Image by Minttu Hynninen
Hear a dying god's last wish. Answer the Call. Change Exandria.
A forgotten demi-god's plea echoes out from the unknown. Race against rivals to reshape Exandria forever. Will you answer the Call of the Netherdeep?
$18.00
/ Session
Details
Bi-weekly / Thursday - 12:30 AM UTC
Session Duration / 3–4 hours
Campaign Length / 50–65 Sessions
0 / 6 Seats Filled
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About the adventure
Answer the Call. Forever change Exandria. Travel from Xhorhas to Ank'Harel and beyond. Apotheon, an ancient hero from the Calamity, is calling out. You and your party are not the only ones to answer. Race against a rival adventuring party to uncover the mystery that is the Netherdeep. Answer the Call. Will you defy destiny with your choices? Can you overcome the corruption or will you relent for greater power? What does it mean to be a hero? Can Apotheon be saved? Is he worthy of being saved? Your choices will matter, as Call of the Netherdeep features multiple endings. Which one will you uncover? Answer the Call. A 2014 5e Campaign beginning at level one.
Game style
Combat Heavy
Rule of Cool (RoC)
Roleplay Heavy
Game themes
Meet the Game Master
Less than a year on StartPlaying
33 games hosted
Highly rated for: Creativity, Teacher, Knows the Rules
Average response time: Under 1 hour
Response rate: 100%
About me
I've been enjoying role-playing games for over 30 years. I started my love of RPGs with the red box basic D&D set that was released in the 80's; I still have the dice. I played a fighter hired by royalty to explore and cleanse a dungeon. This whole scenario was created by my brother. I became hooked however I didn't get to play D&D again until several years later. A friend invited me to join his Ravenloft campaign, I leaped at the opportunity. Over the years that gaming group lost and gained people. We have played different systems as well, from AD&D 2nd. to Rifts, to World of Darkness and D&D 3rd/3.5 and a few indie games as well. I've played D&D from that Basic Red Box set then AD&D 2nd ed. all the way through to 2014 5th ed. Yes, I even played 4th. My first experience truly Dming was when I ran a homebrew campaign set in the Forgotten Realms under the 3.5 rules. Currently I play 2014 5th edition D&D, Pathfinder 1e, and Starfinder 1e. I have run campaigns for all three systems. These three d20 based games are the ones that I have the most familiarity with and feel very comfortable teaching to others. The games/campaigns I have DMed are exclusively online using Roll20 with players across the country in every US time zone. The best part about DMing is creating stories and memories with others. A little bit more about me is that I am a proud father and husband. I love spending time with my family. I have recently gotten into board gaming. My preference of board games coincides with my RPG hobby as most of the board games I own are big box story driven role-playing games such as ISS Vanguard, Harakiri: Blades of Honor, and Nova Aetas to name a few. I enjoy spending time with my family. Occasionally I play a video game or two, mostly RPGs, shocker! In my free time, when I have it, I enjoy painting miniatures for my board games. But mostly I love playing D&D. I really enjoy creating a story with others and seeing where it goes. I love it when a player has an "out-of-the-box" idea and I tend to bend the rules a little to make it work. Grab your dice, have a seat at the table and let's have some fun!
View Profile →Character creation
Creating your character
Players will begin at level one. Session zero will consist of game discussion, basics and expectations as well as character creation. A campaign page will be opened for you on DNDBeyond. Character creation will be done during session zero and use DNDBeyond. Players will roll for stats. Rolling method: Roll 4d6, drop lowest result five times, roll 5d6 once using highest three for final score. Use remaining lowest two dice rolled and assign one die to a single ability score two times. Example: Player rolls first five abilities as follows: 17, 16, 15, 13, 11. Last roll is 5d6, resulting in: 6, 5, 4, 3, 1. The highest three are used for the last ability score 15. Add the 3 to one ability score, say, the 11 to make it 14 and the 1 to the 17 for an 18. Final ability scores are 18, 16, 15, 15, 14, 13. Assign scores wherever and apply ancestry bonuses.
What to expect
Preparing for the session
To quote Scar from The Lion King: "Be prepared!" Make sure you have the following accounts ready: Discord and DNDBeyond.
What Cody brings to the table
I bring a fair and balanced game to the table. No one PC is the hero. Everyone is the hero. The spotlight is shared. Work together and you will all be just fine. My main goal is to build a story and shape a world with you, full of memorable moments. Do you think outside the box? Great! Have an insane idea? Go for it! I follow rule of cool and will assign whatever checks I deem appropriate for whatever it is you want to try and do. You are the character you want to play. Are you new to RPGs? I would relish at the opportunity to teach you the basics as well as provide hints and tips so that you gain confidence in your playing. I do poor impressions, decent impressions and some sound effects (again good and bad). My combat varies from cannon fodder encounters to lull you into thinking you are all powerful to intense near TPKs to make you "Run Away! Run Away!" so in the future you will check yourselves before you wreck yourselves. Ultimately, this game is your story. I am simply your guide. Grab your dice and let's have some fun.
Homebrew rules
Homebrew rules: No PvP or disruptive/distracting play. We are all adults. RPGs are not "winnable." If you are here to "win" at this game perhaps my table is not for you. I prefer to have players "roll" for ability scores. Potion drinking is a bonus action, potion feeding is a standard action. Critical Hits? The "Perkins" rule: Max damage for your weapon plus an additional die roll. (Example: A longsword does 1d8 damage normally. On a critical hit it will do 8+bonuses+1d8 damage) Death Saves: Will be a secret roll between player and DM (other players will not know how close you are to death) Please keep in mind the actions you can take on your turn. Use a cheat sheet if needed. Bringing a PC back to life will be a ritual performed by three players who all contribute through various ability checks. (Mercer's Rule) Only two players are allowed to do the same skill check in the same circumstance, unless called to perform a group check. The guidance spell must be announced and cast before any skill check is performed. The help action can either grant advantage or a bonus equal to the helping players total bonus. (Example: Two players want to investigate a book shelf looking for clues, player one offers to perform the help action and has a +5 total bonus on their investigate skill, player two can either roll with advantage or add five to their ability check roll, player must announce choice before rolling) Other homebrew rules can be added as needed.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Cody creates a safe table
During the session zero we will have a Luxton Technique Discussion. Any red flags or triggers can be discussed openly. X, N, and O cards can be done digitally through the VTT either in general chat or whispered message to DM. Additionally, displaying X above head on webcam can be used. An open door policy will be put in place so that any player that needs to step away from the table for any reason may do so. A break, if needed, at the approximate midpoint of the session will be given is asked. Lastly, on an as needed or requested basis, there will be an opportunity for debriefing so that any issues can be addressed.
Content warnings
Safety tools used