Dragonbane! Find a weapon to defeat the demon Sathmog!
Explore curious mysteries and deadly-dangerous sites of the Misty Vale as you search for a weapon to defeat the demons before they destroy the world!
$10.00
/ Session
Details
3 players following this game
Weekly / Tuesday - 6:00 PM UTC
Oct 13 / Session 13
Session Duration / 2–3 hours
Campaign Length / 10–100 Sessions
3 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
1000 years ago, the vile demon Sathmog came to our world. His prophet was a village priest named Azrahel Koth. The demon whispered dark secrets in his ear until his magic grew so powerful that he could open a rift between the worlds and allow his dark master to take physical form. With Azrahel Koth as his herald, Sathmog proclaimed a demonic realm in the world of humans that lasted two centuries. It was a time of darkness and evil, but also one of incredibly rapid human expansion at the expense of the elder kin – dwarves, elves, giants, and halflings. As time passed, the opposition to Sathmog grew, until one day a young hero named Eledain managed to summon the ancient dragons charged with guarding the world from demonic influence. Mounted on dragonback, with the elder kin as his allies, Eledain finally defeated the demon, but as his final act Sathmog cast a curse which he said would spread a sickness throughout the world and one day be its undoing. Azrahel Koth was captured, but since his master had made him immortal, Eledain’s knights could not slay him no matter how hard they tried. Instead, he was imprisoned in a crypt under an island in a lake in a remote valley, guarded by warriors sentenced to remain at their posts until the end of their days. Eledain went on to found a new empire, based on the worship of dragons and their cleansing fire. His realm expanded, cities were built, and paved roads spread through the wilderness. Soon the elder folk grew weary of humanity’s advance, and many left. The dwarves burrowed themselves into the mountain and built a new realm underground. In the autumn of his life, Eledain started to distrust and fear the dragons who had carried him to victory against Sathmog. To secure his power, the dragon emperor sacrificed part of his soul to forge Um-Durman, a magical sword with the power to slay dragons and demons alike. Finally, humans would be free of primeval beings. When Eledain eventually passed away the sword was hidden in a crypt, as the dragon priests believed the weapon to be too dangerous to be used except in extreme emergencies. Opening the crypt required a special key: a statuette split into four pieces, one for each direction ruled by the dragon emperor. After Eledain’s death, a power struggle broke out between his children, and the empire took a tyrannical turn. All protests against the dragon knights’ rule were severely punished and the realm was beset by strife. Finally, the dragons turned their backs on the empire, which collapsed shortly thereafter. Orcs invaded the region and many humans were forced into exile. Centuries passed and the stories of Sathmog, Eledain, and Um-Durman became myths. But Sathmog did not forget. Trapped between the worlds he dreamed of revenge, and his growing anger made him stronger. And now Sathmog works to first free Azrahel Koth into the world once more, then free himself, to defeat the dragons once and for all, and establish a demon empire again!
Game style
Rule of Cool (RoC)
Meet the Game Master
2 years on StartPlaying
454 games hosted
Highly rated for: Inclusive, Beginner Friendly, Creativity
About me
I've been running roleplaying games since 1980 in person, and GM'ing games on-line since January 2025 I play "rule of cool" and I look forward to roleplay with you!
View Profile →Character creation
Creating your character
I will work with you one-on-one to create your character, on discord, before we start.
What to expect
Preparing for the session
You just need a discord account and a computer to use the Foundry virtual table top (no Foundry account needed)
What Swords and Sorcery brings to the table
Exciting adventures! Fabulous maps and illustrations! Custom tokens! Character voices! Dragonbane mood music! Rule of Cool! A GM with over 45 years of fantasy role play experience, and never-flagging enthusiasm!
Homebrew rules
I give out more experience points/advances than the basic Dragonbane rules.
Equipment needed to play
Internet
Computer
Platforms used
Safety
How Swords and Sorcery creates a safe table
I will provide a Lines and Veils form where you can identify any concerns of things you don't want to see in-game.
Content warnings
Safety tools used
