Private Game 01 đź§™
This information has been withheld from the players for their benefit.
$37.50
/ Session
Details
Weekly / Tuesday - 4:30 AM UTC
Session Duration / 2.5–3 hours
Campaign Length / 50–75 Sessions
0 / 2 Seats Filled
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About the adventure
I have convinced two players who requested a private game to let me drop them in entirely blind other the local information associated with their character.. srs bsns up in here. I use detailed battle maps and ambient music. I like to let the party chat about life and previous sessions at the beginning of sessions so everyone can settle in and get ready and hand out loot, but I like to keep sessions crispy. In this case, it'll probably just be the recap and go, but this is my first game for 2 players, so I'm excited to see how it goes. I do provide session recaps in the Discord, which is well-organized and contains a lot of supplementary content and opportunities for between-session RP, though it seems a smaller percentage of the population wants to type a lot. I design persistent NPCs, beautiful shops, and keep players on their toes without the need to be mean or feel threatened when they wipe the floor with my monsters or figure out a clever alternative to something I thought would stump them. I love to design encounters that challenge the PCs' positioning and judiciousness with spell slots and give the greatest reward when they succeed. Combat is meant to be impactful and challenging, I enjoy creating fun and harrowing experiences to work through together. I find that players expect a roughly even split between combat and RP, with spans of each sometimes running longer than the other. It's my job to weave a narrative of battles, roleplay and discovery that keeps each session fresh and fun. Nobody can sustain a full campaign of 'battle royale', we all need breaks from the heart-pounding action of deadly combat to keep the highs as high. Final Note: I stick to the rules to answer questions and like when things make sense. I like to Homebrew, but I won't say yes to adding a bunch of Homebrew to beef up your PC for no good reason. If you want to make a bargain and give up something in exchange for a feat or item, we can make that happen, but these aren't negotiations per se. Rather it's a conversation about what you want to be able to do and what I can allow that is within the shared rule set that empowers you to accomplish what you want to be able to do in a way that makes sense. I encourage open discussion about things that I can Homebrew for you, rather than Homebrew you know about and become very powerful with if it's allowed in the game.
Game style
Rules as Written (RaW)
Sandbox / Open World
Combat Heavy
Roleplay Heavy
Tactical / Crunchy
Game themes
Meet the Game Master
About me
Professional and upbeat Dungeon Master developing an array of supplements and tools aimed at empowering infinite replayability. You can expect sessions brimming with roleplay, exploration and combat, suited to fit the unique playstyle of the group. My goal is to provide consistent entertainment across the spectrum of D&D activities, your creativity facilitates my creativity! Each session I look to learn from my players and improve on my ability to build a cohesive narrative across lengthy periods. Nothing brings me greater pleasure than architecting a grand experience that hits on the full range of human emotions! I have begun recording all sessions and uploading them to YouTube (unlisted) in order to allow players to get twice the entertainment as they watch back their campaigns at a later date!
View Profile →Character creation
Creating your character
The players have already been advised of their guidelines.
What to expect
Preparing for the session
The players have already been advised of this information.
What Michael brings to the table
The players have already been advised of this information.
Homebrew rules
The players have already been advised of this information.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Michael creates a safe table
The players have already been advised of this information. Though I will say that I do look forward to hearing feedback that helps me improve along these lines. It would be nice to have a health check survey/feature for the players who have been in a game for, say 10-25 games with the same DM.
Content warnings
Safety tools used