š¦Against the Darklordsš¦ | Survive the Horrors of Ravenloft
The mists of Ravenloft are rising, with the Darklords awaiting within. Somebody needs to stop them. And that terrifying task falls on you.
$25.00
/ Session
Details
Weekly / Tuesday - 6:30 PM UTC
Session Duration / 3ā3.25 hours
Campaign Length / 40ā60 Sessions
0 / 6 Seats Filled
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About the adventure
The Domains of Dread have invaded your world, rising like a bleak shroud around the city of Baldurās Gate. And they are expanding, threatening to cloak the whole world in mind-numbing, spirit-crushing terror ā forever. The only way to disperse them? Venture into the mists. Slay the Darklords within. And hope and pray you emerge with your minds and bodies intact. Thatās if you emerge at all⦠In this epic homebrew campaign, based on materials from the new āRavenloft: The Horrors Withinā sourcebook, you will: š¦ Travel to 10 different Domains of Dread, each with its own flavor and unique terrors. š¦ Take on 10 iconic Darklords in epic and challenging boss battles š¦ Experience gothic horror, psychological horror, body horror, and more š¦ Level up from 6 to 16 as the the fear and threat grows ever stronger Against the Darklords uses the D&D 2024/5.5e ruleset and will be played via Discord, D&D Beyond and Above VTT. ā Campaign Content ā Ravenloft is a horror setting and we will be leaning heavily into that! This campaign will be genuinely creepy and unsettling, and as such, is best suited for those who love the horror genre and enjoy being scared! While nothing in the campaign is intended to be gratuitously upsetting or triggering, please do bear the above in mind. COMBAT: HIGH ā The Domains of Dread are dangerous, deadly places. Expect plenty of battles against horrifying monsters and evil, determined foes. ROLEPLAY: HIGH ā This is a perfect campaign for players who want to star in their own horror movie! Feel free to follow a trope or come up with a unique character. This is NOT the right campaign for ājokeā characters since they would undermine the eerie vibe. TRAPS/PUZZLES: MEDIUM ā I am not the sort of DM who wants you to be afraid to open every door you come across. But the Darklords may well have taken precautions against intruders and adventurers⦠EXPLORATION: MEDIUM ā Expect plenty of creepy locations to explore, lore to uncover, and secrets to find.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Tactical / Crunchy
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Storytelling, Voices, Inclusive
About me
Hi, Iām Rob! I first got interested in table-top games way back in the early 90s, when I was part of the āWargaming Clubā at my primary school. From there, I got into Warhammer, played all the classic D&D video games (Baldurās Gate 1 & 2, Planescape Torment, Neverwinter Nights, etc.), and maintained an interest in fantastical worlds and stories throughout my adult life. Over the last few years, Iāve gotten into D&D in a big way, first (and still) as a player, and now as a dedicated digital Dungeon Master. As a hobby, it's allowed me to meet some awesome people, inhabit some incredible characters, and create campaigns and adventures that draw on the finest fantasy traditions and my own weird and wonderful imagination. I live in the North of England, a few minutes' walk from the cold and mysterious North Sea (though I have not yet seen a Kraken).
View Profile āCharacter creation
Creating your character
ā Character Creation Rules ā You will begin the campaign at level 6, using D&D Beyond to create your characters. All 5.5e core and expanded content, and most 5e expanded content is allowed, along with some third-party content. That includes a number of extra classes (Pugilist, Gunslinger, Monster Hunter), plus a ton of subclasses, spells, etc. I donāt allow non-D&D Beyond homebrew or third-party content. 2014 'Legacy' content is not allowed. ā Character Backstory ā Although you are free to come up with whatever you want, there is one prerequisite for this game. At some point in your characters past, they were taken by the mist and briefly trapped in on of the Domains of Dread. Somehow, they escaped, emerging with aā¦. ā Dark Gift ā Each character will get a free additional āDark Giftā feat. These bestow new powers, but also come with a sting in the tail⦠ā Heroic Ability Scores ā In all of my campaigns, I offer āheroicā point buy or standard array. Point buy: Instead of 27 points to spend on your character, you will have 35. The max ability score is set to 16, the min to 7. Use this tool here to calculate: https://chicken-dinner.com/5e/5e-point-buy.html#select&NA&8&8&8&8&8&8&0&0&35&16&7&19&15&12&9&7&5&4&3&2&1&0&1&2&4&6&9&4&4&4&4&4&4 If you prefer, you can use this heroic standard array: 16, 15, 14, 12, 11, 8 You will need to enter your initial scores manually on D&D Beyond. ā Magical Items & Equipment ā You start with: 1500 gp to spend on non-magical gear and spell components. One rare magical item, one uncommon, and one common. ā Extra Expertise ā Ever wondered why a druid canāt be an expert in animal handling or a barbarian in athletics without taking the āskill expertā feat? Well, now they can! As a Barbarian, Cleric, Druid, Fighter, Monk, Sorcerer, Warlock, Paladin, Artificer, Gunslinger, Illrigger, Bloodhunter, Pugilist, or Monster Hunter, you get expertise in a skill you already have proficiency in at level 6. As a Ranger, you now get expertise in a skill you already have proficiency in at level 1, one at level 7, and another at level 9. Other classes are unchanged. ā Martial Multiclassing ā If you multiclass with two martial classes that would usually get a second attack at level 5, you get the second attack when your combined levels reach level 5. Example: Fighter 3 / Paladin 2 = 2 attacks You do NOT then get another attack when you reach level 5 in one of the classes! ā Custom Background ā If (like me) you're not a fan of the way backgrounds lock certain ASIs and feats, never fear! You can use my homebrew custom background that allows you to pick any ASIs/origin feats. If you need help building a character, message me, and Iād be happy to help.
