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Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden

The sun is a memory swallowed by eternal winter, & the last embers of Ten-Towns are being snuffed 1 by 1. Will you save them, or will you freeze too.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
FULL
$8.99

/ Session

Details

2 players following this game

Weekly / Sunday - 2:00 PM UTC

Oct 25 / Session 20

Session Duration / 2.5–3 hours

Campaign Length / 25–60 Sessions

6 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Sun, Oct 25 | 2:00 PM – Session 20

Sun, Nov 01 | 3:00 PM – Session 21

Sun, Nov 08 | 3:00 PM – Session 22

Sun, Nov 15 | 3:00 PM – Session 23

Sun, Nov 22 | 3:00 PM – Session 24

Sun, Nov 29 | 3:00 PM – Session 25

Meet your party members

6/6

+1
About the adventure

The sun set two years ago and never rose again. Now, the only warmth you trust is the edge of a blade, the last flicker of a fire made from a splintered shield, and the thimble of cheap whiskey that hasn't frozen solid in your pack. Every dawn, if you can call that bruise-colored twilight a dawn, you dig yourself out of the snow, check yourself for frostbite, and make a choice: hunt, hoard, or die. The towns are starving. The lakes are tombstone-silver under an eternal night. Something in the glacier is waking up, something that loves the cold. You’re not a hero. Not yet. Right now, you’re just someone who remembers what the sun felt like. Welcome to Icewind Dale. Don't waste your last torch.

Game style

Rule of Cool (RoC)

Sandbox / Open World

Meet the Game Master

4.9

(28)

TOP GM
Neurodivergent
Artist
Cosplayer

3 years on StartPlaying

223 games hosted

Highly rated for: Creativity, Rule of Cool, Beginner Friendly

Average response time: 7 hours

Response rate: 100%

About me

Hello! My name is Tyler, I’ve been an avid player of D&D and Pathfinder for over 20 years and have been a dedicated Dungeon Master for over 15 of those. As the forever DM for my real-life groups, I bring extensive experience in running Modules, Adventure Paths, and creating Homebrew content. I also have a strong background in improvisation and minor voice acting, which I incorporate into my games to enhance the experience. I’m highly proficient with Roll20, having logged over 1,600 hours on the platform. My goal is to make every session memorable and engaging for all players. DM Style: I adhere to the “rule of cool”—if it doesn't disrupt the game, I'm all for allowing it. We won’t be bogging down the fun with meticulous tracking of rations or ammunition.

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Character creation

Creating your character

☆We'll be trying out the 5e, 2024 rule set. ☆Point buy for ability scores. ☆Starting equipment/wealth from class and background. ☆ 3rd party class/eace options available, just need to be pre-approved. ☆If you need help creating your character, no worries! I'll be more than happy to help you create your PC!

What to expect

Preparing for the session

You will need... ● A working mic, camera is optional but not needed. ● A good attitude towards fellow players. ● Discord, DDB & Roll20 accounts (all free) ● No D&D experience needed! (I'm currently working towards learning Foundry and hope to switch from Roll20 to Foundry eventually in the future)

What Tyler brings to the table

Along with a great attitude & years of experience, I bring 1600+ hours of Roll20 map building and campaign time. I also supply a private Discord server and custom character art to help with immersion. (I like to make movie posters of upcoming sessions with PCs, to help build excitement) I'd also love to weave your backstory into the setting of the story.

Homebrew rules

Explain what your doing in detail. If you give a good enough explanation, it could result in a lower DC. Potions do max healing & are only a Bonus Action, but will be a little more scarce. Detect magic can be used as a ritual and instead makes magic items glow faintly Rolling a nat 20 on skill checks auto succeeds if possible. (Nat 1 us a auto fail) Rolling a nat 20 on initiative puts you at the top of the list. (Nat 1 is a auto fail) Physical dice are fine to use, just use the honor system. Flanking gives advantage.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Tyler creates a safe table

The content warnings are items that could appear in the game, but not guaranteed to appear. During session 0 we'll go over any content we might wish to minimize or avoid all together. We'll also go over expectations and house rules at this time.

Content warnings

Body Horror
Cannibalism
Cults
Freezing

Safety tools used

Frequently asked questions