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Solstice Rain | Winter Scar (Learn to Play, Friendly to all!)

Rookie mech pilots on a diplomatic escort that goes sideways.

TYPE

Campaign

SYSTEM

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
FULL
$15.00

/ Session

Details

1 player following this game

Weekly / Sunday - 7:00 PM UTC

Jun 21 / Session 5

Session Duration / 3.5–4.5 hours

Campaign Length / 8–14 Sessions

5 / 5 Seats Filled

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Schedule

Sun, Jun 21 | 7:00 PM – Session 5

Sun, Jun 28 | 7:00 PM – Session 6

Sun, Jul 05 | 7:00 PM – Session 7

Sun, Jul 12 | 7:00 PM – Session 8

Sun, Jul 19 | 7:00 PM – Session 9

Sun, Jul 26 | 7:00 PM – Session 10

Meet your party members

5/5

About the adventure

You're freshly minted mech pilots aboard the UNS-CV Rio Grande, a Union light carrier on escort duty around a freshly rediscovered world. The diplomats handle the diplomacy. You run drills, eat in the mess, trade barbs in the sim. Then the planet catches fire, your captain and ambassador go dark on the surface, and you're being kicked out the side of a dropship into a burning city. This is a short-arc Lancer campaign: Operation Solstice Rain and Operation Winter Scar back to back, LL0 through LL4. Start as rookies in GMS standard kit. End as Task Force operators with a custom build, having made incredible impact on the planet. WHAT LANCER ACTUALLY PLAYS LIKE. Two engines, and you run both. The narrative (pilot) side is conversational and trigger-based: your pilot has skills, contacts, history, and a handful of dice you roll when the fiction calls for it. Downtime between missions is where you meet people, fix things, follow leads, and bank Reserves you can spend in the next fight. The combat side (mech) is something else. You fight on a grid in tactical scenes that wouldn't feel out of place in XCOM or BattleTech. You track HP, Armor, Heat, Structure, and Stress. You position for cover, control range, and choose what to spend. You overheat your reactor and roll to see if you melt down. Between missions you can rebuild your mech from the ground up: new frame, new weapons, new core system. By LL2 you already have a build no one else at the table is running. The tone is hopeful, but earned. Union is the good guys, mostly. You are the good guys, mostly. The war is real, the people you fail to save stay dead, and the choices you make matter to a planet of strangers who didn't ask for any of this. Come if you like tactical mech combat, campaigns where rookies become legends, and a story whose stakes climb with every arc. New to Lancer? You're covered: Solstice Rain is purpose-built as an onramp, and I'll walk you through pilot creation, mech building, and the rules in session zero.

Game style

Rules as Written (RaW)

Combat Heavy

Tactical / Crunchy

Meet the Game Master
LGBTQ+
Game Designer
Multi-lingual

Less than a year on StartPlaying

3 games hosted

Highly rated for: Storytelling, Inclusive, Visual Aid

About me

I've been playing tabletop RPGs for over 10 years and running games for most of that time. It started as weekend sessions with randoms and friends online and turned into something I take seriously as a craft. My background is in narrative and character-driven games. I've run extended campaigns in Dragon Age, Pathfinder, and systems like Blades in the Dark and Chronicles of Darkness. I've spent a lot of time with both rules-light systems that prioritize fiction over procedure and something as gritty as Imperium Maledictum. I'm also a homebrewer at heart; I've built original campaign settings from scratch, including a Ukrainian folklore-inspired world with its own calendar, magic traditions, and regional cultures. When I invest in a setting, I tend go deep. As a GM, what I care about most is the point where strong worldbuilding meets the people at the table: both the players and the characters. The world should feel real and specific, and your character should feel like they genuinely belong to it, or are genuinely at odds with it. I do my homework on lore, I take backstories seriously, and I do my best to build toward moments that are particular to the people at the table, not just the plot. I also have deep interest in both Storytelling/Writing as a theory and the TTRPG theory, which means you will not be getting the typical rehashes of Hero's Journey or just paint-by-numbers tired tropes.

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Character creation

Creating your character

During session 0 we will not only discuss the general rules of the game but also craft your starting pilot and their mech, but also talk about your goals for the final build and how we can achieve them! I will not be restricting any Manufacturer or Licences.

What to expect

Preparing for the session

Please make sure that you have: • Discord Account • A Comp/Con account (free) https://compcon.app • A computer or a laptop (Foundry is pretty demanding. Tablets and phones just do not work with it.) • Decent Microphone • Quiet environment (It's cool if you have some background noise, but I doubt that calling from a construction site would be appreciated) • Stable internet connection • Some means of taking notes (notebook, Google Docs, etc.)

What Aaron Nayd brings to the table

You will be granted access to all necessary content to make your character; including necessary files and rules texts. ‣ I will be using Foundry for: ⁃ Maps ⁃ Music/Ambiance ⁃ Tokens/Creature Art ⁃ Character Sheets and Dice rolling

Equipment needed to play

Internet

Computer

Microphone

Safety

How Aaron Nayd creates a safe table

"Lancer takes place in a setting recovering from millennia of cruel anthrochauvinist rule – a fascist, imperial, Earth-first ideology that had little time, space, or care to acknowledge beings or perspectives that ran counter to their didactic tyranny. We want to acknowledge that many phenomena and acts touched on in Lancer – slavery, exploitation, racism, directed hate, genocide, the stealing of indigenous land – are real phenomena, are ongoing acts of injustice and cruelty, and are not simply “fantasy" or “interesting devices” to use in a roleplaying game... Lancer is a game that involves war, combat, and facing the terrors of the galaxy – human-made or otherwise... We believe that ideas of liberation, of radical antifascism and anti-hate, can begin around the table with friends and end in the streets, at the ballot box, and in all of our hearts..." - From Lancer Core Rulebook Please understand, that certain themes and topics are core to the Lancer experience. I have outlined all the appropriate content warnings that may be included in the game by default.

Content warnings

Blood
Character Death
Child Death
Concentration Camps
Death
Drugs (addiction, use, withdrawal)
Execution
Extreme Violence
Fire
Genocide
Gore
Hostages
Language/Cursing
Lifechanging Injury
Mass Death
Medical Issues
Murder
Mutilation
Mutilation of Corpses
Police Brutality
PTSD
Scars
Suicide
Terrorism
Trauma
Violence
Alcohol Use
Animal Death

Safety tools used

Frequently asked questions