Abyssal Shenanigans | New Campaign | Beginner friendly |🏳️‍🌈+

Image by Tamara Osborn / Ilya Royz (Composition by me)

Abyssal Shenanigans | New Campaign | Beginner friendly |🏳️‍🌈+

Ye who enter here, abandon all seriousness.

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$30.00

/ Session

Details

2 players following this game

Weekly / Saturday - 3:00 PM UTC

Oct 31 / Session 18

Session Duration / 2.5–3.5 hours

Campaign Length / 10+ Sessions

4 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Sat, Oct 31 | 3:00 PM – Session 18

Sat, Nov 07 | 3:00 PM – Session 19

Sat, Nov 14 | 3:00 PM – Session 20

Sat, Nov 21 | 3:00 PM – Session 21

Sat, Nov 28 | 3:00 PM – Session 22

Sat, Dec 05 | 3:00 PM – Session 23

Sat, Dec 12 | 3:00 PM – Session 24

Sat, Dec 19 | 3:00 PM – Session 25

Meet your party members

4/5

About the adventure

A custom, player-driven adventure in a subterranean world of wonder! At this table we come for the hijinks and stay for the drama. Experience adventures that are custom tailored to you and your group. Our game world needs your ideas to grow and prosper! HIGHLIGHTS ✨Collaborative Storytelling - Your ideas shape the world we play in. ✨Human art by real people. No generative AI in sight. ✨Friendly to all LGBTQ+. I strive for a welcoming and safe table. ✨Learn to play. New system? No problem! I am a patient and passionate teacher. This campaign will offer a balanced mix of combat, exploration and roleplay. You don’t need start out as an rules expert, I’ll happily guide you through learning the rules. Patience is one of my best teacher qualities. Our game world so far An apocalypse drove the ancient peoples (humans, dwarfs, elves) to seek shelter underground. There they've languished in darkness for millennia. At the surface new peoples rose from the ashes, sentient animals (ribbets, galappas, kitari, simiah, etc.) who prospered under the sun of a new age. Our adventure begins, as the gates to the underworld are thrown open and people from the surface vanish into the tunnels below. Who took them and why? Will it be peace or will it be war between the worlds above and below?

Game style

Roleplay Heavy

Sandbox / Open World

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master

5.0

(42)

TOP GM
Neurodivergent
Educator
Game Designer
Multi-lingual
No Gen AI

1 year on StartPlaying

143 games hosted

Highly rated for: Creativity, Beginner Friendly, Inclusive

Average response time: Under 1 hour

Response rate: 100%

About me

Hi, I’m Peter. An instigator of mirth and mischief. I believe the creative agency of players. I believe in kindness and generosity. Coziness and cooperation. You want a games with a dense atmosphere and a rich story? A story that is build from and shaped by your ideas? Look no further! Take a seat at my tables. Or contact me for a custom game. ________________________________________________________ Come on over and say "Hi!" on Bluesky: https://bsky.app/profile/syrsapperlot.bsky.social Pretty things for Daggerheart: https://starlitarchivesgames.substack.com ________________________________________________________ 🎇Highlights Evocative theater of the mind, Immersive voice-acting, music and illustrations. Story-focused & player-driven. No railroads in sight. Kindness and inclusivity ________________________________________________________ 🎭Experience 25+ years of public performance, including: * Teaching at universities for 7 years; * Acting in 10 theatre performances (plus various smaller projects); * Directing 3 theatre performances (plus various acting workshops); * GMing 50+ TTRPG convention games across a dozen game systems. On occasion: DJing; Model United Nations; Literature and poetry performance. ________________________________________________________ 🖼️Trivia about me I’ve spend years living in Germany, the UK, Central Asia and Russia. Also, a few months in South Korea. Once, I bought a hat on top the Great Wall of China. Once, I made a campfire to stave of the bitter Siberian winter. Didn’t help. Once, I ripped my trousers on stage mid-performance. Once, I directed an Austrian stage play at a Kyrgyz night club. Once, I played Santa at a Christmas market hosted by a German embassy. I have yet to reach the shores of my imagination. ________________________________________________________ ❣️Things I love: All things pen and paper and polyhedrons; Traveling on the Trans-Siberian railway; My music collection (digital and physical); The Theatre, both as audience and performer. ________________________________________________________ Where does the name ‘Sapperlot’ come from? ‘Sapperlot’ is an old-timey German way of expressing surprise or amazement, like ‘Blimey!’ in British, or ‘Holy Smokes!’ in American English.

