Frequently asked questions