Delta Green - God's Teeth

Delta Green - God's Teeth

Some cases stain everything they touch and change you forever. God’s Teeth is Delta Green horror at its ugliest, most monstrous, and most human.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$20.00

/ Session

Details

Weekly / Friday - 12:00 AM UTC

Apr 24 / Session 1

Session Duration / 2.5–3 hours

5 / 6 Seats Filled

Report Adventure

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Schedule

Fri, Apr 24 | 12:00 AM – Session 1

Fri, May 01 | 12:00 AM – Session 2

Fri, May 08 | 12:00 AM – Session 3

Fri, May 15 | 12:00 AM – Session 4

Fri, May 22 | 12:00 AM – Session 5

Fri, May 29 | 12:00 AM – Session 6

Fri, Jun 05 | 12:00 AM – Session 7

Fri, Jun 12 | 12:00 AM – Session 8

Fri, Jun 19 | 12:00 AM – Session 9

Fri, Jun 26 | 12:00 AM – Session 10

Meet your party members

5/6

About the adventure

Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost. There are cases that feel bad from the start. Wrong place. Wrong people. Just plain wrong. Children vanish, authorities fail, and something about the whole thing sticks in your head long after the mission is done. Years pass. The things buried in the case file do not stay buried, and the people sent to deal with it will be forever changed. God's Teeth is cruel, intimate, and human. The horror matters because the people matter. The case matters because of what it did to lives, communities, and the people in them. Delta Green works best when the unnatural is something that slips into already-open wounds. God’s Teeth is that kind of story. God’s Teeth is one of the bleakest Delta Green campaigns for a reason. It is relentless. It is personal. It drags you into darkness and madness. Join us for an unforgettable story of cosmic, but also very human, horror. No experience with Delta Green needed! This game is for the new and the veteran players alike. So no matter how much of what goes on in the shadows you do or don't know, join us for a Night at the Opera. It may or may not be the end of the world, but it certainly will be the end of your world.

Game style

Combat Heavy

Puzzle / Mystery Focused

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Game themes

Meet the Game Master

4.9

(49)

DMs Guild Writer
Streamer
Podcaster
Published Writer
Game Designer

1 year on StartPlaying

671 games hosted

Highly rated for: Creativity, Knows the Rules, Sets the Mood

Average response time: 1 hour

Response rate: 100%

About me

🎲 “Hold on, let me roll Persuasion first… success!” Hello, I’m Tyler — a storyteller, designer, and lifelong gamer with decades of experience behind the screen. My players describe me as Immersive, Supportive, and Masterful. I’ve guided hundreds of players through unforgettable games at conventions, on streams and podcasts, and in home campaigns across North and South America. I’ve collaborated with publishers like Onyx Path, Free League, Chaosium, and Helmgast, and I’m also a published writer and designer with credits in both indie and professional TTRPG projects. Whether it’s your first session or your hundredth, my goal is always the same: create a safe, inclusive space where your story matters. I invite you to explore my reviews and join a game to see why so many players return to my tables again and again.

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Character creation

Creating your character

We will create our agents together at session 0, and then if you join later, or if your agent dies, I will work with you to create your new or next character and carry on with the mission, to the bitter end.

What to expect

Preparing for the session

You will need a free Foundry account, plus a headset and microphone with stable internet. That's it. If you have never used Foundry before, don't worry—I will walk you through everything.

What Tyler brings to the table

You will get immersive soundscapes, immersive story telling, personal horror, and all the PDFs you need to play the game, as well as full support regardless of your experience level.

Equipment needed to play

Microphone

Internet

Headphones

Safety

How Tyler creates a safe table

All tools ensure you feel safe exploring the story's themes. Session 0 includes a full discussion of Lines & Veils, the X/N/O system, and safety tools. A digital safety document is provided for ongoing reference. During play, we use the X, N, and O tools via chat or voice for live adjustments. Mature themes are handled responsibly — player safety is a top priority.

Content warnings

Safety tools used

Frequently asked questions