Chasing Innocence (an Original High Fantasy Introduction)

Chasing Innocence (an Original High Fantasy Introduction)

Finals are upon you all at the new Adventurer's College. A fellow student has out done himself and found something dangerous. Can you save save him?

TYPE

One-Shot

LEVELS

1–2

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
2 NEEDED TO START
$15.00

/ Session

Details

Once / Saturday - 4:30 PM UTC

Jul 11

Session Duration / 3–4 hours

0 / 5 Seats Filled

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This game will begin once 2 players have joined
About the adventure

You and your friends are about to finish your studies at the new Adventurer's College. Headmaster Malek, the Stormbringer, has called you to his office. It seems one of the rogue students has gotten into something he shouldn't have; a Soul Stone, the crystalline prison for a powerful demon. He's asking you to find the boy before the demon fully possess him and escapes the island. Are you up for the challenge? This is a high fantasy classic dungeon crawl one-shot in a custom campaign world. Great for newcomers to gaming or to the systems. Or, for just a night of good dice rolling fun! Characters are pre-gen, everything ready to go. Just bring yourselves and your sense of adventure!

Game style

Dungeon Crawl

Roleplay Lite

Combat Heavy

Meet the Game Master
Neurodivergent

5 years on StartPlaying

1142 games hosted

Highly rated for: Teacher, Creativity, Storytelling

About me

Greetings, Gamers! My name is Byron, and if there was one word I would use to describe myself; it's Gamer. 2 words? Game Master. I love Table-Top Role Playing Games, and have been playing for over half my life. I was originally introduced to Table-Top Gaming via my older brother, Joe, who ran Advanced Dungeons & Dragons (i.e. D&D 2nd Edition). Years later, I was introduced to West End Games' Star Wars RPG, on the D6 System, by my best friend, Cyrus. Everything clicked with that beloved system and it wasn't long before I was running my own games. That was almost 30 years ago, and I've hardly stopped rolling the dice ever since. From there, I've brought TTRPG's to every place I've ever called home. I was always seeking out fellow gamers, and if I couldn't find any I'd bring new players into the fold. I've started two gaming clubs at different schools, created and headed the Traditional Games department of an Anime Convention for about 7 years. Plus, I hosted a gaming podcast, called Rho Pi Gamma, through 7 successful seasons, and have even done some live stream games on Twitch. All while running home games, in person or over the net. Now, I've finally decided it was time I took this thing I had such a passion for, and make it my livelihood; as a Professional Game Master!

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Character creation

Creating your character

The Players will have a selection of 1st level, pre-generated characters to choose from. If this will be the start of a full campaign, characters can be custom made and used for that campaign.

What to expect

Preparing for the session

You will need a Roll20.net account (Free) to be able to play this game. A headset, or mic/headphones, will be required to do game via voice. Though, game can be done via text if needs be. Knowledge of the system and of Roll20 is helpful, but not required.

What Byron | GreenCastle GameMaster brings to the table

I provide all needed materials, in a digital format, for the players; Tokens, Character Sheets, Custom Maps, PreGen Characters, etc. As for myself, I have; 12 years experience in Roll20 25 years experience behind the GM Screen in several Rule Systems 5+ years experience in Stage Theater and Voice Acting All of this combined allows me to be able to run rather loose with the rules, while still giving the players a very deep, immersive game with rich stories, in depth NPC's, all in a living world that changes and adapts to the player's decisions, and grows with them on their journey!

Equipment needed to play

Computer

Headphones

Microphone

Internet

Safety

How Byron | GreenCastle GameMaster creates a safe table

I'm a very open and accepting person and I try to incorporate this into my games. At the start of each campaign, I have a Session Zero, where I go over aspects of the campaign and ask if there's any subject matter that the players want to avoid. For my One-Shots, I try to go over all of this at the start, while players are choosing characters or have any questions. I usually call for a break halfway through the session, to give everyone a little respite, and handle in out-of-game questions and/or concerns. I also have a kind of Open Door policy, so that any one, at any time, can call for a break, discussion, or to speak with me privately about anything in or around the game. Finally, I like getting feedback from my players. Even if I run an outstanding session, I feel there are always things that I could do to help improve the experience for my players. So, I use a system I picked up from a fellow Game Master called; Goods, Bads, and Uglies. Each player says one thing about the game they really liked, one thing they didn't like or thought needed improvement, and then pick something that one of the other players did that they feel deserves extra recognition or reward.

Content warnings

Fire
Language/Cursing
Small Spaces (Claustrophobia)
Violence

Safety tools used

Frequently asked questions