What to expect
Preparing for the session
You will need: ā A D&D Beyond account (free). I will give you access to all my books via content sharing. ā Chrome or Firefox with the Above VTT plugin installed. This is also free. ā Discord. I'll give you access to my server once you sign up for the campaign. ā A stable internet connection and a decent microphone.
What DM Rob brings to the table
ā¼ļø I do use generative AI for unique NPC/monster art and for music. If that offends, this might not be the campaign for you ā¼ļø In this campaign, you'll get: ā Access to my full D&D Beyond library for character creation. That includes tons of extra classes, subclasses, magic items, spells, and more. ā Cool visuals and professionally made maps via Above VTT. If you're not familiar with this VTT, don't worry. It's easy to use, and syncs directly with your D&D Beyond sheet.
Homebrew rules
ā Nat 20s and Nat 1s ā Saving Throws: Nat 20s always succeed, and nat 1s always fail, disregarding saving throw DCs. Ability checks: There are no critical successes or failures. ā Potions ā If you use an action to drink a potion, you get the maximum healing. Ex. potion of healing 2d4+2 = heal 10 hp. If you use a bonus action to drink the potion, you roll for HP as normal. ā Initiative ā If you roll a nat 20 on initiative, you can choose where in the turn order you go. ā Perfect Critical Hits ā Max damage from the second set of dice. EG, you crit with a shortsword that normally does 1d6 +4 damage. The crit would be 1d6 + 4 + 6. AboveVTT can auto-roll perfect crits. ā Death saves ā To avoid metagaming, death saving throws are rolled secretly to the DM. This will put pressure on the other players when deciding their next actions. ā Do you even know who I am? ā When a roll happens that is going to lead to the immediate death of a character (failing a spell save, failing a final death roll, etc.), they can do a flashback to a moment that demonstrates what motivates them. After they describe this to the group, they can force a reroll. This can only happen once per character per campaign. ā Hiding ā In 2024 rules, hiding is always a DC 15 stealth check. Instead of using this flat score, you will need to beat the passive perception of the creature (s) you are hiding from. ā Off-table rolls ā Sometimes I do not want you to know I am rolling dice, so I do it off the table. For example, an NPC is lying to you. You ask to roll insight. Instead of responding ā āsure, Iām going to roll deception against thatā (meaning you now know the NPC is lying, even if your character doesnāt), Iāll instead roll this dice in secret. ā Unannounced rolls ā Please make rolls when the DM asks you to. You can ask to roll for something, but donāt roll dice before being prompted. ā Holding an action ā When holding the attack action, you may take all of your attacks (not just one) when the held action is triggered. ā Knocking a creature unconscious ā RAW: When you would reduce a creature to 0 Hit Points with a melee attack, you can instead reduce the creature to 1 Hit Point. The creature then has the Unconscious condition and starts a Short Rest. CHANGE: When knocking a creature unconscious with a melee attack, only the following damage types work: Piercing, Slashing, Bludgeoning, and Force. You may also knock a creature out with a spell that deals only psychic damage. e.g., Vicious mockery ā Rule of Cool ā While I stick to the RAW most of the time, if you have an awesome idea for something you want to try, Iām happy to bend (or even break) the rules as long as it isnāt too OP or unfair.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How DM Rob creates a safe table
Be warned, this is a horror campaign, and we will be leaning heavily into that! There are a ton of content warnings and most aren't optional. Of course, it's my job to make sure you are safe and comfortable as we play. Prior to session 0, I'll ask you to complete a lines-and-veils document to inform my campaign planning. During session 0, we will go over these and make sure we are all on the same page. During session 0, we will also go over rules regarding PVP, etc. Players can DM me at any time (during or after sessions) if something makes them feel uncomfortable. My door is always open!
Content warnings
Safety tools used