Welcome To Havelburg | Dustgrave

Image by Shutterstock, “By Humans, For Humans” BHFH Logo created by Marguerite Dabaie, "Powered By Lancer" Logo by Massif Press, editing by Rachel Paoli

Welcome To Havelburg | Dustgrave

Your one ride off of the dust-choked carcass that is Havelburg is grounded. A member of it's crew stolen right from the ship, lost in the Dustgrave.

TYPE

Campaign

SYSTEM

LEVELS

2–4

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$20.00

/ Session

Details

1 player following this game

Bi-weekly / Thursday - 4:00 PM UTC

Session Duration / 2.5–3 hours

4 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Meet your party members

4/5

About the adventure

As a Lancer, you are one of the best pilots Union has to offer, and yet, you and your companions are stranded on the dust choked surface of Havelburg. What was to be a short layover to resupply and refuel has turned into a disaster. In the few hours that the ship was left unattended, Emily, the Embrace's NHP (Non-Human Person) was abducted, her casket pried from its resting place, and you have been tasked with finding her.

Game style

Combat Heavy

Rules as Written (RaW)

Tactical / Crunchy

Meet the Game Master

4.9

(27)

TOP GM
LGBTQ+
Queer
Neurodivergent
Women/Femme Identifying
No Gen AI

3 years on StartPlaying

425 games hosted

Highly rated for: Inclusive, Voices, Storytelling

Average response time: Under 1 hour

Response rate: 100%

About me

Hi, I'm Rachel, also known as Talons. I'm a queer neurodivergent mess. I've been playing and running TTRPGs casually since 2016, and running professionally since 2023. I love exploring the rich worlds and characters that are built playing these games. As a Game Master, I am unwilling to tolerate bigotry of any kind and will not hesitate to take the necessary steps to keep my games a safe place for my players. It is my sincere belief that generative AI has no place in creative spaces. AI generated content is not allowed in my games. I am here to tell stories and celebrate creativity, and generative AI has no place in a space dedicated to human creativity. If my tables are full or you're looking for something a little different, consider checking out my friend: https://startplaying.games/gm/gmaletheia

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Character creation

Creating your character

Pilots will be built together as a group during Session 0 using Comp/Con. https://compcon.app/ Feel free to come with an idea of who you're playing, but please wait till Session 0 to finalize your build so we can discuss backstories, and ensure they mesh well with the others at the table. If you require help building your character during Session 0, I am more than willing to help walk you through the process or provide you with a prebuilt template. Art to represent each players mech, and deployables (turrets, drones, mines, etc.) will be required, though I can provide defaults for players. If you want custom art I suggest RetroGrade Minis: https://www.retrogrademinis.com/ Pilot art is appreciated, but not required.

What to expect

Preparing for the session

Players will need an account for Discord, and Forge to be able to connect to the voice channels, and the server where Foundry is being hosted respectively. Once players have signed up, if time allows I will reach out to them for a one-on-one over Discord to to make sure we're on the same page and catch any technical issues which may arise. If time does not allow, we will handle these during Session 0 at the latest, or 30 minutes before session if the game is already ongoing when the player joins.

What Rachel brings to the table

The game will be run using the Foundry VTT, with the official maps provided as part of the module, and a full suite of custom tokens that represent each unique enemy type within Dustgrave from Retrograde Minis. As a GM I pride myself on my ability to use my voice to bring characters to life, and am looking forward to introducing you to the cast of Dustgrave. Lancer as a system lends itself to tactical combat, and I do intend to keep to this as a general rule, however, in the moment in a session if a ruling is unclear and I am uncertain I tend to rule whatever is the most charitable interpretation towards the player that makes sense given the text as written, within reason. Rule of cool is not outlawed, but will be used sparingly. My games tend to run around 2.5-3 hours, with two 5 minute breaks per week. We may run a little over time if players are all willing to, if the current scene is not yet finished, but only if we have a consensus.

Equipment needed to play

Computer

Microphone

Internet

Safety

How Rachel creates a safe table

Dustgrave touches on themes of personhood, abduction, brainwashing, drug abuse, and trauma. The authors of the module have taken every effort to represent the matters respectfully, and I intend to do so as well as a Game Master. When signing up for this game please be aware that these themes are present, but do not hesitate to ask for adjustments to be made to ensure that you are comfortable playing. I will discuss player comfort levels with these topics prior to play, and will allow players to have some control over sensitive scenes through the Luxton Technique if it is something they require.

Content warnings

Drugs (addiction, use, withdrawal)
Trauma
Human Trafficking (adult only)
Mind alteration
Mutilation

Safety tools used

Frequently asked questions