Dragon Heist to Mad Mage | Level 1–20 Campaign

Dragon Heist to Mad Mage | Level 1–20 Campaign

Chase a stolen fortune through Waterdeep, then descend into Undermountain for a 1–20 saga of secrets, factions, and the Mad Mage.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 SEATS LEFT
$15.00

/ Session

Details

5 players following this game

Weekly / Saturday - 1:00 PM UTC

Jun 27 / Session 0

Session Duration / 3–3.5 hours

2 / 5 Seats Filled

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Schedule

Sat, Jun 27 | 1:00 PM – Session 0

This game will begin once 3 players have joined

Meet your party members

2/5

About the adventure

This campaign starts in Waterdeep, one of the greatest cities in the Forgotten Realms, where every alley has a secret, every tavern has a rumor, and everyone seems to want a piece of the same missing fortune. We’ll begin with Dragon Heist: a city-based adventure full of faction intrigue, street-level danger, strange allies, rival schemers, and plenty of chances for your characters to make Waterdeep feel like home. You might be chasing gold, building connections, making enemies, protecting your neighborhood, or simply trying to survive long enough to figure out who is lying to you. Then the story descends into Dungeon of the Mad Mage, where Waterdeep’s bright streets give way to Undermountain: a massive, dangerous, deeply weird megadungeon ruled by Halaster Blackcloak. This is where the campaign grows from local mystery into a true Level 1–20 saga of exploration, tactical combat, ancient magic, impossible rooms, and choices that follow you back to the surface. This game is for players who want the full long-form D&D experience: roleplay, combat, exploration, faction drama, found-family party dynamics, and the satisfaction of growing from fresh adventurers into legends. I’ll bring the maps, music, pacing, onboarding, and structure. You bring a character ready to make friends, make trouble, and find out just how deep the rabbit hole under Waterdeep really

Game style

Roleplay Heavy

Rule of Cool (RoC)

Puzzle / Mystery Focused

Dungeon Crawl

Meet the Game Master

5.0

(11)

Neurodivergent
Teacher/Educator
Multi-lingual

Less than a year on StartPlaying

6 games hosted

Highly rated for: Inclusive, Teacher, Visual Aid

Average response time: 18 hours

Response rate: 100%

About me

Hi folks! I’m Bauric, and Dungeons & Dragons has become one of the great joys of my life. Maybe you feel the same way. Maybe you’ve been playing for years, collecting dice you absolutely do not need, and building characters you may or may not ever get to use. Or maybe you’re brand new, a little curious, and wondering if this whole “roll dice and pretend to fight goblins” thing is actually for you. Either way, I think we’ll get along just fine. At my Table, I try to run games that feel welcoming, cinematic, and full of memorable moments. I love a good creepy mystery, a dramatic villain speech, a desperate last stand, and the kind of ridiculous table joke that somehow becomes permanent campaign lore. As a Dungeon Master, I care most about making sure everyone feels comfortable, involved, and excited to come back. New players are always welcome at my table, and experienced players will still find plenty of room for big choices, dangerous fights, strange discoveries, and character moments that actually matter. I mostly run D&D 5.5 / 2024 rules, with 5e compatibility where it makes sense. The rules matter, but the story and the people at the table matter more. Think I might be your kind of DM? Come join a game, send me a message, and let’s roll some dice.

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Character creation

Creating your character

Your first step into Waterdeep begins with a free Session 0. We will go over character creation, D&D Beyond setup, party ties, campaign expectations, safety tools, and how to get onboarded into Foundry/Discord. Characters will start at Level 1 with Point Buy and standard starting equipment, using the 2024 D&D rules, with 2014 options allowed where no 2024 version exists. All official Wizards of the Coast content is subject to approval for tone, setting, and balance. This campaign is best for characters ready for both city intrigue and deep dungeon adventure: people with reasons to chase rumors, trust the party, make a name in Waterdeep, and eventually descend into the madness waiting beneath the city. Before Session 1, we’ll have one last character check-in to make sure everyone feels connected, campaign-ready, and fully part of Waterdeep’s streets, secrets, and shadows.

What to expect

Preparing for the session

Before Session 0, you only need a few things ready. Create free Discord and D&D Beyond accounts. After joining the campaign, you’ll receive the Discord server and D&D Beyond campaign link. You’ll also need a working microphone, stable internet, and a computer or laptop that can run Foundry in a modern browser like Chrome, Edge, or Firefox. A headset is recommended for cleaner audio and fewer distractions. No character creation is needed before Session 0. We’ll build your character together, get your tools set up, and make sure you’re ready to step into Waterdeep’s streets, secrets, and shadows.

What Bauric brings to the table

I do the groundwork so you can focus on playing your character, making hard choices, and getting lost in the world. I’ll help you get comfortable with the tools before we begin, especially if Foundry or online D&D is new to you. My style is cinematic, roleplay-forward, and grounded. I like strong atmosphere, meaningful choices, and scenes that give characters room to breathe without slowing the game down. Combat has a purpose, rulings stay consistent, and the rules support the story rather than smother it. My goal is simple: make Waterdeep feel alive, keep the table moving, and give you a campaign where your choices matter, from the city’s crowded streets to the strange depths of Undermountain. Most importantly, I want you to have fun.

Homebrew rules

I keep homebrew light, clear, and focused on making the game feel better at the table. Death saves are rolled privately to keep dangerous moments tense and uncertain, especially once the party starts delving into Undermountain. I do not use flanking. That’s about it. I prefer rules that are easy to understand, applied consistently, and support the pace and atmosphere of the game without rewriting what makes 5.5e feel like 5.5e. The goal is simple: fewer speed bumps, more tension, and a smoother path from Waterdeep’s streets into the depths below.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Bauric creates a safe table

Waterdeep and Undermountain should feel dangerous, strange, and full of consequences for the characters, not uncomfortable for the players. We’ll cover tone, expectations, boundaries, and content preferences during Session 0 using a shared Lines and Veils document that can be updated at any time. You’ll also have access to X, N, and O tools through Discord chat or direct message whenever needed, including during play. Every session includes 5 minute breaks every hour, and my table always has an open door policy. You can step away, pause, or check out briefly without pressure or explanation. For intense scenes, I may check in quickly to make sure everyone is still good. The goal is an immersive campaign of city intrigue, dangerous dungeon delves, strange discoveries, and meaningful tension while keeping the table respectful, communicative, and comfortable out of character.

Content warnings

Blood
Character Death
Death
Devils / Demons / Fiends
Violence

Safety tools used

Frequently asked questions