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Character creation

Creating your character

Characters will start the game at level 1. Build your character using the options from the Core Rulebook. I am open to homebrew suggestions. Character creation will be part of session 0. In Daggerheart, collaborative storytelling begins at character creation. You start the adventure as an established party with shared background connections. To prepare for character creation, players should come up with at least three Character Proposals. Bring some broad strokes ideas, but stay flexible on the details. Example Proposals are: A grizzled warrior on a quest for vengeance! A noble mage on the run from their family! A halfling baker seeking the most delicious recipe ever! See here for more information: https://www.youtube.com/watch?v=-mt6UMTsscU

The current party

Claw-Wisk - A pirate captain without a ship or ocean (Katari Wordsmith Bard) Emrys - Heir to a noble family and secret practitioner of forbidden magic (Faun Primal Origins Sorcerer) Knud - A once holy warrior who lost his faith (Dwarf Pact of the Endless Warlock) Boy Monica - A shepherd without a flock (Orc Divine Wielder Seraph) The party is lost in the Underdark, trying to find their way home. In their most recent adventure they saved the dwarven city of Graklstrugh from tearing itself apart in a violent revolution.

What to expect

Preparing for the session

“Those of you who haven’t played with Alchemy before: it is so cinematic, it is so moody, it is so cool.” – Spencer Stark, Daggerheart creator Alchemy VTT We'll be using a virtual tabletop, specifically Alchemy. Of all the programs to play online, Alchemy might well be the easiest to use and the prettiest to look at. Discord You will need a discord account for communication between games. New to Daggerheart? I'll happily show you the ropes. You can also learn about the Daggerheart basics here: https://www.youtube.com/watch?v=6bV2K5eoJgk

What Peter Sapperlot brings to the table

🧪An Easy Online Play Experience Alchemy VTT offers easy access to all your character stats and resources. It gives you a good overview of all your abilities and features at all times. 🎲Immersive Atmosphere Gorgeous, human-drawn scenes by Czepeku underscored with some catchy tunes and the occasional sound effect. 🎭Voice Acting I am bringing over a decade of theatre experience to the table. I can portray a diverse cast of characters and bringing them to live with a wide range of voices. ⛱️ Sandbox Gameplay The Underdark is your oyster. Take any path you like. In Daggerheart you turn any corner, stroll down any corridor – and have fun with whatever trouble awaits on the other side. 💡Learn-to-play You are new to Daggerheart? I’ll gladly answer all your questions.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Peter Sapperlot creates a safe table

The internet is dark and full of terrors. I wish to carve out a tiny enclave of safety and inclusion at my table. During a Session 0 we will address expectations and wishes for the campaign. We will also determine topics or tropes players do not want to encounter in their stories, so called Lines (hard boundaries) and Veils (topics that can be implied, but should not be spotlighted). During weekly sessions I will maintain an Open Door Policy. There won’t be any hard feelings or explanations needed, should you ever wish to step away from the table – temporarily or permanently. Furthermore, Alchemy offers an X-card feature. Leaving is a measure of last resort. Preferably, players use the X-card to indicate when something in the narrative makes them feel uncomfortable or unsafe. In the middle of every session, there will be short break for everyone to recharge. Before and after every session there will be short check-in, an opportunity for anyone to share how they are holding up – with regards to the game as well as in real life. As a player, I never liked tables where everybody just dashes away after the curtain falls. Sharing, naturally, always remains optional. As part of that aftercare, I will use Stars&Wishes. At the end of each session, players can award a Star to highlight a moment, other player or NPC. I will then encourage everyone to express a Wish, something they would like to see change in future sessions, or an idea they would like to become part of the shared narrative. I strongly believe in trust as the fundamental pillar of any TTRPG table. Without trust creativity can’t flourish, let alone any collaborative storytelling. Therefore, I will always strive to be a patient teacher, an attentive listener and an inclusive, non-judgemental host.

Content warnings

Blood
Classism
Death
Murder
Character Death
Cults
Deep or Large Bodies of Water
Devils / Demons / Fiends
Drowning
Drugs (addiction, use, withdrawal)
Fire
Gore
Mind Control
Paralyzation
Scars
Trauma
Violence

Safety tools used

Frequently asked questions