Forgotten Crypts

Image by Adson Freire Mota

Forgotten Crypts

Dark for three thousand years, the Dread Beacon burns again over Fallen Oak—the dead walk inland, bearing the living to a crypt best left forgotten.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$20.00

/ Session

Details

3 players following this game

Weekly / Thursday - 4:00 PM UTC

Oct 29 / Session 24

Session Duration / 3 hours

4 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Thu, Oct 29 | 4:00 PM – Session 24

Thu, Nov 05 | 5:00 PM – Session 25

Meet your party members

4/5

About the adventure

Forgotten Crypts is a reimagining of Abomination Vaults For three thousand years, the Dread Beacon stood dark above Fallen Oak. Now it burns again. Forgotten Crypts is a full reimagining of Abomination Vaults, rebuilt within the war-scarred Isle of Cordok. The maps remain — but the story, stakes, and secrets have changed. What was once a haunted dungeon is now an ancient war engine powered by a bound demon corpse and ruled by Athryia, the Bone Imperatrix. This campaign is for players who want more than room-by-room attrition. The dungeon breathes. It surges with unstable energy. Enemies have purpose. Surface events matter. Disappearances in town connect directly to what waits below. The further you descend, the clearer it becomes: this is not a random megadungeon — it is a system on the brink of catastrophic imbalance. Combat uses full Pathfinder 2e tactical clarity — positioning matters, terrain matters, synergy matters — but encounters are designed with space to maneuver, interact, and think. You won’t spend the entire campaign fighting in ten-foot stone closets. Environmental hazards, destructible components, and player-driven solutions are built into major encounters. You will: • Investigate disappearances tied to organized undead raids • Descend into an ancient crypt where necrotic and demonic energies collide • Discover how to destabilize — or weaponize — a demon-powered war engine • Decide whether Athryia dies… or rises again Named NPCs matter. Fallen Oak is not a quest hub — it is a community under threat. People vanish. Families break. Some can be saved. Some cannot. The tone balances creeping dread, tactical intensity, and ancient war-lore revealed piece by piece. This is a dungeon with history. With intent. With a villain who believes she is right. This game is for players who: • Have played Abomination Vaults and want a new experience • Love deep dungeon crawls with narrative weight • Enjoy tactical combat with meaningful environmental interaction • Want secrets layered beneath familiar maps • Appreciate a GM who respects the source material but isn’t afraid to evolve it If you’ve never played Abomination Vaults, this stands on its own. If you have… you’ve never seen it like this. The Dread Beacon burns again. What happens next is up to you.

Game style

Rule of Cool (RoC)

Meet the Game Master

5.0

(29)

TOP GM
Podcaster
Game Designer

4 years on StartPlaying

385 games hosted

Highly rated for: Knows the Rules, Beginner Friendly, Visual Aid

Average response time: 5 hours

Response rate: 100%

About me

Hello! I’m Christian—Game Master, worldbuilder, and lifelong tabletop RPG enthusiast with over 30 years of experience behind the screen. Like many of us, I started with Dungeons & Dragons, but over the years my passion for deep worldbuilding, custom monsters, and immersive storytelling led me to Pathfinder 2E and the creation of my own fantasy setting, Chondara—a world I’ve been developing and refining for more than two decades. My goal as a GM is simple: create memorable adventures where players feel like their choices truly matter. I run games that blend tactical combat, rich storytelling, and player-driven decision making. Whether you're a seasoned veteran or brand new to Pathfinder, I focus on making sure every player feels comfortable, engaged, and excited to return for the next session. Outside the table, I’m also the creator behind Beast Foundry, where I design and publish Pathfinder supplements including new ancestries, spells, monsters, and mechanics. Many of my games feature original content and adventures developed through years of running campaigns and refining ideas at the table. If you're looking for a game that combines strong storytelling, meaningful player agency, and well-prepared sessions, you’ll feel right at home here. Let’s roll some dice and build an unforgettable adventure together. Check me out on this youtube link: https://youtu.be/ddqm8ZeozpM

