The Beast of Tashnar (First Session Free) HIGH LEVEL CAMPAIGN)

The Beast of Tashnar (First Session Free) HIGH LEVEL CAMPAIGN)

Five hundred years after her imprisonment shattered a city and damned an age, the Beast of Tashnar returns to enact vengeance.

TYPE

Campaign

LEVELS

12–20

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
2 SEATS LEFT
$30.00

/ Session

Details

1 player following this game

Weekly / Sunday - 4:00 PM UTC

Session Duration / 3 hours

3 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Meet your party members

3/5

About the adventure

The Beast of Tashnar is a high-level, dark fantasy campaign set in the scarred world of Thera, a land still living in the shadow of an ancient catastrophe. Five hundred years ago, a mage-ruled city was dragged into Hell, unleashing plagues, vampiric curses, and the collapse of empires. The truth of that night has been buried by time—but the consequences have not. Now, as bloodlines have spread, kingdoms risen, and history rewritten, the Beast of Tashnar has returned to finish what she promised: vengeance not against a single city, but against everything that grew from that age. This is a campaign about generational reckoning. The Beast does not wage war for territory or dominion—she hunts lineage, legacy, and continuity. Entire family lines, nations, orders, and cultures are targets simply because they exist as descendants of a world that chose to bind her. Her vengeance is slow, intelligent, and absolute. As civilizations realize the pattern, panic spreads, gods falter, and immortality proves meaningless in a future where nothing is allowed to inherit the world. This game is for players who enjoy high-stakes, morally heavy play at levels 16 and beyond—where power is immense, but never enough to escape consequence. Expect hard choices with no clean answers, enemies that cannot simply be killed, and truths that challenge the idea of heroism itself. Combat is dangerous and cinematic, but equally important are investigation, political collapse, divine confrontation, and deciding what—if anything—is worth saving when the future itself is being hunted

Game style

Combat Heavy

Puzzle / Mystery Focused

Roleplay Heavy

Sandbox / Open World

Rule of Cool (RoC)

Meet the Game Master

5.0

(39)

TOP GM
Streamer
Podcaster
LGBTQ+
Artist
Educator
Voice Actor

1 year on StartPlaying

266 games hosted

Highly rated for: Creativity, Storytelling, World Builder

Average response time: 3 hours

Response rate: 96%

About me

I’m GM Kam 🎲 I’ve been playing tabletop RPGs for over 12 years and have spent the last 8 years behind the screen creating worlds, telling stories, and running unforgettable adventures. I specialize in cinematic, story-driven D&D and Cyberpunk RED campaigns where your choices matter and the world reacts to what you do. I love political intrigue, immersive roleplay, memorable NPCs, meaningful combat, and long-term storytelling. Most of my games take place in original settings I’ve spent years building. New players are always welcome. Show up, get invested, and let’s tell an incredible story together. ⚔️

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Character creation

Creating your character

Character creation will take place before Session 1, with a short Session 0 used to finalize concepts, align tone, and weave characters into the world of Thera. Because this is a high-level campaign with deep narrative weight, characters should be created collaboratively rather than in isolation. Every character is expected to have a reason to exist in a world already scarred by catastrophe—ties to bloodlines, institutions, faiths, immortality, or legacy are strongly encouraged and will be actively used in play. The campaign starts at Level 16. Characters are assumed to be powerful, experienced figures—legendary heroes, feared warlords, ancient scholars, saints, monsters with restraint, or survivors who have lived long enough to see empires rise and rot. This is not an origin story. Your character should already have a reputation, a history of difficult choices, and something to lose when the future itself is threatened. Stats will be determined using Point Buy or Standard Array to maintain balance at high levels. No rolling for stats. This ensures every character begins on equal footing in a campaign where narrative consequence matters more than raw numerical advantage. All official D&D 5e 2014 core books are allowed (Player’s Handbook, Xanathar’s Guide to Everything, Tasha’s Cauldron of Everything). Unearthed Arcana, third-party content, and homebrew options require explicit DM approval before being used—this includes subclasses, races, feats, and spells. Characters should be created using D&D Beyond (preferred) or submitted as a clean digital sheet before Session 1. The focus is on clarity, cohesion, and story integration rather than optimization. This campaign rewards players who build characters with strong themes, moral tension, and long-term consequences in mind. If your character’s backstory cannot survive being interrogated by gods, monsters, or history itself—it likely won’t survive the campaign either.

What to expect

Preparing for the session

1. Join the Discord Server All game communication, scheduling, lore discussion, and voice sessions will take place on Discord. You must join the server to participate. 2. Create Your Character in D&D Beyond Build your character in D&D Beyond at Level 16, using only approved sourcebooks (2014 core rules: Player’s Handbook, Xanathar’s Guide to Everything, and Tasha’s Cauldron of Everything). • Use Point Buy or Standard Array for stats

What GM Kam brings to the table

This campaign is run with a cinematic, narrative-first GM style that emphasizes tone, consequence, and immersion. I regularly use character voices, deliberate pacing, and ambient music and soundscapes to reinforce mood—especially during horror, tension, and major revelations. Silence is used intentionally. Scenes are meant to feel heavy, unsettling, and memorable rather than fast or comedic. Combat at this level is intense, tactical, and dangerous. Enemies are intelligent, prepared, and often layered with environmental or narrative complications. Fights are not filler—they exist to change the world, kill important NPCs, reveal truths, or force hard decisions. Expect multi-stage encounters, mythic enemies, and situations where retreat, negotiation, or sacrifice may be as valid as victory. Positioning, resource management, and teamwork matter.

Equipment needed to play

Internet

Computer

Microphone

Safety

How GM Kam creates a safe table

This campaign explores dark, mature themes—including generational violence, extinction, vengeance, moral collapse, and horror. Player safety is a priority, and the goal is to create an intense experience without crossing personal boundaries. Before play begins, we will establish clear content boundaries during Session 0. Players will be encouraged to share topics they do not want depicted on-screen (hard lines) and topics that should fade to black or be handled carefully (soft lines). These boundaries will be respected at all times, no explanations required. We will use simple, practical safety tools: • An open-door policy: any player may step away at any time for any reason. • A pause/check-in system: if a scene becomes uncomfortable, it can be paused or redirected without disrupting the game or requiring justification.

Content warnings

Blood
Body Horror
Cannibalism
Classism
Cults
Death
Devils / Demons / Fiends
Emotional Abuse
Fire
Genocide
Illness
Mass Death
Lifechanging Injury
Memory Erasing
Mental Illness
Mind alteration
Mind Control
Murder
Mutilation
Nightmares about Traumatic Events
Panic Attacks
Terrorism

Safety tools used

Frequently asked questions