The Everlasting Winter (Rime of the Frostmaiden)

The Everlasting Winter (Rime of the Frostmaiden)

An endless winter. Desperate villagers. Hungry monsters. Perpetual night. And still greater threats loom. Will you survive the Everlasting Winter?

TYPE

Campaign

LEVELS

1–12

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
1 NEEDED TO START
$20.00

/ Session

Details

Bi-weekly / Wednesday - 1:30 AM UTC

Session Duration / 3 hours

3 / 6 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

3/6

About the adventure

It has become clear that this eternal winter is not a natural phenomenon and most believe that foul magic is at play! An observation strengthened by the fact that a shimmering curtain of light illuminates the sky each night, as if a spell is being cast over the land. Some believe the everlasting winter to be the work of dark wizards and long-forgotten magic, while others blame mysterious creatures bubbling up from the Underdark. Still others believe that the everlasting winter is a punishment decreed by Auril the Frostmaiden, the god of winter’s wrath. Most don’t know what to believe – but nearly all agree that something has to be done about it, before Icewind Dale becomes naught more than a frozen tomb.

Game style

Sandbox / Open World

Combat Heavy

Roleplay Heavy

Hexcrawl / Exploration

Puzzle / Mystery Focused

Game themes

Meet the Game Master

5.0

(7)

5 years on StartPlaying

6 games hosted

Highly rated for: Storytelling, Creativity, Inclusive

About me

Hello my name is Trent and I am a D&D addict. I've been running two to three games a week for 10 years, and somehow still find time to play in one game a week and watch all of Critical Role, Dimension Twenty, Naddpod, Matt Colville's videos, Web DM, and so much more. My friends and family are concerned for me. So naturally I figure I might try to make money off my addiction.

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Character creation

Creating your character

We will be hosting a session 0 where we will collaborate on character creation. But to preview, we will be using the 2024 rules with "SELECT" additional rules from genre appropriate sources. I ask that nobody fully build their character until we've had a chance to discuss themes, story threads, and what types of characters make great characters in Icewind Dale: Rime of the Frostmaiden.

What to expect

Preparing for the session

We will be playing over discord and using D&D beyond. You can sign up for both using free accounts without spending a dime. I suggest you have a web camera and a pair of earphones/headphones with a microphone, but I've run games where players have had to just use their phone for everything, so anything works. For a FULL campaign though, I suggest you invest in good camera and microphone if you can!

What Trent brings to the table

I have been running games multiple times per week for 13 years, hosting one shots and teaching new players of all ages and demographics. I've run multiple full campaigns, run games at conventions, and professionally both online and for teenagers at a boarding school. I use character voices of varying consistency and accuracy, love deep tear-jerking roleplay and tactical combat both, and tend to follow Rule of "Fun for the Players without Breaking the Game". I use ambient music from curated playlists, battlemaps through DnD Beyond's Maps, and find NPC portraits for the parties notes.

Homebrew rules

In session 0 we will discuss what homebrew rules we want to play with, possibly including things like "No long rests outside of a sanctuary." or "one level of exhaustion whenever you fall to zero hp and/or fail a death saving throw." I have a few more rules that help sell the gothic horror genre in the game, but it will be up to the party to decide if it adds to their experience in a fun way or not. Otherwise, I stick to rules as written with the exception of rule of cool, which means if something makes sense in the context of the story and adds to the fun of the game, I allow it.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Trent creates a safe table

This is a table of love and acceptance. We will do everything we can to make everyone feel welcomed and safe. I will request any triggers before the game that we can stay away from, establish lines and veils of what is accepted in role play, and use X cards (or messages) to pause the game and check in with everyone. No homophobia, sexism, racism, or prejudice of any type will be tolerated. All that said, Rime of the Frostmaiden is built to be a horror story. If descriptions of horrifying things trying to kill you, violence against monsters, and evil manipulative villains, this might not be the best game for you. If in general you love that stuff, but have a specific problem with one or two of the content warnings, I can adjust to not include those. It's totally fine if you can't stomach animal abuse or drugs, but if you can't handle half the list, I might suggest finding a brighter, more heroic campaign.

Content warnings

Safety tools used

Frequently asked questions