The Phandalin Frontier: A Living Sandbox

The Phandalin Frontier: A Living Sandbox

The frontier is calling, but the shadows of the Sword Mountains are growing long. Can you secure Phandalin's future, or will the wilds claim you?

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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2 SEATS LEFT
$20.00

/ Session

Details

4 players following this game

Weekly / Tuesday - 5:00 PM UTC

Oct 20 / Session 19

Session Duration / 3–3.5 hours

3 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Tue, Oct 20 | 5:00 PM – Session 19

Tue, Oct 27 | 6:00 PM – Session 20

Tue, Nov 03 | 6:00 PM – Session 21

Tue, Nov 10 | 6:00 PM – Session 22

Tue, Nov 17 | 6:00 PM – Session 23

Meet your party members

3/5

About the adventure

Enter the Sword Coast where the map is rewritten based on your choices. This is an action-packed Super-Sandbox game which combines the adventure of Lost Mine of Phandelver, Phandelver and Below, and Dragon of Icespire Peak into one big open-world experience. There's no fixed path to follow. Defeat the dragon, uncover the mysteries of the Phandalin, or make your own way into the unknown. Whatever path you take, the world will react accordingly. Here heroes are created, and earned. The battles are cinematic and unforgiving. It requires ingenuity, tactics, and intelligent risk-taking to win, and foolishness to lose. You push yourself beyond your comfort zone and emerge victorious at a price. Injuries and fatigue are not fleeting setbacks but permanent features. All this experience leaves its mark, becoming your character's history. We did not add these rules to torment players. We included them for the sake of memorable victories, exciting misses, and the growth of your hero against all odds. Get ready for battle and explore your destiny. This world is dangerous and mysterious. What your character achieves depends only on you. The Vibe-Check Guarantee To ensure our playstyles are a perfect match, Session 0 and Session 1 are entirely FREE. AI Content Disclaimer: This game may include AI-generated or AI-assisted material, such as character portraits, artwork, or other visual assets.

Game style

Combat Heavy

Organized Play

Rule of Cool (RoC)

Rules as Written (RaW)

Sandbox / Open World

Tactical / Crunchy

Meet the Game Master

5.0

(25)

TOP GM
Artist
Multi-lingual

1 year on StartPlaying

128 games hosted

Highly rated for: Creativity, Beginner Friendly, Knows the Rules

Average response time: 1 hour

Response rate: 100%

About me

Greetings adventurer, welcome to my profile. I’m Greg, though many know me as DM Fantom. Living at UTC+1 timezone and since 2020, I’ve been guiding parties through thrilling quests across West Marches servers and running classic pen-and-paper campaigns at the table. I have a passion for tactical combat, but what I enjoy most is seeing players surprise me with clever, outside-the-box solutions. If you’re looking for a game that’s lighthearted and fun, yet brimming with danger and excitement, then you’re in the right place. Are you ready to roll the dice and embark on your next great adventure?

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Character creation

Creating your character

Please have a general description like ( Species, Class, Background) of your character and add those details to the D&D Beyond link, you will get, before session 0. On session 0, we can iron the missing details. You can always contact me, if you have a question or require help creating your character. For STATS you will use the Standard Array. No rolling or point buy. This is done to make the process simpler for players with less experience. Species should be from the following books: PHB (2014), MPMM, TCE, Fizban's. Class: Any (2014) class from the available resources in my D&DBeyond is valid. Multi class is allowed for up to 1 extra class ( total of 2 classes per character) Characters will use XP to level up. When the threshold to level up is reached, the party will need a LONG REST, in order to level up. Only Backgrounds that do not grant feats are allowed. The game will start at level 1 and proceed around level 10, depending on the side quests the party will complete.

The current party

A haregon Gloomstalker/ Figher, a tiefling cleric and a shadar-kai rogue/ cleric walked into a Tavern.

What to expect

Preparing for the session

A functioning computer or other device which can have a web browser is required. Have/ get a good microphone. Have/ get a stable internet connection. Create an account on roll20, dndBeyond and discord, if you don't have one already. Have an idea of your character before session 0 ( i.e edgelord human carrying a big sword)

What Greg brings to the table

Your GM: fair, prepared, and on your side With over 1,000 hours behind the screen, I run a "Lawful Neutral" table: I'm a fair arbiter of the rules who roots for your success while keeping the world dangerous and immersive. What you get at my table: - True Agency. Your backstory is the engine of the story, not set dressing. I weave your character's goals directly into the mystery of the Shattered Obelisk and the looming threat of the dragon Cryovain. - Guaranteed Consistency. You're paying for a professional commitment. Games run weekly and start on time, which builds a dedicated, mature group. - Professional Tools. I run a Roll20 Plus subscription and a D&D Beyond Master Tier account, so you get access to nearly all 2014 core content, with maps and tokens that work seamlessly. - Immersive Atmosphere. Every NPC gets their own voice, and curated ambient music and battle tracks bring the Sword Coast to life. High-End Cartography. Official campaign maps are combined with premium custom assets, so every battlefield looks stunning and plays tactically. - The Rule of Cool, with Logic. Creative solutions are always welcome as long as they stay grounded in the world. (Style alone won't save you from a dragon's gullet!) - Streamlined Combat. To keep fights fast and cinematic, I use "Single-Summon" mechanics. The spotlight stays on your heroes, not on managing swarms of companions. - Patient Mentorship. New to 5e? I'm happy to teach the nuances and guide you through the rules as we play.

Homebrew rules

Use a potion on yourself as a Bonus Action (roll for health) or as a full Action (receive maximum healing). Critical hits carry weight for both heroes and villains, utilizing the "Lingering Injuries" system to make every major blow feel impactful. Crying is always a free action, so use it as much as you want for stress relief.

Equipment needed to play

Computer

Microphone

Internet

Headphones

Safety

How Greg creates a safe table

There will be a session 0, in which the group will discuss the GM's playstyle, table rules as well as expectations. All players shall talk about their expectations from the game, group and DM. There will be an X card on the Roll20 VTT, which ALL player will be able to use. If drawn ( the player(s) who drew it shall not be named or otherwise outted), the group take a break and the DM will talk with the affected player(s) in a private chat. There will be at least one break during the game session. ( Depends on group wishes)

Content warnings

Blood
Cults
Death
Kidnapping
Mutilation
Murder
Violence

Safety tools used

Frequently asked questions