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Character creation

Creating your character

This campaign begins at Level 1 using standard Pathfinder 2e rules with the Free Archetype variant. I also have 6 custom classes to choose from if you're looking for something new to play. All official ancestries are mechanically allowed. You may be a lifelong resident of Fallen Oak, a traveler drawn by rumors of the Dread Beacon’s return, a scholar of the Demon Wars, a mercenary seeking coin, or someone chasing something far more personal. What matters most is this: when people began disappearing, you chose to act. This is a heroic campaign set against grim circumstances. The dead are organized. The danger is escalating. Survival is not guaranteed. While morally gray characters are welcome, this is not an evil campaign. Your character should be willing to cooperate, face the threat below, and protect the town — even if their reasons are complicated. PvP, sabotage, and reckless “wander off alone” behavior are not a fit for this game. Forgotten Crypts is dangerous enough without internal conflict. Standard starting wealth applies. Treasure will matter. Preparation will matter. The dungeon is not static — it reacts, it evolves, and it punishes carelessness. Optimization is welcome — I enjoy tactical play — but teamwork, positioning, and smart decision-making will matter far more than squeezing out every numerical bonus. You will: • Investigate organized undead activity threatening Fallen Oak • Interact with NPCs whose survival may depend on your choices • Descend through layered dungeon environments with mechanical and environmental complexity • Face encounters that reward strategy, adaptability, and awareness Retreat is sometimes wise. Information is powerful. Paying attention to clues — especially about how the crypt functions — may determine whether the threat ends permanently… or rises again. Character creation will take place in our Discord server before the first session. I’m happy to help refine concepts or builds so we begin focused and ready. Above all: This is a cooperative story with real stakes. Invest in your character. Respect your fellow players. Actions have consequences — for better or worse. The Dread Beacon burns. Fallen Oak needs heroes.

What to expect

Preparing for the session

Getting ready for The Forgotten Crypt is straightforward. Please complete the following before your first session: Pathfinder 2e Rules Familiarity A working understanding of Pathfinder 2e is important. This campaign includes tactical combat and mechanically dynamic encounters. If you’re newer to the system, I’m happy to help with character creation and answer rules questions in advance — just reach out early. Discord Account & Working Microphone We use Discord for voice communication. A clear microphone and stable connection are required. Camera is optional, but audio quality matters. TaleSpire (Free Guest Edition) The game is run in TaleSpire using the free Guest Edition available on Steam. Please download it ahead of time and ensure it runs smoothly on your system before game day. This campaign makes full use of terrain, verticality, and environmental interaction — being comfortable navigating the platform will enhance your experience. Join the Beast Foundry Discord All coordination, scheduling, character creation, and announcements take place in the Beast Foundry Discord server: https://discord.gg/NQ3wEBp875 Once these steps are complete, you’ll be ready to descend into the Forgotten Crypt. Come prepared. The dungeon will be.

What Christian Chaney brings to the table

What I Bring to the Table I run my games using TaleSpire, a fully 3D virtual tabletop that enhances combat, exploration, and atmosphere. If you’ve never used it before, the free Guest Edition on Steam makes it easy to join. Here’s what you can expect: Immersive 3D Environments Every battlefield, settlement, and dungeon is built to support tactical clarity and visual immersion. A Cohesive World The Forgotten Crypts takes place within the larger world of Chondara. Detailed maps and setting material help ground your character’s actions in a living, reactive world. Organized Communication Discord is used for voice chat, scheduling, character coordination, and between-session updates to keep the campaign moving smoothly. Flexible Character Tools You’re free to use Pathbuilder, Wanderer’s Guide, or any preferred character sheet system. I support what helps you play efficiently. Prepared, Intentional Sessions I bring decades of GM experience, a strong grasp of Pathfinder 2e, and carefully constructed encounters designed to challenge without overwhelming. Sessions are paced, purposeful, and responsive to player choice. Whether you’re here for tactical combat, immersive storytelling, or long-term character development, you can expect a well-run and engaging table.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Christian Chaney creates a safe table

The Forgotten Crypt is a dark, high-stakes campaign. Danger is real. NPCs can die. Choices have weight. But player comfort always comes first. Before Session One, we’ll align on tone and expectations through Discord discussion. We’ll cover: • Desired tone balance (grim, intense, lighter moments, etc.) • Themes or topics anyone prefers to avoid • Expectations around cooperation and spotlight sharing • Boundaries regarding horror elements This campaign includes undead horror, organized violence, and moral tension — but it is not built on shock value. I do not force uncomfortable content for dramatic effect. If something crosses a line, it can be adjusted without derailing the story. We will use simple, clear communication tools: • Direct message or voice interruption at any time • Open-door policy for stepping away • After-session check-ins if needed You are never required to justify your comfort level. At the same time, this is a cooperative game. Respect for fellow players is non-negotiable. Your fun should never come at someone else’s expense. In decades of running games, my priorities remain consistent: A challenging world. A fair table. A story everyone is excited to continue.

Content warnings

Alcohol Use
Blood
Body Horror
Character Death
Cults
Devils / Demons / Fiends
Execution
Extreme Violence
Gore
Kidnapping
Murder
Violence

Safety tools used

Frequently asked questions