Wild Beyond the Witchlight!
Welcome one and all! Mr Witch and Mr Light welcome you to the carnival! It is a time for joy, and possibly, a venture into the lands of the Fey!
$20.00
/ Session
Details
Weekly / Saturday - 1:30 AM UTC
Session Duration / 2–3 hours
1 / 6 Seats Filled
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About the adventure
This game, set in the fey realm, will take you up to level 8! It's a game full of fun, oddities, and colorful characters aplenty. Do be careful though, as some denizens of the fae realm, such as the hag coven, are a dangerous lot! A game that rewards inventiveness, roleplay and more. Learn the ways of the fey, enjoy a carnival, and prepare for an amazing adventure you'll never forget!
Game style
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
3 years on StartPlaying
83 games hosted
Highly rated for: Creativity, Sets the Mood, World Builder
Average response time: Under 1 hour
Response rate: 100%
About me
I have loved DND since I first started playing some years ago. I've been a player for a long time, and have DM'ed off and on. I love all the stories we can tell with DND, and the cooperative story telling DND offers is amazing to me. In spare time I cuddle with my adorable kitty, and play Baldur's Gate. My day job is the gloriously dull work of retail.
View Profile →Character creation
Creating your character
Create a character that would have reason to attend the Witch Light carnival. It can be any of the species found in the players handbook, Xanathar's, Humblewood, Fizban's dragons, and artificers are allowed in this. Along with that, the races of pixie and harengon are permitted as well. We will use my enhanced standard array of 17, 15, 13, 12, 10 and 8.
What to expect
Preparing for the session
Please make an account on roll20, and Discord, and have a working Mic and decent computer to play on.
What Dylan brings to the table
I will provide an experience bringing to mind individual player backstories. I will endeavor to make sure everyone enjoys themselves, and that all get a chance to shine in this game. I also try to do voices, and always provide music for everyone to listen to that fits the mood. I rely on the written rules at first, but am happy to bend or break rules for all if it results in stuff that people like more and makes a happier experience. In combat, I encourage players to try new things and think outside the box.
Homebrew rules
Wizards and sorcerers get Find Familiar as a class feature. Intimidation can be powered by charisma or strength. Drinking a potion yourself is a bonus action. Trickery domain's invoke duplicity can be a bonus action and doesn't require concentration. Bardic inspiration can be an action or bonus action.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Dylan creates a safe table
We will have a session zero to go over everything. We also will have a player deck where you can put down a red, or yellow card if anything is bothersome or troubling for you. We also will have a lines and veils doc, and allow anyone to add things to it. Along with that, anyone at any time can reach out to me during session if something is too much for them, no questions asked.
Content warnings
Safety tools used
