Vecna: Eve of Ruin đŸȘ The Omega Genesis

Vecna: Eve of Ruin đŸȘ The Omega Genesis

Reality has come unstitched, and Vecna holds the needle. Leap through time, cross dying worlds, and reforge the artifact that stops him.

TYPE

Campaign

LEVELS

10–20

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
1 SEAT LEFT
$30.00

/ Session

Details

Weekly / Wednesday - 3:00 AM UTC

May 6 / Session 1

Session Duration / 3–3.5 hours

4 / 5 Seats Filled

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Schedule

Wed, May 06 | 3:00 AM – Session 1

Wed, May 13 | 3:00 AM – Session 2

Wed, May 20 | 3:00 AM – Session 3

Wed, May 27 | 3:00 AM – Session 4

Wed, Jun 03 | 3:00 AM – Session 5

Wed, Jun 10 | 3:00 AM – Session 6

Wed, Jun 17 | 3:00 AM – Session 7

Wed, Jun 24 | 3:00 AM – Session 8

Wed, Jul 01 | 3:00 AM – Session 9

Wed, Jul 08 | 3:00 AM – Session 10

Meet your party members

4/5

About the adventure

The fabric of reality is shifting under your feet, and it’s a race through time to anchor the past before it corrupts the future. Your story begins with Vecna: Nest of the Eldritch Eye at level 3, then catapults one year forward into the Beadle & Grimm’s version of Vecna: Eve of Ruin from levels 10 to 20. Hurtle across worlds, eras, and iconic campaign settings to assemble a reality-binding artifact and stop the Whispered One from stitching his victory shut forever. This is cinematic, high-momentum D&D: infiltration and heist-style objectives, dangerous diplomacy, investigation, and tactical set-piece battles as you leap from realm to realm. I celebrate the lore and expand each setting into a living place with its own rules, factions, history, and consequences. Your choices ripple forward and backward, and the deeper you chase Vecna, the more the multiverse pushes back against your attempt to fix it. This game is gloriously lore-heavy, because I fell in love with these worlds when they first appeared. I make sure the campaign lingers where it should, giving you time to explore the cultures, conflicts, and strange little details that make each setting come alive. You don’t need any prior knowledge to play - your characters will be discovering these places right alongside you. If you’ve ever wanted to dive into the deep history of Dungeons & Dragons, this is your guided tour, culminating in a showdown with its greatest nemesis: Vecna.

Game style

Roleplay Heavy

Tactical / Crunchy

Game themes

Meet the Game Master
Streamer
Neurodivergent
Voice Actor

4 years on StartPlaying

178 games hosted

Highly rated for: Voices, Storytelling, Creativity

Average response time: 4 hours

Response rate: 100%

About me

Watch the short video pitch for the TL;DR version of my origin story: https://youtu.be/htEhWDgKbsU I run character-driven D&D with strong story and real consequences. Your choices steer the game, the dice complicate it, and the best moments are the ones nobody planned. It gets tense when it needs to, and we’ll laugh when everything goes sideways. My love of this stuff goes back a long way. I grew up obsessed with mythology and fairy tales, and in the mid-80s I fell into D&D through Dragonlance and the old Gold Box computer games. While other kids were outside doing whatever normal kids do, I was busy arguing with myself about hit points and monster design. That same obsession eventually spilled into theatre and film. I directed Troll Bridge (a Pratchett-approved Discworld comedy that got a surprising amount of attention) and made Blood on the Game Dice, which is my love letter to tabletop play. These days I’m behind the screen, stitching together myth, motives, and dangerous possibilities, letting your characters decide which fire to walk into.

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Character creation

Creating your character

You’ll be creating your character on D&D Beyond with the complete official library to scheme with. We use 5.5e where available, with 5e (2014 rules) filling in the gaps. Homebrew is not on the table. New characters start at level 10 and use point buy with fixed hit points. For gear, take your normal starting equipment - you may sell back anything you don’t want - then add 5,000 GP, plus 2 common, 3 uncommon, and 1 rare magic item. You may buy additional equipment and magic items before the game at 5.5e prices. For games that begin with Session 0, I’ll guide you through the process as we build the party together as a team. Please come to the table with a few concepts that you’d enjoy playing and that lean into the themes of the adventure.

The current party

During Session 0 we'll build the party together as a team. Please come to the table with a few concepts that you’d enjoy playing while leaning into the themes and tone of the adventure.

What to expect

Preparing for the session

💬 Discord: Install the app (not the browser version), make an account, and join the server link I send after you book. đŸ’» VTT: Foundry runs in your browser, you don’t need to buy anything. Use Edge for best performance (Chrome’s fine). Turn on hardware acceleration. 📜 D&D Beyond: Make your character there and send me the link before your first run - I'll need to import them into Foundry. It's free to sign up. 🎧 Audio gear: Headphones required. If we hear pets, fans, traffic, or typing, please enable push-to-talk. 🎬 Tech check: Join Discord 10 minutes early for a quick audio check and chatter. Then we kick the doors off their hinges. đŸ›°ïž Connection: Stable internet. If your Wi-Fi is powered by sadness, plug in. Turn off your VPN and downloads. Foundry is a data hungry beast.

What DM Dan Knight brings to the table

đŸČ Master subscription on D&D Beyond for sharing the entire official 5e digital library ⚒ Foundry VTT on Molten Hosting for accelerated network speeds đŸŽŒ Syrinscape for licensed atmosphere and music đŸ—ș Only the best third-party maps, tokens, and animation assets available đŸŽ™ïž Discord Nitro for exceptional speech clarity 🌈 A welcoming and inclusive game for everyone of all walks of life I run games from my studio with production-quality camera, lighting and audio. With a background in film, theatre, AV, and design, I bring a production mindset to the table. The space is built for your character to take centre stage with a focus on presentation, flow, and narrative punch - so every session plays like a live show built around your party’s story. Watch my video pitch here: https://youtu.be/htEhWDgKbsU

Homebrew rules

➀ Backgrounds are decoupled from ability score modifiers and origin feats, and you can select and adjust those appropriate to your character. You can leverage your backgrounds for skill check advantages in circumstances that would narratively favor your background. ➀ Drinking a potion as a full action provides maximum results on all rolls. Drinking as a bonus action rolls dice as normal. Administering a potion to another is a full action with dice rolls. ➀ Critical hits provide maximum damage, followed by an additional roll of all dice. ➀ No reactions when surprised. ➀ No flanking, but gain advantage on attacking targets out of their line of sight. Reactions can be spent to turn to face an attacker before the attack is resolved.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How DM Dan Knight creates a safe table

I don’t try to “decide” what’s uncomfortable for you. If the fiction gets too close to home, that’s completely valid. The table runs on an open-door policy: you can step away, call a break, or tap out at any time with zero judgement. Intimacy fades to black and stays offscreen. There’s no racism, sexism, homophobia, or transphobia at the table. Any bias toward fantasy peoples (orc hate, drow misandry, etc.) is roleplay only, and it earns in-world consequences. PvP only happens with explicit consent from everyone involved. Villains may threaten ugly things, but we don’t linger on it, we keep it offscreen, and player characters never perpetrate it. We always close with a quick debrief so nobody leaves carrying anything heavy. For everyone’s safety, sessions have their audio recorded.

Content warnings

Safety tools used

Frequently asked questions