Image by Pauliina Hannuniemi
A tale of fairies, fiends, and foibles within the Dolmenwood
Past the last cottage lies the Dolmenwood. It's eaves are oak-dark, moon-haunted, and thick with fairy mischief, old sorcery, and buried riches.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$20.00
/ Session
Details
Weekly / Tuesday - 1:00 AM UTC
Session Duration / 3–4 hours
Campaign Length / 16+ Sessions
2 / 6 Seats Filled
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About the adventure
Welcome to Dolmenwood! This old forest at the edge of the Duchy of Brackenwold is steeped in history, mystery, fear, and wonder. The fair folk still touch the world here, dabbling in the lives of mortals with capricious delight and little care about the damage left in their wake. Old stories of the fairy, such as the tails from the British Isles and Grimm's fairy tales are an excellent idea of the tone. Whimsy and terror in equal amounts. I personally love the stories of the Irish people of the mound and draw my tone from stories of the Sidhe. Your characters have recently formed an adventuring company and decided to try your luck out amongst the heavy eaves of the Dolmenwood. A child has gone missing, one know for fanciful thoughts and heads in the clouds. An offer of 200 gold pieces is on offer for the return of Arda. It's said he is often exploring the old ruined fort of Droomen's Knoll. It seems the perfect task for a newly formed adventuring company to cut its teeth on. Dolmenwood is very much a setting that gives enormous payback for what you invest into it. Your character should be from the area, with roots in the community. If you choose to play a knight, you will be a knight of one of the local Houses. Local clerics have a built in quest to restore the old shrines of the Pluritine Church, granting them access to holy spells far beyond their normal ability to cast. Magicians will desire to collect as many spellbooks as they can carry. Other classes can establish themselves in other ways, such as starting hunting lodges or gaining land and influence. As time progresses, factions have their own goals that are going on in the background. As the players establish themselves in the world, they will become pawns of political figures, and perhaps even real players if they choose! Dolmenwood is a Sandbox setting, and while I may lay out hooks for you, the forest itself is a wonder to explore. Player driven goals can lead in all manner of directions into the forest, and exploring simply for the sake of exploration can yield riches and adventure beyond imagination! Art used with permission of Necrotic Gnome.
Game style
Hexcrawl / Exploration
Roleplay Heavy
Combat Lite
Dungeon Crawl
Sandbox / Open World
Game themes
Meet the Game Master
About me
I've been a GM for over 15 years now, and have been playing since the late 90's and Advanced Dungeons and Dragons 2e. I have run Dungeons and Dragons (0e, B/X, 1e, 3.5, 5e), Vampire: The Masquerade, Call of Cthulhu, Fate, Cyberpunk, Mechwarrior, Pathfinder (1e, 2e), and Traveller in that time. I'm a huge fan of rules-lite games that allow for quick resolution. Personally I view my improvisational ability as my greatest strength as a GM. I have a strong emphasis on player agency and player driven stories. I love giving my players a sandbox and seeing what stories they want to tell. I also specialize in taking the ideas my players have about their characters backstories, enemies, and friends, and weaving those into scenarios seamlessly. I often work with published modules, but rarely run them out of the box. I like to customize them to the players and characters at my table in order to make them more engaging and enjoyable experiences. I am a trans lesbian, queer friendly, and inclusive. I will use safety tools if desired, though have for the most part used informal interrupts and messages if any lines are crossed. I believe in strong session 0s to establish expectations and lines. Both on my side and that of my players. I have a low tolerance for disruptive players and am not afraid to eject them from my table.
View Profile →Character creation
Creating your character
Character creation will be generated using 4d6 drop low, place where you wish. Stat generation must be rolled with me witnessing in some way. (VTT, camera, etc) You are free to come to session 1 with a character already made, though I suggest having an open mind and willingness to tweak your character to fit with the group as a whole. Kindred available are Humans and Breggle. Discuss with me privately if you truly wish to play other kindred, however due to the nature of the setting and uniqueness of the other kindred I would prefer them not being played unless you have played Dolmenwood before and understand what makes them different.
What to expect
Preparing for the session
A free account for Fantasy Grounds is needed. Additionally, a microphone is required. I have a webcam and will be on camera. I prefer other players to be on camera as well, as a part of roleplay is body language. This is not required, however. A character portrait can be a useful aid in roleplay. If you provide one I will upload it and create a token into Fantasy Grounds upon request. This campaign comes with a Player's Guide, I will provide this PDF when you join the game. I strongly encourage reading it before session 0.
What Fey brings to the table
We will be using Fantasy Grounds as our VTT, which requires a free account to access. I will be providing maps and NPC tokens. The content I own in Fantasy Grounds will be available for players to use as they desire. I will be be providing improvisational reactions to your choices, emphasizing problem solving and actions having consequences. My games can be tense at times, but at other times hilarious, it depends on the energy I have to work with! I view the rules as a solid framework to guide a story and only break them when necessary, however I tend to play rules-lite games that allow for player creativity in their DNA.
Homebrew rules
Character creation will use 4d6 drop low, and place where you wish. A healing kit will be available for purchase that can stabilize a character dropped to or below 0, or heal 1d2 damage once per character per day. It will have 10 uses and cost 100 gold pieces. Magicians will use a Roll to Cast system atop their memorized spells that requires them holding the spellbook in their hand. Roll high to cast spells, rolling low causes arcane backlash. Clerics can seek out shrines to gain free casting of the spells dedicated to the patron saint of said shrine, even spells outside their level limits.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Fey creates a safe table
Lines and Veils can be discussed during Session 0, or sent to me privately. Type X or N into the chat during play for other issues.
Content warnings
Safety tools used
