Whispers of the Red Wizards | A Thayan Espionage Campaign

Whispers of the Red Wizards | A Thayan Espionage Campaign

The Red Wizards destroyed your village and left your life in shambles. Now, it's their turn to fall. The Thayan Resistance needs you!

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$30.00

/ Session

Details

Bi-weekly / Sunday - 1:00 AM UTC

Session Duration / 2–2.5 hours

1 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

You lived a quiet life in Thay once. That was until the Red Wizards destroyed your village over nothing more than a dispute. Your friends and neighbors burned, but you made it out alive. Hardened by the pain of loss and a year of intense training, you've returned, but this time it's the Red Wizards who will burn. Welcome, Adventurers! This original campaign is set in Thay, home of the Red Wizards, where your characters will join the Thayan Resistance in an attempt to overthrow the lich-king Szass Tam. At its core, Thay is an evil autocracy that cares little for its citizens. Yet, Szass Tam and the Red Wizards are not untouchable, despite what they might think. As an agent of the resistance, you'll fight a covert war against oppression and bring hope to all those who live under the Red Wizard's thumb. If you are a fan of spy thrillers and high fantasy blended with darker themes and life-or-death stakes, this is the campaign for you! This adventure utilizes the D&D 5e (2024) ruleset, although integration with 2014 subclasses is permitted. I'm more than happy to teach the 5e (2024) system as we play. Consequently, players of all skill levels and experience are welcome.

Game style

Rules as Written (RaW)

Rule of Cool (RoC)

Meet the Game Master

5.0

(24)

DMs Guild Writer
Streamer
Neurodivergent
Published Writer

2 years on StartPlaying

181 games hosted

Highly rated for: Teacher, Storytelling, Creativity

Average response time: Under 1 hour

Response rate: 100%

About me

**NOTE**: If you aren't seeing a campaign or one-shot you'd like to join at a time you're available, message me about a custom adventure. I'm flexible on scheduling and happy to run most modules or home-brew games. I love storytelling! IRL, I'm a professional ghostwriter and a forever DM, running several multi-year campaigns. I've been playing D&D since the 90s and DMing 5e since 2015. So if you are looking for a game where we blend thrilling combat, compelling social encounters, and worldbuilding exploration to create captivating, collaborative stories, this is the table for you!

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Character creation

Creating your character

We'll create characters together during Session Zero. This campaign will feature a session or two at the beginning, where the characters are not yet adventurers and start below level 1. If we have players who have never made a character on D&D Beyond before, I'll do a walkthrough of the process. Either way, I'll be present throughout to answer any questions that might arise.

What to expect

Preparing for the session

For this campaign, you'll need the following: - Discord account - D&D Beyond account - A microphone or headset suitable for use on Discord (your phone can work for this if you have a quiet area to play) - A computer, laptop, tablet, or a combination of these capable of running both Discord and D&D Beyond simultaneously. - Webcams are optional We'll use Disord to talk during the sessions. Once you secure your spot in the game, you'll receive the link to join my server. We'll use D&D Beyond Maps for our VTT. I understand that this is a new platform for many people. However, it's straightforward to use and runs easily on most computers. There's nothing to download for it, and I'll do an orientation to it during Session Zero. Please don't hesitate to reach out if you have any questions as you prepare for the session.

What RJ Currer brings to the table

- D&D Beyond Maps as the VTT - Discord channel for gameplay - A fun, dynamic, adaptive DM-style - Collaborative atmosphere - Intense in-game challenges - A strong, evocative narrative style - Thematic background music - Almost 30 years of experience with D&D - A decade of experience DMing for D&D 5e - Character voices (I mean, I'm no voice actor, but I do my best.)

Homebrew rules

While I'm primarily a rules-as-written DM, there is still room for Rule of Cool in my game. Feel free to get creative, and I'll roll with it unless there's a good reason not to. I still use the optional flanking rule, where creatures get advantage on attacks if an ally is on the opposite side of the target. This applies to most monsters/NPCs. However, some creatures (like those with blindsight) are not subject to this rule.

Equipment needed to play

Computer

Microphone

Internet

Safety

How RJ Currer creates a safe table

Our first session will start with a Session Zero, during which I will orient everyone to my style of gameplay, build characters, and go over the safety tools used. If Session Zero doesn't take up the whole time (and it probably won't), we'll jump into Session 1 and start the adventure.

Content warnings

Safety tools used

Frequently asked questions