Cosmere: Mark of the Ghostbloods
Roshar burns, the Radiants returned. The Ghostbloods are recruiting. Your oaths bind you to them & their reach spans The Cosmere. Will you follow?
$20.00
/ Session
Details
1 player following this game
Weekly / Monday - 11:30 AM UTC
Session Duration / 3–4 hours
Campaign Length / 5+ Sessions
2 / 5 Seats Filled
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About the adventure
The mark appears without warning. A simple symbol, burned or branded or simply found on your skin one morning. You have been noticed. You have been chosen. The Ghostbloods do not ask twice. Roshar is burning. The Everstorm has reshaped the world and the old powers are scrambling to control what comes next. The Sons of Honor want restoration. The Diagram wants survival. The Ghostbloods want something else entirely, and they have decided you are one of the ones to get it for them. You will begin as operatives running jobs that do not quite make sense. The targets are specific. The instructions are precise. The reasons are never given. You will piece together what you can and follow the mark wherever it leads, because the Ghostbloods do not recruit without purpose and they do not explain themselves to people who have not yet earned the right to understand. Full initiation changes things. The scope of what you have been part of becomes visible. By the time you understand what the mark chose you for, the world will already be different. After that, Roshar is only the beginning. This campaign will take you from confused street-level operative to initiated Ghostblood agent as you uncover that the jobs you have been running are pieces of something vast enough to reach beyond Roshar entirely. A warning before you book: this campaign is set in the current Stormlight timeline and will move forward through it. If you have not finished the published Stormlight Archive novels, expect spoilers. The Ghostbloods do not recruit without reason. The question is whether you will survive long enough to learn said reasons.
Game themes
Meet the Game Master
About me
Hi! I'm Yuthika, but most people at the table call me Fey. I have been a GM for 34 years, starting at age 12 in Kyoto, Japan, where my introduction to the hobby came not through the mainstream, but through Call of Cthulhu and Sword World. That Japanese TableTalk culture, テーブルトークRPG, is the DNA of everything I run: focused, atmospheric, and deeply immersive. I am also a voice actress with anime and video game credits, and every NPC at this table has a distinct voice and personality to match. I learned this craft in the crunchy crucible of the early 90s, and that history informs how I choose systems and build stories. I have run enough systems to know that the worst sessions come from forcing the wrong tool onto the wrong story. A love story does not need a hit point tracker. A horror game does not need an experience grind. Finding the system that disappears into the fiction is half the design work, and I have spent three decades collecting the options. Professionally I hold a PhD in Psychology and work as an educator. Whether I am managing a classroom or a VTT in deep space, I bring a teacher's patience and a designer's eye to every session. Every player at my table gets character-specific hooks woven into the narrative. You will feel seen here. I am a skill collector. Over the years I have worked as a costume designer and VFX artist on NBC's Grimm, taught foam latex and silicone prosthetic application and stage makeup blending on the convention circuit, restored a sailboat from the hull up, and sailed it around the world. Every one of those skills comes back to the table. I see a body horror scene through a practical effects lens. I read a transformation scene the way I would build one. I pace a slow-rising tension the way you pace a night watch in open water. Different trades, different media, the same craft...bringing moments alive through pacing and reading the situation. I do not run D&D or Pathfinder for the most part. If you have been looking for a GM who runs the systems you want to try or play, you are in the right place. I am also a TTRPG designer and co-creator of Visions of Suaykalpa, an upcoming Southeast Asian mythology RPG launching on Kickstarter this year.
View Profile →Character creation
Creating your character
Character Creation Rules and Notes: Characters in Mark of the Ghostbloods begin as ordinary people of Roshar or Scadriel (posted on Roshar) who have caught the attention of something far larger than themselves. You need not be a Radiant nor Mistborn to start, but the mark has found you for a reason. Core Rules: All characters are built using the official Stormlight Archive Campaign Setting rules, once Mistborn releases, more options shall as well. Character concepts should fit organically within Rosharan society and culture even if they are transplants from elsewhere in the Cosmere. Ghostblood affiliation is baked into the premise, but your character's willingness is entirely your own.
What to expect
Preparing for the session
Mark of the Ghostbloods runs on Foundry VTT. You need a PC and a stable internet connection. Mobile and tablets are not supported and will make your experience miserable. Foundry runs in your browser. No installation, no purchase. I handle the technical setup. You show up and play. You will need Discord. That is where we live between sessions and how we chat during. It is where I answer your lore questions at midnight, where your character has their first conversation with a Ghostblood contact, and where the table becomes a community. The official Stormlight Archive Campaign Setting is recommended but not required before Session Zero. I will teach what needs teaching. Session Zero is available and I genuinely encourage it. We build characters together, establish what kind of table this is, and figure out what the Ghostbloods saw in you specifically. If you want to meet before committing, reach out. We will find the time. Come with a concept or come with nothing. Either works.
