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The Salvation Machine | Decayed Fantasy World Homebrew | 2024
Delve into a defunct, endless machine-city that once promised the kingdom's salvation and uncover its tragic demise at the brutal hands of fate.
$20.00
/ Session
Details
1 player following this game
Weekly / Saturday - 1:00 AM UTC
Jun 6 / Session 0
Session Duration / 3–4 hours
Campaign Length / 35+ Sessions
2 / 5 Seats Filled
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About the adventure
Hihi! Welcome to the second setting that I've been developing for a couple years now, Senlith - a post apocalyptic world inspired by the likes of Hollow Knight, Silksong and Rainworld in vibes. While this did begin as a HK parody world, it's since developed into its own separate identity of which I'm so happy to finally convert into a DnD-able campaign - behold, a quick blurb! When the kingdom's fertile soils began to dry, the Grand Architect proposed the most elaborate of machines, a construction the size of cities - Senlith - that could reverse this decay and save the kingdom. Hundreds of thousands partook in its construction that lasted decades, draining the kingdom of manpower (bugpower?) and pouring it into this vast, never-ending design that sprawled outwards as complication after complication arose. Eventually, the intake stopped as the Royal family went quiet. Just like that, the kingdom's one hope for salvation, a machine into which it poured its life and soul, became myth. A century later, whispers of this immense construction still pass down from generation to generation, who survive by subsisting on the rampant sand worms that live in the roiling deserts, deserts that stretched in every direction and surrounded the few rocky outcrops stable enough to sustain the final outposts of civilisation. And yet, this glowing promise of salvation from Senlith continues to spur special individuals to search for this lost city. In this campaign, your characters could be envoys, ambassadors, hopeful pilgrims, or opportunistic salvagers/scavengers that travel to the husk of Senlith in its decayed, modern state - OR - inquisitive souls, disillusioned criminals, angry ministers, or other citizens that seek out Senlith during the kingdom's fall, in its more active state. However, the one thing tying everything together is that everyone seeks Senlith for salvation of their own kind, whether it be on behalf of others or the kingdom, their own families/tribes/clans, or for themselves. The players can collectively choose if they want to play in the precursor setting, where Senlith is still crumbling, or the already destroyed state, both of which offer unique challenges and story. As to the bread and butter, we will be playing 2024 DnD 5e, starting at level 3 with pointbuy system. The only banned class is Artificer. The setting is inhabited by "bugs", similar to hollow knight/silksong, of which we can mix and match different DnD features and subclasses to try and fit the vibes of said bugs. Homebrew can be considered as well, although in a limited way as to avoid imbalance! I offer an immersive, planned setting that's completely open to self-paced exploration with maps, unique locations, settlements, NPCs, in-depth lore and history - alongside compelling combats and bossfights! We use Foundry VTT for battlemaps, Avrae bot for tracking initiative and HP, as well as discord voicechat to run sessions in a community server for all my campaigns!
Game style
Roleplay Heavy
Rule of Cool (RoC)
Combat Lite
Realm Building
Meet the Game Master
Less than a year on StartPlaying
19 games hosted
Highly rated for: World Builder, Inclusive, Creativity
Average response time: 24+ hours
Response rate: 100%
About me
Hello! I'm Lumi, an 18yo GM who's recently moved out and trying to make something extra for myself. I began GMing first just running some games on the DnD discord, it went pretty well although my inexperience definitely showed, but since then I've learned tremendously from my mistakes and I'm hoping I've improved significantly as a GM as I've run more games! Now, I've been trying to refine my design philosophies behind combat, as well as craft more intricate RPs as I'm becoming more aware of what DnD games are capable of becoming, and handling! I ran a DnD club at school for a while as well, trying to introduce everyone to the wonderful world of tabletop games, but my enthusiasm wasn't as shared by my peers, hence why I'm now moving onto the online stage to run my show! What you can expect from me is an active, bubbly GM who's trying their best to make every single session be fun and engaging! I make a pretty significant amount of maps and homebrew content (although perhaps not all of it is very high quality don't judge qwq this game is hard). (Pfp by Lady All)
View Profile →Character creation
Creating your character
Character creation will occur in a continuous process for around a week before the first session a player partakes in, consulting with me as the DM in regards to everything! Because this setting is inhabited by bug creatures, we will have to try our best to recreate the feel and features of whichever bugs we want to play as. As an example, if someone is playing a beetle, they may want to play using Goliath as their race, with feats like Brawny or Tough, etc. Sourcebooks: Everything except Unearthed Arcana is okay, Homebrew is acceptable to some degree (try to keep it as balanced and uncomplicated as possible to avoid confusion or imbalance in the party!) Level 3, Pointbuy on DnD Beyond or Dicecloud, since that's what links to Avrae.
What to expect
Preparing for the session
A forge account is required to join the Foundry, a discord account is required to join the Lumi's Roomies community server with all my other players and campaigns (although of course our campaign would occur in its own private category). There are no programs needed to be downloaded (other than discord), since Forge/Foundry VTT is a website.
What Lumen brings to the table
I provide, in a material/game sense: - Ambient music, boss themes - Battle maps for location exploration, settlements, fights - Challenging combats with unique enemies, homebrewed for my setting - Rule of Cool rulings that generally allow most logical choices, actions, and decisions to be made to an appropriate effect From a campaign/setting perspective: - An incredibly in-depth world with a long, explorable history - Consistent story-telling across a large, established setting - High player agency in terms of the direction to travel in, to explore, groups to engage with, plotlines to follow, etc.
Homebrew rules
- Drinking potions count as a bonus action - Crunchy crits! Your critical strikes deal 1 maximum dice damage + roll - 2 short rests before a long rest must be taken - No critical fails/fumbles, since I believe those ultimately break immersion or are simply small frustrations to get over rather than adding to the overall feeling of the combat.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Lumen creates a safe table
We use Lines and Veils as a safety tool, everyone must send a list of hard limits (lines) that cannot be crossed, and a list of veils, which are topics not to be deeply focused on or detailed other than in backgrounds or in passing! We go over loads of things in session 0, testing the VTT functionality, testing an Avrae combat, dealing with character creation, lore, and asking questions to each other! We deal with sensitive topics that might be explored, player narrative authority, and all sorts of other topics. We only require voice, although video can happen if everyone agrees to it!
Content warnings
Safety tools used