Lvl 5 Mystery in the Time Temple Puzzle Adventure
You've found yourselves at the foot of a temple after hunting the origins of a strange timepiece you had picked up. No one is sure what awaits inside
$20.00
/ Session
Details
Once / Sunday - 9:30 PM UTC
Apr 19
Session Duration / 3–4 hours
0 / 5 Seats Filled
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About the adventure
This game is a fun one shot that is intended for people who understand how the game works but still just want to have a silly goofy time. It's a very linear game as you go deeper into the temple of the timepiece as the party learns about the mysterious origins of this magic item that had led them here as they fight to the end. This is all one big puzzle and every step forewords gives you more information for what came behind it. Time is a little awkward here and it just becomes more apparent the deeper we go.
Game style
Dungeon Crawl
Combat Lite
Puzzle / Mystery Focused
Roleplay Lite
Rule of Cool (RoC)
Theater of the Mind
Meet the Game Master
Less than a year on StartPlaying
1 game hosted
Highly rated for: Storytelling, Creativity, World Builder
About me
Hey, I'm Tell. I've been a GM for about 4 years now. In that time I've run a few short campaigns. A 3 year long campaign that my players finished a few months ago. I've also run a few gimmicky one shots. Personally I draw on sources like fairy tales, myths and other stories as inspiration. I love cartoons, comics, power rangers, and fantasy books. But writing and inventing worlds is my favorite thing. I love world building and I love adding little details that make a world real.
View Profile →Character creation
Creating your character
Character sheets should be made before the game starts and sent to me. Set your Character around level 4 or 5 its not that important which one and you can use any official material to make them and after they are sent to me I will double check them.
What to expect
Preparing for the session
For this oneshot, please have Discord and send me your account so you can join the server. I would also like the character sheet to be made and sent to me ahead of time.
What Tell brings to the table
I use some character voices, my combat is fairly balanced - there is a chance of character death but I try to not make it feel hopeless. I do a lot of narrative and character work, there will be some investigation and finding the next steps for yourself, but if you do something awesome it will tend to stick with you. (ie you randomly roll a nat 20 on drawing a picture you might later be given a magic paintbrush) I reward rp.
Homebrew rules
Plot Armor-When in agreement DM and Player can save a character who was one shotted by a monster. If the player is at full health when hit and taken down to zero in exchange for permanently losing 1 of their max hit points. The player can forfeit the plot armor or the dm can refuse to give it in certain circumstances.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Tell creates a safe table
I'm going to start with doing a check in about triggers and things to avoid. Players will then be able to dm me privately to let me know if we need to pause or stop a thing we're doing because of trigger and I will let everyone else know without drawing attention to the person who has requested the pause.
Content warnings
Safety tools used