Curse of Strahd

Curse of Strahd

Curse of Strahd is a story of gothic horror, presented here as Dungeons & Dragons roleplaying game adventure for a party of four to six adventurers.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$25.00

/ Session

Details

Weekly / Friday - 12:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 30–40 Sessions

1 / 6 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

1/6

About the adventure

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came—all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner And you are invited. ----------------------------------------------------- This is a high roleplay, character-driven campaign set in the gothic horror setting of Curse of Strahd. While there will be combat, puzzles, and exploration, the heart of this game lies in who your character is under pressure—their fears, their flaws, and what they are willing to sacrifice to survive. What to Expect Heavy Roleplay Focus * Character choices, relationships, and emotional stakes drive the story. Expect long-form scenes, difficult conversations, and morally complex decisions. Psychological & Gothic Horror * This is not just jump scares—this is dread, tension, and inevitability. Themes include loss of control, corruption, obsession, and the slow erosion of hope. A Living, Reactive World * Barovia responds to you. NPCs remember your actions. The land itself feels oppressive, and nothing is ever truly safe. Strahd is Present * The villain is not distant. He will speak to you, learn about you, test you. You are part of his story now.

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Game themes

Meet the Game Master

5.0

(14)

DMs Guild Writer
LGBTQ+
Queer
Neurodivergent
Artist
Voice Actor
Women/Femme Identifying

3 years on StartPlaying

110 games hosted

Highly rated for: Storytelling, Creativity, Rule of Cool

Average response time: 11 hours

Response rate: 50%

About me

I've been playing DnD for 12 years, and DMing for the past 5years. I am extremely laid back and value the group's fun over adherence to the rules. I love writing and developing stories for my players to feel like the heroes of an adventure or the misfortunate adventurers that fate had thrust a grand plan on - whatever the players ask for out of their games.

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Character creation

Creating your character

Come with a character concept, I will organise a private session 0 with you so we can develop your character's background to fit seamlessly into the world and story! We will be rolling stats using my custom macro which re-rolls 1s and 2s giving you above average stats! you were accepted to a prestigious magic academy after all. We are using 2024 rules, Roll20, and DnDBeyond.

What to expect

Preparing for the session

You need a free Roll20 account and a Discord account to join the server and game! This game will be played over voice but cameras will never be required.

What Lilly brings to the table

I run games using Roll20 Pro, which allows me to provide dynamically lit battle maps for immersive, tactical encounters. I also make use of API scripts to streamline combat, automate conditions, and keep sessions running smoothly. Players have access to a wide range of shared Roll20 compendium content for character creation and reference, making it easy to build and grow your character right on the platform. As a GM, I take a collaborative, story-first approach that thrives on improvisation and player creativity. I’m a strong believer in the Rule of Cool and “yes, and” if you have a wild idea, I’ll work with you to make it awesome. I run a persistent world where roleplay doesn’t stop at the end of the session. The server is open for roleplay 24/7, and I’m frequently available to step into NPC roles for text-based mini-sessions between main games. These smaller interactions often explore character-specific plotlines, give space for personal development, or uncover secrets in the world. My games blend high roleplay with meaningful consequences, immersive worldbuilding, and evolving political subplots for those who want to dig deeper. While I enjoy tactical combat, I’m not a rules lawyer; I prioritize flow and fun over strict adherence to RAW. Whether you want daring heroics, heartfelt character arcs, or tense moral decisions, my aim is to give you a stage to shine on.

Homebrew rules

- Drinking a potion is a bonus action, feeding a potion is an action - Free lvl 1 feat - Crictical hits = automatic max damage + rolled damage - Altered Death Rules: If a character drops to exactly 0 HP, they fall unconscious but are stable, no death saving throws required. If they continue to take damage while unconscious, that damage is tracked as negative HP rather than automatic death save failures. If the character's negative HP ever equals their maximum HP (e.g. a character with 32 max HP reaching -32), they die instantly. This gives unconscious characters more durability, effectively doubling their threshold before instant death

Equipment needed to play

Internet

Computer

Microphone

Safety

How Lilly creates a safe table

Player safety and comfort are top priorities at my table. During our private Session 0, I’ll ask each player to share their personal Lines and Veils, which I will then anonymously compile and post in the Discord’s rules channel so that everyone is informed and boundaries are respected without revealing anyone's identity. We’ll also discuss tone, expectations, preferred playstyles, and any triggers to avoid, ensuring everyone starts on the same page. Throughout gameplay, I use X, N, and O cards integrated into Roll20. These appear at the bottom right of the screen and can be clicked at any time if something needs to pause, shift, or continue. You’re also welcome to message me privately at any point if you'd prefer to remain completely anonymous when raising a concern. After intense scenes or emotional sessions, I check in with players either in voice or via direct message to provide aftercare and space to decompress. I strive to create an open, communicative, and consent-based environment where everyone feels heard, safe, and supported, whether you're facing dragons or deep character moments.

Content warnings

Safety tools used

Frequently asked questions