πD&D 5.5e MOONS OF MADNESS - Bloodborne Eldritch Horrorπ
Brave the cursed city of Luyarnha, fight monsters under the light of eldritch moons, and uncover the horrible truth.
$18.00
/ Session
Details
Weekly / Friday - 10:00 PM UTC
Oct 23 / Session 3
Session Duration / 3β3.5 hours
3 / 6 Seats Filled
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About the adventure
A haven in the barren wastes. The shining pearl in a dark, roiling sea. The beam of light that pierces the dark, stormy heavens. Such is the Radiant City of Luyarnhia. Plagued by tyranny, discrimination, and civil war from within, while assailed by monstrous invaders, political sanctions, and supernatural meddling from without, this city-state has stood strong and tall for a century and a half. The rules of law, the governing institutions, the religious structures, these change, and have changed, with time. But the people of the Radiant City have remained as they always were: stalwart and lawful, impossible to stamp out, sticking to their principles like a grain of sand sticks to the corner of oneβs eye. But then the people began to disappear. And the monsters came. Whether this Scourge that now befalls Luyarnhia was born of clandestine experimentation, eldritch influence, or something with deeper roots in the city-stateβs history, is currently unknown. All that is known is that when night falls and the moon lights the heavens, hell breaks open its doors and devours anything caught in the streets. The only ones able to venture into the night and hammer the doors to the beyond shut once more are the Jaegers, veritable supersoldiers shepherded by the Radiant Church, who venture into the night and face the beasts so that the people may live in the daylight. Many do not return from their Hunts. You are one of a few adventurers that made its way to this great city. Whether you seek to help the population, were born here, or were brought here by happenstance is immaterial. Fate guided you all to this accursed place. Now, the only thing that matters is what path you will take, alongside your new companions, under the light of the Moons of Madness. ββββββββββββββββββββββββββββββββββββββββ Moons of Madness is a dark fantasy eldritch horror campaign, heavily inspired by the supplement Steinhardt's Guide for the Eldritch Hunt, by MonkeyDM, and by From Softwareβs Bloodborne. It was made for 18+ players who like their D&D with a bit of grim spice; dangerous, emotional, and raw, with plenty of body horror, cosmic horror, and survival horror to gnaw at your very soul. It is built for all experience levels: easy to step into for brand-new players, yet rich with meaningful choices, challenging encounters, and deep roleplay for veterans who want every decision to matter. Whether you have never rolled a die in your life or have spent decades at the table, this city has room for you. Expect a story where doom seems to hang immovable on the horizon, demanding a squadron of unstoppable heroes, flawed though they may be, to stand against it. Expect madness to lurk around each corner, and foes to rend through your body like a hot knife through butter. Awaken in the terror-filled streets, fight overwhelming odds, and make your way across this city under the light of the Moons of Madness!
Game style
Combat Heavy
Roleplay Heavy
Dungeon Crawl
Meet the Game Master
2 years on StartPlaying
106 games hosted
Highly rated for: World Builder, Storytelling, Sets the Mood
About me
Hey. I'm Sol, a 22yo autistic brazilian dude with a hyperfixation on Dungeons&Dragons. One day, someone at my table said: "If you have so many problems with D&D as a system, why don't you try to do a better job than they did?" I took that to heart. I am a lifelong actor and storyteller, and an 8-year-experienced dungeon master for Dungeons&Dragons, the great majority of which I have performed through online play. I have a Bachelor's Degree in Theatre, with my Bachelor's thesis being about D&D (and TTRPGs in general) as a dramaturgical tool. Hope to see you at my tables!
View Profile βCharacter creation
Creating your character
There will be a custom PDF file for Character Sheet Creation, which provides high editability, making it a perfect vehicle for character creation even with the numerous changes to the system I usually employ in my games. The following are the general rules regarding character creation, including general guidelines and variant rules: π²π₯π’ππ ππ’π₯ π¦π§ππ§π¦! All will roll 4d6 and keep the highest 3 rolls to determine each of the Ability Scores for their characters. Each player gets to roll two sets of results, re-rolling all results below 8, re-rolling the whole set if no results are above 14, and taking the preffered of two valid sets. β¨π ππππ¦π§π’π‘π πππ©ππππ‘π. Experience (XP) is not a used mechanic. All characters level up at the same time when reaching certain milestones in the story. This is also known as Milestone Leveling, and prevents any single player character from getting stronger than any other. π°π ππππ ππ§ππ π¦. You get 3 options for Magic Items your character can start with: A) One Uncommon magic item of your choice, excluding the following: Bag of Holding, Broom of Flying, Decanter of Endless Water, Immovable Rod. B) Up to 3 Consumable Points which you can spend to have Consumable Magic Items, like spell scrolls, potions and the like. Commons cost 1, Uncommons cost 2, and Rares cost 3. Nothing above Rare allowed. C) One Rare magic item which I get to choose for your character, and which will be cursed. The curse will be tailored to your character.
