Become an Edgerunner | Play to Learn | Beginner Friendly πŸ³οΈβ€πŸŒˆ

Become an Edgerunner | Play to Learn | Beginner Friendly πŸ³οΈβ€πŸŒˆ

Neon skylines, risky jobs, and impossible odds. Take the gig. Outsmart the competition. Make a name for yourself.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$30.00

/ Session

Details

8 players following this game

Weekly / Wednesday - 1:00 AM UTC

Session Duration / 2.5–3 hours

Campaign Length / 10–30 Sessions

2 / 6 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

2/6

About the adventure

πŸŒ‡ Run high-risk jobs under the red sky where every decision has a consequence. πŸ”« Face fast, brutal action where smart plans beat raw chrome. πŸ₯· Navigate a living city of fixers, gangs, and corps that will push you to your limit. Do you got what it takes, choom? Night City doesn’t reward heroes. It rewards survivors. You are edgerunners chasing cred in a city glowing red with nuclear fallout and a history of violence. Jobs come fast. Trust is scarce. And all you need is one big score to make a name for yourself. This campaign is built for player agency, momentum, and meaningful choices. Each session brings new locations, challenges, and opportunities, keeping the game fresh and alive. If you want a game where every day feels different, every decision matters, and the city pushes back... this is your run! This game is intentionally inclusive πŸ³οΈβ€πŸŒˆ

Game style

Tactical / Crunchy

Sandbox / Open World

Game themes

Meet the Game Master

5.0

(30)

Military Veteran

3 years on StartPlaying

68 games hosted

Highly rated for: Creativity, Storytelling, Beginner Friendly

Average response time: Under 1 hour

Response rate: 100%

About me

Hey there, I'm Charles, your next GM! I've played and run tabletop RPGs for decades and I still love seeing a group come together to tackle new adventures. I get excited teaching new systems, rewarding creative ideas, and watching players shape a narrative through their choices. When I'm not running games, I'm outside exploring nature. Skiing, cycling, backpacking, or kayaking, often with my puppy in tow. My wilderness experiences inform my games, bringing my worlds to life. I run games with flavor baked into the rulesets. Games that ooze vibes. Games that immerse you. I'll send waves of minions for you to slay, embody the city grinding you down, and manifest the looming darkness seeking to consume you... πŸ“š New-player friendly without turning the game into a classroom. ⚑ Fast-paced sessions keeping momentum high and energy building. 🎲 Flexible rulings rewarding creativity and keeping focus on play. 🌈 Inclusive and welcoming table where everyone can participate comfortably.

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Character creation

Creating your character

No system experience is required. Character creation will happen together during Session Zero, and I’m happy to help new players learn the rules and build characters that fit the campaign. You’re welcome to arrive with character ideas, themes, or archetypes in mind. Characters can be created using either Fast & Dirty for quick setup or Calculated for a more detailed build. Cyberpunk RED core rules are used, with additional options from other sourcebooks available upon approval.

What to expect

Preparing for the session

A microphone is required for play. Webcams are optional, but encouraged. No complicated setup or installations are needed. Dice rolling, character sheets, and game materials are handled digitally through a browser-based setup. The goal is to keep the setup simple and streamlined so you can focus on the game, not troubleshooting the system.

What GM Charles brings to the table

Expect a streamlined, beginner-friendly online setup designed to get you into the action quickly. I focus on fast pacing, meaningful choices, and cinematic momentum so every session feels active, dangerous, and reactive to player decisions. The world responds to your actions: allies remember you, enemies adapt, and choices carry consequences across the campaign. My goal is to provide a consistent, immersive experience where players can focus on roleplay, survival, and making hard choices... not fighting the rules or the software.

Homebrew rules

1️⃣ Luck may be spent before or after a roll to gain a second chance when it matters. Spending Luck after a roll costs double. 2️⃣ Dodging bullets requires REF 8 or higher, plus either combat drugs or speedware. 3️⃣ Grenade damage can be evaded only if you have sufficient movement to completely leave the area of effect.

Equipment needed to play

Internet

Microphone

Computer or Mobile Device

Safety

How GM Charles creates a safe table

Session Zero will establish table expectations, campaign tone, and player boundaries before the game begins. This will be conducted as a group at the beginning of the first session, or individually (at a separately scheduled time) for those who join later. I host a table that is welcoming, communicative, and respectful of player comfort levels. Players are always encouraged to speak up during or between sessions if anything becomes uncomfortable or needs adjustment. Cyberpunk RED is a dangerous, high-stakes game where violence and character death are real possibilities, but the goal is always for challenge and tension to remain fun, collaborative, and engaging for everyone at the table.

Content warnings

Drugs (addiction, use, withdrawal)
Extreme Violence
Character Death
Alcohol Use
Language/Cursing
Guns
Kidnapping

Safety tools used

Frequently asked questions