Image by Jerry Bland
Secret Wars - West Marches Style!
Welcome to BATTLEWORLD! Play in the strategic Secret Wars West Marches style. This is the recruitment game which occurs bi weekly.
TYPE
LEVELS
LANGUAGE
EXPERIENCE
AGE
$20.00
/ Session
Details
Monthly / Thursday - 4:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / 1–24 Sessions
0 / 8 Seats Filled
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About the adventure
I am Davatu the Watcher, my role is to observe every Secret War. This is one such War. A battle between mixed up realities on a Construct World called Battleworld. This will be a Marvel Multiverse campaign starting from Rank 2 with your own characters (or any Marvel character template in my Demiplane) and progressing in power as you add more domains to your reality (through conquest, alliance, overthrow or any means you find) Your resources will begin small unless part of your character but will grow quickly through your actions (to even Cosmic levels) It is not required that you know the lore of Marvel in this setting, but I am an old Marvel comic book nerd so you will get a little more out of it if you are. As a West Marches game this game will be schedule when 2 or more players ask me to set up a session. This game session will only be for making new characters and onboarding them , Session Zero, intro roleplay scenes.
Game style
West Marches
Realm Building
Game themes
Meet the Game Master
Less than a year on StartPlaying
2 games hosted
Highly rated for: Inclusive, Storytelling, Creativity
About me
A man of many hobbies, but table top roleplaying will always be my favorite one. I have been playing various RPGs for 43 years, and GMing for most of that time. What I live for in gaming is those special moments when something happens and the entire table laughs so hard they have trouble breathing. The moment when in a horror game you actually feel a skin tingling fear. When RPG pirates are so moved by camaraderie that one player writes a sea chanty about it to sing in game. When a perfect plot element comes together and we all cheer. To me that is the way to "win" an RPG - to create real fun for the whole group. I believe that all sorts of approaches can create that fun - crunchy or role play heavy, old systems and new systems, theatre of the mind and tactical role play. My intent is always to try make that possible for everyone at the table through things like sharing the spotlight, calling out your character backstory, and creating stories that revolve strongly around a given character. I also endeavor to never leave you "stuck" for a way forward on a plot. I aspire to be a fan of the player characters.
View Profile →Character creation
Creating your character
The first session will be a long Session Zero - 1. We will establish Lines, Veils, and the use of the X card and safety cards. 2. Characters will be created in my Demiplane group unless the character builder won't make your character sheet for some reason, then Roll20 will be optional. 3. This will also be the Session to ask questions about your characters, share ideas, and establish your nemesis(es) for your starting characters. Every character should have at least one nemesis (but this could be and organization or a Force of Nature, etc). This nemesis will appear in the campaign, likely several times. 4. The players may be from any Barony but they must all be from the same Barony with similar goals. 5. Starting Rank will be 2, but advancement to Rank 3 will be swift.
What to expect
Preparing for the session
All players should have access to Discord, I have a Discord and that is the core communications channel for this campaign and all links will be found there. Please familiarize yourself with how text channels work. All players should have access to Roll20 for the virtual table top, dice rolling and background music. All players should have the ability to access my Demiplane Marvel group for character creation and character builders. I have access to the full set of Marvel expansions for Demiplane and Roll20.
What GM Dayv brings to the table
What I bring to the table is exuberance for gaming and a joy of super hero games in particular. Expect the feeling of animated superheroes and the surrounding will be over the top and high energy. I love to do voices and Marvel has some great villains for this type of thing. I will monologue any chance I get. Marvel Multiverse is rules lite but with an Avengers setting you can expect combat to be frequent. I am a Rule of Cool GM by far, the rules are there to help us have fun.
Homebrew rules
Sir Not Appearing in this Film - if a player does not show up, their character is no longer referenced in the fiction. They cannot be harmed nor will they be helpful.
Equipment needed to play
Internet
Computer
Microphone
Computer or Mobile Device
Headphones
Platforms used
Safety
How GM Dayv creates a safe table
I will create a Lines and Veils document and provide the link to everyone. We will also be using the RPG Safety tools in Roll20.
Content warnings
Safety tools used