Dungeon of the Mad Mage - Apprenticeship Scheme Open - Lvl 5-20

Dungeon of the Mad Mage - Apprenticeship Scheme Open - Lvl 5-20

Legendary Wizard Seeks Capable Apprentices. Must be able to traverse the dungeon by their own means, free tuition for surviving adventurers.

TYPE

Campaign

LEVELS

5–20

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
1 SEAT LEFT
$25.00

/ Session

Details

Weekly / Thursday - 5:00 PM UTC

Oct 29 / Session 11

Session Duration / 2.5–3.5 hours

Campaign Length / 10–100 Sessions

4 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Thu, Oct 29 | 5:00 PM – Session 11

Thu, Nov 05 | 5:00 PM – Session 12

Thu, Nov 12 | 5:00 PM – Session 13

Meet your party members

4/5

About the adventure

Legendary Wizard Seeks Capable Apprentices Do you or your familiar find magic intriguing? Do you wish for more challenge and treasure in your life? Or are you simply sick of Waterdeep's cold winters? If you answered yes to any of these questions, then you should consider becoming an apprentice of the legendary wizard Halaster Blackcloak (known as the Mad Mage by certain fake news outlets). Dweomercore Academy, located on the Ninth Level of Undermountain, invites all promising adventurers seeking greatness to enrol. With tutelage from many famous spellcasters and daily oversight from Professor Blackcloak himself, you're bound to achieve greatness, whatever your alignment! No tuition fees for those who reach Dweomercore by their own means. Please supply your own weapons and spellcasting focuses, and leave the dungeon as you wish to find it as you descend from the Yawning Portal. Dungeon of the Mad Mage is a D&D 5e campaign that takes players on an epic dungeon crawl from the Yawning Portal to the deepest reaches of Undermountain. Beginning at level 5, persistent adventurers may eventually achieve level 20, gaining incredible powers and uncovering legendary treasures along the way. This campaign features plenty of combat, but I place equal emphasis on roleplay and character development. Before the adventure begins, we'll work together on your character's backstory, goals, and reasons for delving into Undermountain, followed by a Session Zero to unite the party before their descent. If this sounds like your ideal campaign, please sign up or send me a message!

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Dungeon Crawl

Game themes

Meet the Game Master

4.9

(67)

TOP GM

2 years on StartPlaying

320 games hosted

Highly rated for: Creativity, Rule of Cool, Beginner Friendly

About me

Hi, I’m Chris — and I have a serious addiction to D&D. Since I first started playing around 2010, I’ve never looked back. I began GM-ing in 2017, and it quickly became my passion. With my friends, I helped grow our group to about 10 players, rotating GMs every week. One of my favorite traditions was hosting an annual awards evening where all the GMs ran mini-adventures — a night full of fun, surprises, and great memories. Originally from the UK, I married a South African and now run immersive D&D Weekends out in the wilds of South Africa. Check out what it’s all about at https://waterberg-dnd.co.za. I’m all about the rule of cool over strict rules, crafting epic, player-driven stories that really bring the adventure to life. My greatest strength? Off-the-cuff improvisation — but don’t worry, my worlds are rich in detail with pages of notes for every session. I can’t wait to share some unforgettable adventures with you!

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Character creation

Creating your character

After signing up we will discuss what character you'd like to bring to the party, considering backstory, adventurer hooks and party connections. We'll use D&D Beyond for the digital character sheet, under sources please select 5.5e Core Rules, 5.5e Expanded Rules & 5e Expanded Rules, also please use point buy/standard array for stats and standard starting equipment or gold equivelent. Please check with me about any 3rd party content.

What to expect

Preparing for the session

Join the D&D Beyond Campaign, Roll20 Game & Discord Server, create your character and make sure you're internet and mic is working!

What Chris brings to the table

I'll bring D&D Beyond for character creation, a fun game, maps and potentially some voices.

Homebrew rules

My playstyle leans toward Rules as Fun - I value creating an engaging experience over strict rule adherence. I'm always open to bending the rules if it makes the game more enjoyable. That said, here are a few common homebrew rules I use: - You can use a bonus action in place of a regular action. - Each time a character reaches death saving throws they have one less failed death saving throw (4 downs is auto death). - When unsure if something should work, I'll often roll odds/evens to decide.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Chris creates a safe table

My play style is very lighthearted and fun in general, though Icewind Dale is a survival adventure. If at any point someone feels uncomfortable it is best to highlight (whether publicly or privately) and we'll resolve the issue quickly and get back to enjoying the game! I'll also be available and very receptive before, during and after game play incase there is any content or themes you'd like to discuss.

Content warnings

Character Death
Cults
Death
Fire
Freezing
Hostages
Kidnapping
Mind alteration
Mind Control
Prejudice
Slavery
Small Spaces (Claustrophobia)
Snakes
Spiders
Violence

Safety tools used

Frequently asked questions