Icewind Dale: Survival in the Endless Night
The sun no longer rises over Icewind Dale. Brave the cold, earn Ten-Towns’ trust, and uncover what waits beneath the endless night.
$20.00
/ Session
Details
Weekly / Thursday - 11:30 PM UTC
Session Duration / 3.5–4 hours
Campaign Length / 30–40 Sessions
0 / 5 Seats Filled
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About the adventure
In Icewind Dale: Rime of the Frostmaiden, the sun no longer rises. Auril’s endless winter has buried the far north in darkness, scarcity, and fear. Across Ten-Towns, food is running low, trust is fragile, and every journey into the snow may be your last. What begins as a desperate fight to survive soon opens into a larger mystery of buried secrets, dangerous alliances, and ancient horrors stirring beneath the ice. This campaign is for players who enjoy atmosphere, exploration, roleplay, and meaningful choices with real consequences. The world will respond to your decisions. Resources matter. Information matters. The people you help, betray, protect, or abandon may shape the fate of Icewind Dale. Expect a grounded, immersive survival-horror campaign where heroism is possible, but never easy. The cold is relentless, the dark is not empty, and survival is only the beginning.
Game style
Roleplay Heavy
Hexcrawl / Exploration
Puzzle / Mystery Focused
Rules as Written (RaW)
Meet the Game Master
Less than a year on StartPlaying
4 games hosted
Highly rated for: Teacher, Inclusive, Visual Aid
Average response time: 2 hours
Response rate: 100%
About me
I’ve been immersed in tabletop RPGs for decades, beginning with Dungeons & Dragons 3rd Edition and building from there into a long-term love of fantasy, storytelling, and collaborative play. Over the years, that passion has evolved into something more than simply running games. I care deeply about creating table experiences that feel polished, immersive, and worth investing in. As a GM, I focus on sessions that feel cohesive, well-paced, and responsive to the players at the table. I want your choices to matter, your character to feel rooted in the world, and every session to move the story forward in a meaningful way. Whether I’m running a one-shot or a long-form campaign, my goal is always to create a game that feels engaging from the first scene to the last. I take preparation seriously, I respect my players’ time, and I aim to make every game feel memorable, intentional, and alive. If you’re looking for a GM who values immersion, momentum, player agency, and a strong overall table experience, I’d be glad to welcome you to mine.
View Profile →Character creation
Creating your character
Character creation takes place during a free Session 0, with full guidance for setup, onboarding, and party building. Characters will begin at Level 1 using Point Buy and standard starting equipment. Sheets will be created in D&D Beyond. Official Wizards of the Coast content is allowed, subject to review for tone, setting fit, and campaign balance. Session 0 will cover character creation, party connections, campaign tone and expectations, safety tools, and Foundry/Discord setup. The goal is to build characters who feel like they belong in Icewind Dale and have clear reasons to work together from the start. This campaign works best with grounded characters suited to a harsh survival setting. Final character check-in will happen before Session 1 to make sure everyone fits the setting, tone, and party dynamic.
What to expect
Preparing for the session
Before Session 0, please complete the following: Create a free Discord account and join the game server using the link provided after signup. Create a free D&D Beyond account as well; a campaign link with shared content will be provided once you join. You will also need a working microphone, a stable internet connection, and a computer or laptop capable of running Foundry in a modern web browser such as Chrome, Edge, or Firefox. A headset is recommended for clearer audio and less background noise. No character creation is required beforehand. That will be handled together during Session 0, along with setup and onboarding. Setup is straightforward, and I’ll help you get everything ready before we begin.
What Bauric brings to the table
I provide a structured, immersive campaign built around strong pacing, consistent rulings, and meaningful player choice. Players can expect prepared Foundry VTT maps, tokens, handouts, ambient music, Discord coordination, D&D Beyond content sharing, session recaps, and clear onboarding support. I use tonal scene-setting and selective character voice work to support atmosphere without turning the game into a performance. My GMing style is roleplay-forward, but not slow or unfocused. Combat is meaningful and efficient, with stakes that fit the tone of the campaign. I generally run close to Rules as Written, while allowing flexibility when it improves flow, immersion, or the table’s overall experience. The goal is a cohesive, atmospheric campaign where the setting feels alive, player choices matter, and each session meaningfully advances the story.
Homebrew rules
I use a small number of quality-of-life adjustments to support pacing, clarity, and immersion without changing the core feel of 5e. Drinking a healing potion yourself is a bonus action and uses the normal roll. Administering a potion to another creature is an action and also uses the normal roll. Death saves are rolled privately to maintain tension and uncertainty in dangerous moments. Flanking is not used. Rules are applied consistently, and any table adjustments are kept minimal, intentional, and easy to follow. The goal is to improve flow and atmosphere, not replace core 5e mechanics.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Bauric creates a safe table
Player safety is handled through a clear, structured approach introduced during Session 0 and supported throughout the campaign. During Session 0, we will cover tone, expectations, boundaries, and any content preferences or concerns. A shared Lines and Veils document will be used and can be updated as needed over the course of the campaign. Players will also have access to the X, N, and O system through Discord chat or direct message at any time, including during play. A short midpoint break will be built into each session, and an open door policy is always in effect, meaning anyone may step away, pause, or check out briefly without pressure or explanation. After intense or high-tension scenes, I may do brief check-ins as needed to make sure everyone is still comfortable and the game remains enjoyable. The goal is to create a game that feels tense and immersive in-character, while remaining respectful, communicative, and comfortable out of character.
Content warnings
Safety tools used