So, you want to be a wizard... - Strength of Thousands
As students of primal and arcane magics, you will rise from mere initiates at the onset to teachers and even legendary heroes as the years pass.
$25.00
/ Session
Details
1 player following this game
Weekly / Tuesday - 11:00 PM UTC
Session Duration / 2.5–3.5 hours
Campaign Length / 50–70 Sessions
1 / 6 Seats Filled
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About the adventure
Strength of Thousands is set in the Magaambya, one of the greatest magical academies in Golarion. As fresh new students, you'll choose a branch of study, attend classes, and hone your magical craft as you work to help keep the school (and eventually the world) safe from the dangers that plague it. Throughout the adventure, you'll rise through the school's ranks and even graduate and become teachers yourselves. Given the inherent educational nature of the adventure itself, this game is well suited to beginners with a desire to learn, though the addition of free archetype and your study branch may make it more difficult later on if you're not a fan of somewhat complex character sheets. Since this adventure also covers the entire range of levels from 1 to 20, it is also a great pick for those with pre-existing familiarity with Pathfinder 2nd Edition who want to flesh out a character throughout an entire adventuring career.
Game style
Roleplay Heavy
Puzzle / Mystery Focused
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Knows the Rules, Storytelling, Inclusive
Average response time: 10 hours
Response rate: 100%
About me
Hello! I'm David, and I've been DM/GMing for about 8 years now, though storytelling has been a passion for much longer. I got into TTRPG's with Dungeons & Dragons 5th Edition, and I've since found a love for running games in the Savage Worlds (SWADE) and Pathfinder 2nd Edition systems. I love to tell collaborative stories and got my start with forum RP's, then branched into TTRPG's when I realized how fun collaborative storytelling can be when neither party has full control of the outcome. It gives every storyline a bunch of unique twists that are often just as good or better than the ones that could be planned. And it can have some pretty epic tactical combat, which I'm also a huge fan of.
View Profile →Character creation
Creating your character
Character creation will be handled in session 0 and your character will be hosted in Foundry. You'll start at level 1, and we'll be using the limited free archetype variant rule, as well as expanded character options from Team+, including resourceless Essence spellcasting if desired.
What to expect
Preparing for the session
You'll need a discord account, and your access to the foundry server will be set up either prior to or during session 0. Access to documentation will be provided once you've joined the discord.
What Indringer brings to the table
I like to use character voices and embrace the merging of tactical combat with story-driven narrative, and whether I'm sticking to the rules as written or employing homebrew, my main goal is to make sure that things are consistent for everyone. In my experience, there are few things more frustrating in gaming than contradictory rules.
Homebrew rules
I like to use a variant hero point rule that ensures no hero point re-roll can be below 11 on the die, and you'll also have access to all the Team+ expanded character options.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Indringer creates a safe table
There will be a consent checklist in the foundry world that everyone will have access to (and that will be locked from editing once everyone finishes filling it out), and we'll also be using an X, N, and O card module for anything that may come up during play. A short break will be taken ~halfway through each session, and additional breaks can be called for as needed.
Content warnings
Safety tools used