Smuggler's Run

Smuggler's Run

On Tatooine, what was to be a simple spice run falls apart as the party is attacked by slavers! Now with no ship they must make their way to rescue.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$18.00

/ Session

Details

Weekly / Wednesday - 11:00 PM UTC

Session Duration / 3.75–4.25 hours

Campaign Length / 30–90 Sessions

1 / 6 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

1/6

About the adventure

This game takes place just after the events of KOTOR2. The party is part of an old galaxy spanning smuggling organization that has two names, The "Danger Runners" in the underbelly of society and "Galactic Transport Group" on the legal documents. This campaign will be similar to a bounty hunter campaign starting with a job going wrong and with a parge portion of the campaign being about the day to day lives of your characters as they live on their ship, interact with other members of their organization, and do Various smuggling and transportation jobs. The party members are expected to have been working together for a minimum of 4 months. Session 0 will be free and used to discuss character creation and give more context to the campaign as welk as go through a consent sheet.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master
LGBTQ+
Neurodivergent
Artist
Women/Femme Identifying
Multi-lingual

1 year on StartPlaying

About me

Hey there i am a rather experienced GM I run campaigns in DND 5e, Star Wars Saga Edition, Star Wars FFG, Monster of the Week, and a few other systems.

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Character creation

Creating your character

Character creation will happen via forge vtt and foundry and will be done during and after session 0, during session zero extra bonuses will be discussed but expect during character creation that you character will be at a level of experience that one would expect of a smuggler that was professionally trained for 2 years and has 2-4 years of experience under their belt post training, character sheets are expected to ve conpleted between session 0 and session one and character alterations can not be done after session 3 and must be discussed with the GM.

What to expect

Preparing for the session

You will need to join the Penguinopolis discord server https://discord.gg/W6K9NQmnaD in addition you will need a Foundry vtt account but that can be handled once you join the discord server.

What Gwendolyn brings to the table

As a GM i do NPC voices, I use ambient vackground music, I embrace rule of cool when it is both fun and helps drive the story forward, I am willing to homebrew where there are mechanics missing, and I do character Icons for player characters that last more than 6 sessions, and I do character ref sheets for characters that last more than 15 sessions. Additional AI generated content is completely banned from my games, I will never use it and I expect my players to not use it for the purposes of the game.

Homebrew rules

Any time you could give an ally a boost die from advantages you can choose to instead give an enemy a setback die. End of session MVP Player vote for 5 extra XP End of session GM Best Roleplayer pick for 5 extra XP Extra 25 XP or 1500 credits for having a 3+ Paragraph Backstory written by session 1 During character creation Duty may be lowered by 5 or Obligation may be raised by 5 in exchange for 15 extra XP or 750 extra credits Other Homebrew May be used if made during campaign

Equipment needed to play

Computer

Internet

Safety

How Gwendolyn creates a safe table

There will be a Lines a veils discussion in session 0 as well as a RPG consent sheet lines and veils document sent to each player, additionally lines and veils may be added mud campaign if it becones necessary, fade to black, breaks, and more will be used for player saftey, additionally after any session players can bring up to me, the gm, and issues they had with me, the session, or other players.

Content warnings

Safety tools used

Frequently asked questions