Name (Species / Class / Background) - Argyrone (Drow Elf / Druid / Wayfarer) - Skie (Reborn Tiefling / Martyr / Soldier) - Torruk (Tortle / Monk / Hermit)
What to expect
Preparing for the session
π₯οΈ A functional computer (laptop or desktop), with a reliable internet connection π A browser, prefferably Google Chrome, with which to view and interact with the Owlbear Rodeo VTT and the 5e content website ποΈ A working microphone and, optionally, a webcam π§ Comfortable headphones and a quiet workspace π€ A Discord account and a StartPlaying account π€ A thorough read of my StartPlaying profile and of the trigger warnings for this campaign, to make sure my games are right for you. π€ A friendly and respectful attitude towards all players, including the Game Master β No D&D, Owlbear Rodeo, or tabletop experience needed π Must be 18 years or older to play β no exceptions
What Sol brings to the table
My games are run almost entirely over Discord, with bots in place to take care of dice rolls and ambient music. Owlbear Rodeo is my VTT of choice, since it is much more streamlined for beginners in relation to other options such as Roll20. I am a very skilled and experienced roleplayer with a background in theater and creative writing, so I will do my best to create a fertile environment for the emergence of powerful roleplay moments and satisfying narratives. If you wish to learn more about my GMing style, check out my profile. I run a homebrewed version of the 5th Edition D&D system, completely compatible with the new rules coming out for the 2024 version of the system, but also containing a lot of rules taken from various different third party sources and independent homebrew writers (me included), each personally and rigorously translated, balanced, modified, playtested, and documented. Here is what I can promise in my version of the system: - 17 Reimagined Classes, each offering entirely distinct character fantasies and avenues of mechanical depth; - 60+ options for Species (not including subspecies, lineages or ancestries) to allow for all sorts of characters to make themselves into heroes and work through the conflicts that arise due to the circumstances of their bloodline; - A list of pre-set Backgrounds and all the tools to create your own, along with an expanded Feat list, building and expanding upon the options found in the new Player's Handbook; - 1100+ Spells, unlocking the true potential of spellcasters by giving them an arsenal of a scale hitherto unseen; - A reimagined version of the Weapon Mastery system, allowing for a broadening of the versatility and complexity of playing a Martial class, and putting them truly on par with the versatility of classes like the Wizard. - A swathe of general rules tweaks that add mechanical cohesion to the game (especially at higher levels). All of this will be available in a series of channels in my Discord Server. I also have, available for all players, sourcebooks that highlight the rules of the game in their entirety.
Homebrew rules
ππππ ππ’π‘π¨π¦ πππ§ππ’π‘π¦ πππ‘ ππ πππ§ππ’π‘π¦. If an effect requires you to take a Bonus Action to use it, you can take an Action instead if you wish. You cannot take the same Bonus Action more than once per turn. πππππ§π'π¦ ππ’π’π₯. When you are reduced to 0 HP in combat, you can make a CON Save with a DC equal to the damage that brought you to 0 HP (min 15). On a success, you don't go Unconscious, but stay at Death's Door, a heavily debuffed state where you can act in limited ways, but still make Death Saves. πͺππ‘ππ¨π ππ₯ππ‘ππ. If you carry too much weight for your Strength score to handle, you will gain progressive debuffs. π‘οΈππ‘πππ‘πππ πππππ‘π¦ππ¦. You gain a bonus to your Armor Class and all your Saving Throws equal to half your Proficiency Bonus, rounded down. π§Ώππππ₯ππ§ππ π πππ‘ππ¦π¦. The influence of the Eldritch Moons, and the horrors that lie below them, may call for an INT, WIS, or CHA Saving Throw, progressively eroding your sanity on a failed save. βΌοΈππ«πππ¨π¦π§ππ©π ππππ§ππ¦. If a creature at 0 HP that is not Stable gets healed, it must make a CON Save with a DC of 10 + their Proficiency Bonus + 2 for each previous success on the save, or they gain Exhaustion. πͺπ¨πππ₯π©ππ¦π§ππ‘π ππ‘π ππ₯πππ§ππ‘π. Some of the rules I use, found in Helianaβs Guide to Monster Hunting, encourage harvesting components from felled monsters, and using them to craft magic items. πππ‘π§πππππππ‘ππ π£π₯π’ππππππ‘ππππ¦. You gain a number of Tool or Language Proficiencies of your choice equal to your Intelligence Modifier. If you have a negative Intelligence modifier, you must lose one of these proficiencies that you gain from other sources. π₯ π ππ¦π¦ππ©π πππ πππ ππ‘π πππ‘πππ₯ππ‘π ππ‘ππ¨π₯πππ¦. If you take damage equal to or greater than half your Max HP from a single effect, you must make a Saving Throw, or suffer a meaningful debuff depending on whether or not you are Unconscious either before or after taking the damage. βοΈπ£π’π§ππ’π‘π¦. Anything in a vial can be taken with your Bonus Action. If you do so with a healing potion, you roll the die, but if you take the potion with your Action, you regain Hit Points as if every die had rolled its maximum possible result. ππ¦πππ₯ππ§ ππππ§π π¦ππ©ππ¦. Death Saves are rolled in secret by the DM, instead of by the player. The result is communicated to the player through DMs, but they cannot divulge the result of the save to other players. π²πͺπππππ§π¬ ππ₯ππ§π¦. A 1 or 20 on the die, for ANY D20 TEST, results in a Crit, with an additional effect applied depending on if it's a fail or success.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Sol creates a safe table
NOTE ON CONTENT WARNINGS The list of trigger/content warnings below is a list of things that will, almost certainly, appear in the game. Other than the things outlined and mentioned below, additional triggering contents may come up during play. To make sure no one is put off by a topic they find sensitive, I always address, before character creation, any possible limits and boundaries, in the form of Lines and Veils, for each player, until we have made a comprehensive list of all things we should avoid in play. More rules regarding safety measures are detailed in the Discord Server in which the game will take place.
Content warnings
Safety tools used

