The Classic Campaign

The Classic Campaign

Just a stereotypical campaign with stereotypical characters in a stereotypical setting.

TYPE

Campaign

SYSTEM

Advanced Dungeons & Dragons 2e
Dungeons & Dragons 2e

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$15.00

/ Session

Details

Bi-weekly / Saturday - 6:00 PM UTC

Session Duration / 3–4 hours

1 / 6 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/6

About the adventure

"Welcome, Adventurer! The world is open for all manner of excitement, exploration, and, of course, adventure! Save villages from bands of goblins, seek hidden treasure, fight dragons, and more!" Yes, this campaign is designed to have a touch of humor infused with the cliched stereotypical adventure. Yes, this campaign uses an older edition of the game. This will be run in a Theater of the Mind style. Any listed triggers are potential and not guaranteed to be present.

Game style

Combat Heavy

Combat Lite

Dungeon Crawl

Organized Play

Puzzle / Mystery Focused

Roleplay Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

Sandbox / Open World

Theater of the Mind

Meet the Game Master

3 years on StartPlaying

421 games hosted

Highly rated for: Creativity, Knows the Rules, Storytelling

Average response time: 3 hours

Response rate: 100%

About me

I have been a player and game master for several games for over 30 years. I have a home-brew background as well as a published TTRPG background. I tend to stick with older games, as I am often not fond of the newer versions. My style is partially scripted and partially off-the-cuff. I tend to be tough, but I always try to be fair. I'm not perfect and I do make mistakes. If I make one, let me know and I will rectify it. I have been know to chuck rules I don't like, or at least modify them (and make you know about them up front!) so that they are less unfavorable. I want my players to feel challenged, but still have fun. I prefer role-playing and not roll-playing. I am cool with new players and veterans. I stick to older editions of multiple games mainly because I actually prefer them over the newer editions as opposed to being too cheap to upgrade. That said, I am not above running a game in an edition I am not fond of, but I tend to charge more for it as the trade off.

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Character creation

Creating your character

I prefer to have all characters created by the start of the first session. Players are to build a 1st level character using only the races and classes found in the main Player's Handbook. That means: Humans, Elves, Dwarves, Half-Elves, Gnomes, Halflings. Fighter, Paladin, Ranger, Mage, Cleric, Druid, Thief, Bard. This is a "classic" and "stereotypical" campaign, so keeping to the basic races and classes is part of the schtick. I would prefer players not to be dual or multi-classed. Please note, this is a basic 2nd edition game. Players are NOT to use the Skills and Powers rules or system. Players are to use the 4d6 drop the lowest and assign as you wish method for determining their stats, keeping class minimum requirements in mind.

What to expect

Preparing for the session

Players will need a microphone for communication with the DM and other players. Players will also need dice or a dice roller. If you want to use your webcam you may, but it isn't a requirement. Again, I am willing to teach the rules upon request.

What JP McClendon brings to the table

I can provide a variety of character sheets upon request. I also have all of the applicable books for this particular campaign. I am also more than willing to teach the rules of this edition to players not already familiar with them. I am also more than happy to assist in the character creation process. This uses a Theater of the Mind style. I tend to uses voices for the various NPCs that the party encounters rather than just using my own voice. I will primarily be sticking to the actual rules for this campaign, but I will also be doing away with some rules and bits just for the sake of ease of play. The key is to have fun while remaining within the parameters of what this edition of the game uses. This is a rarity for me, as I usually employ numerous house rules. Players will receive a Discord link to the game's server once they have signed up and ready to do character creation.

Homebrew rules

Spell components, Weapon Speed Factor, and Casting Time (in combat) won't be a thing. Encumbrance matters will be minimized unless what a player character is carrying becomes excessively excessive. Rations/Water issues won't be a thing unless it is plot relevant. Player characters can "bank" unspent proficiencies if they wish in case they can't figure out what to spend them on or if they want to save up for a more expensive skill, as opposed to the actual rule that is "use it or lose it." Since the writing is slightly ambiguous on the matter, to err on the side of caution in the players' favor, bonus proficiency slots gained from the Intelligence score are allowed to be spent for weapon or non-weapon proficiencies at the player's choice.

Equipment needed to play

Computer

Internet

Microphone

Safety

How JP McClendon creates a safe table

Virtually all listed triggers are potential. Just because a posted trigger is shown on the list does not a guarantee that it will ever actually come up, but the fact that it is possible that it might is why I have listed it. Obviously, my intention is never to upset, offend, or trigger anyone, either on purpose or accidental. I request that should something ever come up, that a player let it be known on the spot rather than waiting to tell me after a session. A player's comfort with the game is a priority to me.

Content warnings

Safety tools used

Frequently asked questions