What Yuthika 'Fey' brings to the table
The Cosmere credential stack. I have read the entire Cosmere more than twenty times. Some books more than thirty. I backed the Cosmere RPG Kickstarter at the $295 Collector's tier with every add-on available. I helped playtest the preview adventure this campaign opens with and the Stormlight material specifically. I collect Dragonsteel exclusives and started my leatherbound Cosmere collection this year. Before Sanderson, I ran Dragonmount's fanclub through a couple of the the years leading up to Robert Jordan's passing. That is how I became a first-wave Sanderson reader. I have been in this pipeline longer than most people currently running Cosmere content on this platform. Voice acting across every NPC. I am a professional voice actress with anime and video game credits. Every Ghostblood operative, every highprince's courtier, every ardent, every street-level Kharbranth hustler has a distinct and consistent voice. If your character builds a relationship with an NPC across multiple sessions, that voice will be there waiting when they return. A teaching GM with thirty-four years behind the screen. I hold a PhD in Psychology and work professionally as an educator. New players are not just welcome, they are genuinely good at this table. The system is teachable and I will teach it at the pace of the room, not the pace of the most experienced player. I designed the Mercywardens, a Radiant Order that passed the official Stormlight Campaign Setting Discord's community review process. When I build homebrew it is built to that standard or it does not come to the table. Full Foundry VTT production, hand-built for Roshar. Custom maps. Custom adversary sheets. Surgebinding tracking. Ghostblood contact systems. Spren bond progression visualized at the table. You are paying for content that does not exist on this platform yet. And when Mistborn Eras 1 and 2, and Worldhoppers drop in September, I will have the materials the day they are available. This campaign is your on-ramp to all of it.
Homebrew rules
A Note on Rules and Homebrew The Stormlight Archive Campaign Setting and its associated Brotherwise Games material are the foundation of this table. Mark of the Ghostbloods opens in that ruleset and lives there. When additional Stormlight material and the Worldhoppers setting book release in September 2026, those become additional default references immediately. I am tracking every Brotherwise announcement and any mechanical adjustments from new releases will be folded in cleanly between arcs. You will not lose your character to a ruleset transition. Homebrew is welcome under one condition: it must respect the Cosmere's magic system rules and requires my approval before it comes to the table. I will run most homebrew concepts through the official Stormlight Campaign Setting Discord community review process before approving them. Sanderson's magic systems are among the most internally consistent ever written. Homebrew that breaks those rules does not just break a mechanic, it breaks the setting. I will work with you on concepts that fit. The Mercywardens exist as proof that original content can clear that bar. Worldhopper content and cross-Cosmere connections are a case-by-case conversation. That material is coming in September and I am positioned to integrate it the moment it drops. If your character concept has worldhopping implications, bring it to Session Zero and we will talk about where it fits in the arc. This table is built to grow with the Cosmere as it releases. Plan accordingly.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Yuthika 'Fey' creates a safe table
Table Safety and Content Notes This is a table that takes safety seriously and builds it into the structure of play, not as an afterthought. Brandon Sanderson's Cosmere does not shy away from mental health, trauma, or the long difficult work of healing. That is not incidental to the Stormlight Archive. It is the spine of it. The Knights Radiant are not chosen because they are exceptional. They are chosen because they are broken in ways that make them capable of bonding to Spren, and together becoming capable of extraordinary things. Speaking your oaths is not a power unlock. It is a healing journey rendered in magic and consequence. Shallan's story exists. Kaladin's story exists. Dalinar's story exists. This table honors that legacy. Please do not arrive with a character who has no trauma, no wounds, and no space for growth. A character with nothing to heal has no place in the Radiant tradition and will find this story has little to offer them. Your brokenness is not your weakness at this table. It is your point of entry. Standard safety tools are in place. Lines and veils will be established at Session Zero. The X card is always available without explanation or apology. Between session check-ins are available through Discord. I hold a PhD in Psychology and worked professionally as a therapist for 4 years. That background is present at this table in the way content is handled, the way difficult moments are navigated, and the way your character's inner life is treated with the weight it deserves.
Content warnings
Safety tools used