Descent into Avernus: A Journey to Hell to Save Souls
Hell isn't a place for mortals; but if you don't go, your home in Baldur's Gate will suffer the same fate as Elturel.
$20.00
/ Session
Details
3 players following this game
Weekly / Sunday - 10:00 PM UTC
Oct 11 / Session 20
Session Duration / 3 hours
4 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
Schedule
About the adventure
I’ve heard people say that their city, “has gone to Hell.” They’re usually lamenting a loss of values and societal decline. Then refugees from Elturel arrived, eyewitnesses who reported that their city, the entire city, was physically pulled into the ground and disappeared, leaving only a crater. It was preposterous, until scouts confirmed it. Elturel was a holy city, a beacon of divine light and protection. If the whole city could be dragged to Hell, what hope do we here in Baldur’s Gate have? We are the opposite of holy and have no gods smiling down on us. What’s worse is that our own Grand Duke Ulder Ravengard was in Elturel at the time. Badlur’s Gate has been decapitated. The opportunists now scheme to take advantage of the power vacuum, and Baldur’s Gate may be the next city to sink into Hell. Solve the mystery of Elturel’s disappearance; dive into Hell to save countless souls from fueling the infernal war machine; and prevent the same fate from befalling Baldur’s Gate. Descent into Avernus will test your soul and the meaning of what it is to be mortal, as you deal with fiends from the heart of lawful tyrannical evil. Will you succumb to temptations of power, or will your soul remain uncorrupted in its Descent into Avernus? Disclaimers: Please read before booking. -Know your character and their capabilities. Have an idea of what you want to do when it comes to your turn in combat. -Neither skills nor spells can be used to try and coerce another Player into something they don’t want to do. -Be mindful of your game environment's background noise. Overly loud backgrounds can pull the group from immersion and slow down the pace of combat. -Treat each other with respect. This is a collaborative game, so be flexible when it comes to group decisions. -Have fun!
Game style
Roleplay Heavy
Game themes
Meet the Game Master
5 years on StartPlaying
611 games hosted
Highly rated for: Creativity, Beginner Friendly, Inclusive
Average response time: 2 hours
Response rate: 100%
About me
I enjoy the collaborative effort that comes with hosting games. I like seeing how different groups react to and handle the scenarios that I prepare for them. The entire endeavor, from prep to delivery, is a source of fulfillment. I build the scaffolding, but the Players shape the sculpture of the story.
View Profile →Character creation
Creating your character
Characters start at 9th level. All 2024 Core and Expanded options are available. No Legacy. No guns. No UA. No homebrew. No third party. Core and Expanded Backgrounds are available. No custom backgrounds. Think about the region of Faerun where you spent your Background years. Standard Array or Point Buy for Abilities. No rolling. Standard starting gear; plus 650gp; plus 1 Common and 1 Uncommon Magic Item
The Heroes are 9th level and are hoping to meet and parlay with a Death Knight.
What to expect
Preparing for the session
Discord Free DnD Beyond Account Free Forge account to access the VTT. I will provide links for Discord, DnD Beyond, and VTT upon booking. You may make and discuss character ideas at that time. We will bring it together and start the story at Session 0.
What Charles brings to the table
DnD Beyond Master's Tier subscription with over 20 sourcebooks and adventures to share through the campaign. Discord private channel for voice, chat, planning, and sharing ideas. Foundry VTT hosted through Forge. Player-Character based campaign story with focus on individual backstories and development.
Homebrew rules
Heroic Inspiration awarded to everyone when: -Heroes do something heroic. -Heroes get 2 Crit20s in the same scene/battle. -A Player reminds me of something to their detriment. For example, "That creature should have attacked me at advantage because I attacked recklessly." Crits: -Crit20s and Crit1s result in auto pass and auto fail on Skill checks, no matter the ending result. -Crit20 on a Save that does half damage on a pass results in no damage. -Crit1 on a Save that does damage results in double damage.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Charles creates a safe table
I maintain an open door policy for Players to reach out and address any concerns. My goal is that everyone at the table enjoys the time spent there, so I will listen if someone is not. If something in the story is making someone uncomfortable, I want to know so I can make appropriate adjustments. I will not accept rudeness, disrespect, nor aggression towards other Players. Also, this is a collaborative game where everyone gets a voice. No one Player should assume they are the group leader or team captain. Players may nominate others to "take the lead" in certain scenarios, but no one is in charge of anyone else.
Content warnings
Safety tools used


