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Astarion: Blood at Rat’s Run
Astarion’s old hunting ground has become a trap. In Rat’s Run, one bad night can turn into a fight for survival.
$18.00
/ Session
Details
Once / Saturday - 1:00 AM UTC
Apr 25
Session Duration / 3.5–4.5 hours
2 / 5 Seats Filled
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About the adventure
Rat’s Run is one of Baldur’s Gate’s filthiest little secrets: a crowded tavern where coin, blood, and bad decisions change hands by candlelight. In this level 12 one-shot, you’ll play capable, morally flexible adventurers drawn into Astarion’s orbit for what should have been a simple night out. Instead, the tavern becomes a pressure cooker of whispers, hidden threats, and closing exits. As tension builds and the walls seem to tighten around your group, you’ll need to decide who to trust, when to strike, and how far you’re willing to go to make it out alive. Expect stealth, sharp roleplay, sudden violence, and an atmosphere thick with danger. This game is ideal for players who enjoy Baldur’s Gate 3, gothic horror, urban intrigue, and messy character dynamics. You do not need deep lore knowledge to play, but fans of Astarion will recognize the tone immediately. Expect a dark, character driven one-shot with room for banter, tension, and a very bad night in Baldur’s Gate.
Game style
Combat Heavy
Roleplay Heavy
Rule of Cool (RoC)
Tactical / Crunchy
Meet the Game Master
Less than a year on StartPlaying
3 games hosted
Highly rated for: Teacher, Visual Aid, Inclusive
Average response time: 3 hours
Response rate: 100%
About me
I’ve been immersed in tabletop RPGs for decades, beginning with Dungeons & Dragons 3rd Edition and building from there into a long-term love of fantasy, storytelling, and collaborative play. Over the years, that passion has evolved into something more than simply running games. I care deeply about creating table experiences that feel polished, immersive, and worth investing in. As a GM, I focus on sessions that feel cohesive, well-paced, and responsive to the players at the table. I want your choices to matter, your character to feel rooted in the world, and every session to move the story forward in a meaningful way. Whether I’m running a one-shot or a long-form campaign, my goal is always to create a game that feels engaging from the first scene to the last. I take preparation seriously, I respect my players’ time, and I aim to make every game feel memorable, intentional, and alive. If you’re looking for a GM who values immersion, momentum, player agency, and a strong overall table experience, I’d be glad to welcome you to mine.
View Profile →Character creation
Creating your character
Characters should be created in D&D Beyond before the session. For this one-shot, please build a level 12 character using the 2024 D&D 5e rules whenever available; if a 2024 version of an option is not available, the 2014 version is absolutely fine. Official Wizards of the Coast material and approved partnered content are welcome, but Grim Hollow, homebrew, and other unapproved content won’t be used for this game. Ability scores are point buy only. If you’d like help with your build, your concept, or making sure everything comes together cleanly before game day, I’m happy to help. Please remember to come to the table with a character concept that includes a clear reason you’d be meeting or working with Astarion on this particular night.
- Corin - 12 Light Domain Cleric - Vyre de Jure - 8 Shadow Monk / 4 Gloom Stalker
What to expect
Preparing for the session
You’ll only need a browser, Discord, and access to D&D Beyond to play. I’ll send out the Foundry link before the session, and I’m happy to help with setup ahead of time if needed. Please have your character sheet ready before game time and take a little time to review your key features, spells, and combat options, since level 12 play runs best when everyone arrives ready to jump in. My goal is to make getting to the table easy, smooth, and stress free.
What Bauric brings to the table
You can expect a polished, character driven one-shot with strong pacing, immersive roleplay, clear rules support, and tactical combat that stays exciting without becoming overwhelming. I aim to create a table that feels welcoming, cinematic, and easy to step into, with plenty of room for banter, tension, bold choices, and memorable character moments. Whether you’re here for the Baldur’s Gate atmosphere, the drama of adventuring alongside Astarion, or simply a well-run night of D&D, my goal is to give you a session that feels smooth, engaging, and worth your time from start to finish.
Homebrew rules
- You may drink a potion as a bonus action and roll for its effect. - If you drink a potion as an action, you receive the full effect.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Bauric creates a safe table
At the start of the session, we will briefly align on expectations, character choices, and table comfort. This game uses X, N, and O Cards, Open Door, scheduled breaks, and debriefing tools. Players may raise concerns at any time, publicly or privately, and content can be paused or redirected without pressure. I run my table with an emphasis on respect, clarity, and psychological safety. Boundaries are taken seriously, and the goal is to create a space where players can stay engaged, comfortable, and supported throughout the session.
Content warnings
Safety tools used
