Endless Winter | Icewind Dale: Rime of the Frostmaiden
You're all that stands between Ten-Towns and a frozen grave. But before you can challenge the Frostmaiden, you must survive the endless winter.
$20.00
/ Session
Details
Weekly / Thursday - 12:00 AM UTC
Session Duration / 3–4 hours
Campaign Length / 30–50 Sessions
1 / 6 Seats Filled
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About the adventure
It has been two years since the sun last rose over Icewind Dale. For two years, the people of Ten-Towns have endured an endless winter beneath the cruel gaze of Auril the Frostmaiden. Blizzards swallow roads without warning. Food and supplies grow scarce. Each passing day becomes a struggle to survive, and hope fades with every frozen grave. No one knows why Auril has condemned the North to this everlasting night. Some seek to appease her. Others pray for salvation. Most simply try to endure, knowing that leaving Icewind Dale means abandoning everything they have ever known and venturing into a frozen wasteland where few who leave are ever heard from again. But the endless winter hides secrets of its own. Ancient mysteries lie buried beneath the ice. Strange whispers echo through the storm. Something stirs in the darkness, and the deeper you venture into the frozen wastes, the more you uncover about the horrors hidden beneath the surface. Icewind Dale: Rime of the Frostmaiden is a level 1–11 campaign that sees adventurers attempt to survive the frozen wastes while searching for a way to end the eternal winter wrought by the Frostmaiden. This dark fantasy adventure focuses on survival, exploration, roleplay, and uncovering the secrets buried within the frozen North. Free Session 0
Game style
Rule of Cool (RoC)
Rules as Written (RaW)
Game themes
Meet the Game Master
About me
Greetings, humans! I’ve been playing Dungeons and Dragons 5E for about five years, and I started my Dungeon Master journey just a few months after my first game. What began as a single session in our normal group soon grew into a weekly homebrewed campaign with four dedicated players that ran for two years before scheduling caught up with us. Since then, I’ve run a mix of campaigns and one-shots, always looking for new stories to tell and new ways to challenge my players. What keeps me coming back is the collaboration. The best moments often start small, then grow into something unforgettable as everyone at the table builds on them. I aim to create games where players can take risks, contribute to the world, and shape the story in meaningful ways. My style is rule of cool with a strong respect for rules as written. The rules keep things fair, but they should never get in the way of a great idea. If you bring creativity, I’ll work with you to make it shine. I don’t ban official content; it’s my job to design around it, not restrict it. You can expect a strong focus on atmosphere, especially in horror-themed games. I like to build slow-burning dread, unsettling mysteries, and moments that stick with you long after the session ends, balanced with just enough humor and levity to keep things fun. I strive to create a welcoming, respectful, and collaborative table for everyone, whether you’re brand new or a seasoned player.
View Profile →Character creation
Creating your character
Character creation happens together in a free Session Zero. We’ll start at level 1 using Point Buy or Rolled Group Standard Array, and characters will be built on Roll20. I recommend bringing 2-3 character ideas to the table. Though I will do my best to ensure everyone gets to play what they want. We primarily use the 2024 D&D rules, with access to most 2014 content as well. Where both versions exist, we default to 2024 rules unless the table agrees otherwise.
What to expect
Preparing for the session
Preparing for this game is simple, and support is always available if you need it. You don’t need any special software or prior experience... just a little time to get set up before the campaign begins. Before the first session, players will need: A free Roll20 account to access the virtual tabletop, character sheets, maps, and dice. A free Discord account for voice chat and between-session communication. A working microphone and stable internet connection for voice play. Once you join the game, you’ll receive invitations to both the Roll20 game and the Discord server. All gameplay takes place online, and no additional downloads or paid subscriptions are required. If you’re new to Roll20 or Discord, I’m happy to help you get comfortable with the tools ahead of time. Character creation and technical setup are handled during a free Session 0, where we’ll make sure character sheets are working correctly and everyone knows how to use the table. By the time Session 1 begins, the focus will be on surviving Icewind Dale... not wrestling with technology. If any questions or technical issues come up, please ask. The goal is a smooth, focused table where preparation supports immersion and keeps the game moving once the adventure begins.
What Robbie brings to the table
I aim to run immersive, atmospheric games that lean heavily into tone, tension, and player-driven storytelling. The frozen North is dangerous and unpredictable, and I like to let that environment feel like a constant presence at the table—whether you’re crossing blizzard-swept tundra or uncovering something better left buried. I try to use character voices when it fits the moment (especially for recurring NPCs), and I incorporate ambient music and soundscapes to help reinforce mood during exploration, travel, and key scenes. Combat tends to be tactical and meaningful, with an emphasis on positioning, resource management, and consequences—but I always aim to keep it dynamic and cinematic rather than slow or overly rigid. Rules-wise, I lean toward Rules as Written as a foundation, but I’m not afraid to flex for pacing, creativity, or memorable moments. If a cool, story-driven idea makes sense and doesn’t break the game, I’m usually in favor of trying it. Player agency is important at my table, and I enjoy seeing characters surprise me as much as I enjoy surprising them. Overall, you can expect a game that balances survival tension, mystery, and character-focused storytelling—where choices matter, the world reacts, and even small victories feel earned in a place that doesn’t easily give them.
Homebrew rules
- Crunchy Crits: Critical hits deal maximum damage from the damage dice + modifiers, plus an additional roll of the damage dice. Example: 1d8+4 becomes 12 + 1d8. This applies to both players and monsters, keeping combat deadly, impactful, and consistent. - Death Saves (Hidden Rolls): Death saving throws are made in secret and whispered to the DM. Players are discouraged from sharing their results. This is intended to heighten tension and reinforce the survival-horror tone of the campaign. - Flanking: Flanking grants advantage to both players and monsters when applicable. - Spell Components: Material components with a listed cost are required. If a spell consumes the component, the gold cost may be used as a substitute. - Encumbrance: Not strictly tracked, but carried weight should remain reasonable and narratively believable. - Ammunition: Non-magical ammunition is treated as effectively unlimited for ease of play. - Food & Survival: Food will be tracked due to the nature of the setting, and survival resources will matter.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Robbie creates a safe table
Player comfort and safety are a priority at my table, especially given the darker survival-horror themes of the campaign. During Session 0, we will go over Lines & Veils (hard limits and fade-to-black content), along with general table expectations, tone, and boundaries so everyone is on the same page before play begins. This is also where we’ll align on what kind of themes players are excited about and what should be avoided. I maintain an open-door DM policy—if anything comes up during or after sessions, you’re encouraged to reach out to me directly at any time. Concerns, adjustments, or boundary updates are always welcome and will be handled respectfully and without judgment.
Content warnings
Safety tools used
