Sigil of the Eversong | Forgotten Gods & Lost Memories
The dreams have been happening for weeks now, invading your mind each night. What do they mean? Why you? It may be time to investigate.
$25.00
/ Session
Details
9 players following this game
Weekly / Friday - 4:00 PM UTC
Session Duration / 3–3.5 hours
Campaign Length / 25+ Sessions
2 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
For the past few weeks, you’ve been having the same dream. A strange symbol hangs in an endless dark. You don’t recognize it, you don’t know what it means, and yet it feels familiar in a way you can’t explain. Something has been forgotten. Maybe on purpose. Sigil of the Eversong is a homebrew high-fantasy campaign centered on mystery, exploration, roleplay, and uncovering the truth behind a history that no longer quite makes sense. You’ll travel through ancient ruins, cities, temples, wilderness, and forgotten places while following clues that gradually connect into something much larger. There are factions with their own goals, people who know more than they admit, and old stories that may not be as accurate as everyone believes. The campaign has an overarching mystery, but the path through it is shaped by the party. Who you trust, what you investigate, which leads you follow, and what you choose to ignore can all change how the story develops. Expect plenty of roleplay and investigation, regular exploration, meaningful combat, and a story that becomes more personal as your characters get pulled deeper into it. At first, all you have is a symbol. Eventually, you may discover why the world forgot it.
Game style
Rule of Cool (RoC)
Roleplay Heavy
Puzzle / Mystery Focused
Game themes
Meet the Game Master
Less than a year on StartPlaying
106 games hosted
Highly rated for: World Builder, Storytelling, Creativity
Average response time: Under 1 hour
Response rate: 100%
About me
Hi! My name is Ethan, and I'm hopefully your new GM! I've been GMing for 9 years, and what started because I couldn't find the kind of table I wanted to play at quickly turned into one of my favorite things in the world. Since then, I've run several long-form homebrew campaigns including mysteries, political thrillers, high fantasy epics, all in worlds built completely from scratch. I specialize in handcrafted worlds and player-driven stories. My games feature custom maps, campaign lore, memorable NPCs with distinct voices, ambient music, cinematic encounters, and stories that actively incorporate your character's history, relationships, and choices. I love tactical combat, but I'm a Rule of Cool GM first. If you come up with something creative and awesome, I'm usually looking for a fair way to let you try it. Just as importantly, I want my tables to be places where people can relax, be themselves, and enjoy the game. I run welcoming tables for players from all kinds of backgrounds and experience levels, use clear safety tools and boundaries, and have zero interest in gatekeeping the hobby. Whether you've played D&D for ten years or you're still figuring out which die is the d20, you're welcome here. I'm a lifelong nerd, a military veteran, a husband, and a dad. Outside of running games, I'm usually spending time with my family, cooking, gaming, or inevitably building yet another fantasy world. If you're looking for a GM who takes the game seriously without taking himself too seriously, I think you'll fit right in.
View Profile →Character creation
Creating your character
We will create characters during Session Zero. Characters will start at level 3 and will be created via DNDBeyond. Stats will be either rolled or point-buy.
What to expect
Preparing for the session
Please create an account on DNDBeyond, Roll20, and Discord if you do not have them already.
What Ethan (GM Viper) brings to the table
A safe, exciting campaign complete with ambient music, some character voices, cinematic descriptions, and rulings that prioritize the story and power-fantasy.
Homebrew rules
Drinking potions is a bonus action, custom character death/revivify rules, and strong crits.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Ethan (GM Viper) creates a safe table
Lines and Veils document pre-session zero, a session zero discussion regarding other aspects of the campaign, an anytime open-door policy, a 15-minute break halfway through each and every session, and a session debrief with stars and wishes after each session.
Content warnings
Safety tools used

