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Hell’s Destiny | PF2e Level 10–20 | War Against Cheliax
Trapped behind Cheliax’s sealed borders, you must unite its enemies, command armies, and break House Thrune’s infernal rule.
$30.00
/ Session
Details
1 player following this game
Weekly / Wednesday - 12:00 AM UTC
Jul 29 / Session 12
Session Duration / 3.5–4 hours
Campaign Length / 10–20 Sessions
5 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
War has erupted between infernal Cheliax and the democratic nation of Andoran. In the Chelaxian port city of Corentyn, House Thrune has declared martial law, sealed the borders, and trapped residents and travellers behind a naval blockade. You are not inexperienced adventurers waiting for someone else to save the day. You begin as 10th-level heroes with the power, reputation, and determination to change the course of a war. Escaping Cheliax will not be enough. You will operate behind enemy lines, infiltrate occupied cities, gather intelligence, negotiate with potential allies, and unite groups that have spent generations living beneath Cheliax’s shadow. As open rebellion spreads, you will lead soldiers into battle and confront Hellknights, devils, military commanders, and the political machinery supporting House Thrune. Hell’s Destiny is a complete Pathfinder Second Edition campaign taking characters from 10th to 20th level. It combines high-level tactical combat with espionage, urban adventuring, diplomacy, military leadership, and recurring skirmish encounters in which the heroes personally command troops. The campaign is connected to the events of Hellbreakers and the wider Hellfire Crisis, but no previous campaign knowledge is required. Everything necessary to understand the conflict will be introduced during play. The official Player’s Guide describes the campaign as combat-heavy, with extended periods of urban adventuring and diplomacy. Skirmish combat appears throughout the adventure, often placing each hero in command of an allied troop.
Game style
Rules as Written (RaW)
Combat Heavy
Game themes
Meet the Game Master
About me
Hi, I’m Darren Ruckle, a professional Dungeon Master with over 45 years of tabletop experience and 5 years as a full-time pro GM. I specialize in tactical, combat-focused campaigns that challenge players to think, plan, and fight smart. My tables reward teamwork, positioning, and smart resource management—where every encounter feels earned and every victory matters. All my games run on a custom-modded Foundry VTT setup with clean automation, dynamic lighting, and high-quality battlemaps built for fast, fluid combat. You’ll spend less time on setup and more time in the action. If you enjoy structured adventures, gritty dungeon crawls, and combat that actually makes you sweat, my tables are for you. I take pride in consistency, clarity, and professionalism—running on time, keeping communication clear, and delivering the kind of tactical experience that keeps players coming back. Let’s roll initiative.
View Profile →Character creation
Creating your character
Please make your character on Pathbuilder, Herolabs, or another pathfinder character builder and send me a link or pdf. Free Archetypes are allowed. Discussion of character creation can happen on my discord channel with the other players.
What to expect
Preparing for the session
You will need: A computer capable of running Foundry VTT in a web browser A stable internet connection A working microphone A free Discord account The ability to attend regularly and communicate when an absence is unavoidable You do not need to purchase Foundry VTT or any Pathfinder books. Reading the free Hell’s Destiny Player’s Guide before character creation is strongly recommended. It explains the campaign premise, suitable characters, important skills, campaign backgrounds, and the skirmish rules used during the adventure.
What Darren brings to the table
I will run the campaign using the official premium Hell’s Destiny Foundry VTT module, which includes: High-resolution maps Dynamic lighting and walls Prepared encounters Official NPC and monster artwork Dynamic tokens Integrated journals and handouts Sound and visual effects Adventure-themed animated dice and interface elements The official Foundry release includes prepared maps, tiles, tokens, sound assets, dynamic token support, themed dice, and additional visual features. You can also expect: Clear and consistent rules adjudication Help navigating high-level Pathfinder mechanics Tactical enemies that behave according to their abilities and objectives Distinct NPC personalities and motivations Opportunities for character decisions to affect alliances and relationships Combat adjusted appropriately if the table has five characters A private Discord area for campaign discussion and character coordination
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Darren creates a safe table
This is an adult oriented game. Please expect descriptions of violence and there is a possibility of character death. We will have a 5 minute break in the middle of the game.
Content warnings
Safety tools used


